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Du:There is no way to use post effect because it is difficult to do this [line weight and strength control]. The structure of the painting line of the back method, the artist can start from the 3D model production stage, the real machine on the display of the adjustment of the line, the model of the production and the appearance of the contour line can be carried out simultaneously.Shi Du's [Post effect method] is to draw the results of the rendering
locally after being collected and recorded by devices, and live broadcast and On-Demand videos of local resources are supported. You can also upload multimedia resources in real time or later versions based on different network conditions.
· Multiple Output Modes
Supports multiple output modes, such as TS, ISMA, and HTTP, and can be directly received by STB, VLC Player, and Flash Player, the same video c
, packet, analysis time and execution period, it is necessary to design according to the characteristics of characteristic value:A the minute level, for example, special electrode production 60-80 per minute, measuring the eccentricity every 30 times, can be 5min minutes to 1 groups, each group has 10 data, each analysis can be observed 2 hours (24 sets of data), the implementation cycle of 5min; b) Hourly level: For example, chemical enterprise react
Last time I posted a rectangle object in the gameDevelopmentApplication inArticleNext, we will introduce the practical application of the rectangle object in the instant strategy game. At the same time, a few methods are usually used in array objects.
Friends who have played "Red Police" or "times of Empire" should know that such
Real-time rendering, 3rd
Physically Based Rendering: from theory to implementationAdvanced Global Illumination
Graphics shaders: Theory and PracticeThe CG Tutorial: the definitive guide to programmable real-time graphics
Shaders for game programmers and artistsAdvanced lighting and materials with shaders
Introdu
who find mobile games through TV commercialsTelevision advertising is Japan and South Korea market, one of the top 5 mobile game exposure channels, in Japan and South Korea market, if a mobile game lack of big TV ads, it will be difficult to enter the forefront of the best-selling. But in the North American and Chinese markets, television advertising has been a relatively small boost for mobile game downloads. In North America and China, hand-tour pu
For an analysis of an ice hockey simulation software, first analyze what subsystems are needed:1. Human-Computer Interaction systemThe main function of this system is the graphical output, so that users can see the location of ice hockey and other content. and can receive some input information from people. 2. Game Strategy SystemThe game strategy calculates that if you hit the puck to get the best results,
In the system architecture design, cache is the most common strategy to reduce database load and improve performance. The main purpose of cache is to reduce the numberReadOperation. But in different cases, we need to use different forms of cache.
For example, if the data in the data table is static and does not change, it is very easy. We only need to load the data to the memory when the system starts, you can read data from the memory each
Data is the most valuable property! The company's servers are required to have a complete backup strategy for the data, using scripts, planning tasks, open source software, and so on, regardless of that way, to real-time synchronization of data, is the most ideal effect! The following details the use of rsync with inotify to achieve
Automatic tracking algorithm, in our design of 2D shooting games often used, this sounds very tall things, in fact, is not a military science patent, in mathematics to solve the words need to resolve the differential equation,It's hard to work out a mathematical basis. But we have a computer is not the same, relying on the computer very fast computing speed, we use the idea of differentiation, coupled with a simple triangular knowledge, we can achieve
You only need to call the following functions.
Playsound ("test.wav", null, snd_filename | snd_async );
This is simple. In fact, we can see that domestic games can be basically done using playsound. However, since it is simple, it will be limited in terms of functions. If you encounter complicated scenarios, you will not be able to use playsound. For example, in the scenario, there will be both the sound of opening the door
persistent connection "server push") is more convenient and compatible with all browsers.
The Comet architecture is very suitable for event-driven Web applications and applications that require strong interactivity and real-time performance, such as stock exchange analysis, chat rooms, and online Web games.
The Comet architecture is very suitable for event-dri
Preface:
I have always wanted to write a series about this project. Currently, this game is under dismounting (poor operation, although I still like this game ).
It has been more than a year since development. I have not forgotten it yet, so I will sort it out and share it here.
How much can be written? Don't blame me for throwing away...
The first server architecture diagram:
Considering the consideration of the project at that time and the perform
IOS real-time release. Dynamic library is not available in App Store.
If you want to implement real-time release for iOS, I understand that there are basically two methods
1: Use Lua script, basically a lot of mobile games are doing this, and then with the Cocos2d-x framewor
Filtering approaches for Real-time anti-aliasing (SIGGRAPH)On the siggraph of 2011, Nvida put forward FXAA3.1, this article mainly introduces FXAA realization idea, and provides some simple implementation code.1.What is FXAA 3.11
Fast approximate anti-aliasing
Algorithms-FXAA 3.11 Console (PS3)-FXAA 3.11 Quality (PC)
Fixed Set of Constraints
One shader pass, only color input, onl
The project has a new demand, in more than one app server randomly upload Pictures/resource files, one of the app needs to read the uploaded images, so that the previous rsync+inotify settings will not be able to deal with.So we study the next multi-directional trigger real-time synchronization mechanism, we can experiment, if there is inappropriate place, please contact me to amend, thank you.Here's the st
Label:1. They are based on Lucene.2, they distribution: sensedb it is multi-write; SOLR's Shards It is the master-slave state. Based on pull strategy; Elasticsearch shards it is based on Primary-secondary state, push tactics;3, SENSEIDB he focused on real-time; SOLR stability is widely used; elasticsearch more flexibleCopyright notice: This article Bo Master orig
What is RTB?RTB is short for Real Time bidding. Before explaining what RTB is, let's take a look at some of the traditional purchase modes in the current display ad market:
CPM: cost per 1000 impressions-pay for each 1000 impressionsCPC: cost per click-pay by each clickMonthly flat: monthly advertising spaceDaily flat: advertising space package day
Compared with the traditional purchase method above, RTB is
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