Using inheritance to extend
We first think that there should be a base class weapon, which is for all kinds of weapons to inherit, such as Sword, Axe, Bow. The Description field represents the description of the weapon, such as "One-hand Light
Previously, I used JavaScript to achieve the effect of making text output by word. Today I will use canvas in html5. The content in the canvas is not as good as . First, you need to understand some HTML5 APIs to operate the canvas. you can use Dom
The map remains unchanged because of the 45-degree coordinate conversion problem mentioned above. However, the relationship between the map coordinate and the game coordinate is changed. The corresponding relationship is as follows:
The dotted
F (n) = 1,..., N-2, n-1, nAfter the first N-2 has been coated, coated n-1 there are 2 cases:1. n-1 colors and N-2 and 1 colors are not the same, then n is the remaining color, rice choice.That is, F (n-1)N-1 color and n-2 is not the same but with 1
In the second article of this series, we explained how to initialize the d3d rendering device !!! I admit that I am an irresponsible blogger, and I have not written anything in detail at all, hum !! (Proud ?) However, I think it is better to look at
This article mainly explains how to use the TeaJs framework to draw a TileMap map.
(Resources used in this series are all materials in RpgMakerXp. If copyright is infringed, contact the author)
For ease of use, I wrote a TileMap editor in C # (.
At first, my idea was to fix the half. The other half was added to the combination formula Cn1 + cn2 + cn3 + CN4 +... + CNI. Finally, we could subtract them from the full arrangement. Finally, we found that the train of thought was totally wrong.
Generally speaking, when talking about creating shadows and shadows, the first thing that comes to mind is nothing more3D. The Shadow design in the game can be roughly divided into hard implementation and soft implementation, such as"Game
Continue, taking into account the future expansion of the need to start the code modular refactoring, the original Mypanel decomposed into Common,gamemap,gamehandle and Mypanel and other 4 modules, step-by-step sprite operation.
0-5 The source
The book is connected to the previous article. The last book mentions "Picture flicker problem and change of role action" is one of the two difficulties we face at present, this time, will solve the premise condition of picture flicker--change of
Why do I need resources to preload? This is because if the resource is not loaded until it is used, when the resource is too large or the network is bad, the load time is too long and can affect the user experience. Pre-loading of resources can
This demo was written last year, the program and the source code has been placed in the VR forum (http://www.vrforum.cn) "OpenGL Technical Discussion Area" sticker, but long time the server to delete it, there are many comrades to me to code, so I
# # #一, game items/props system data Model design features
In order to make the game more rich, our 1201 team of new mobile game design props system. It enriches the game, pleases the player, and cries for development-the Prop/item data
With the Map editor and web version of the engine, the Symbian version of the engine also came out (don't come out, bear classmate will chop me: ().
Just written code, currently not using Double-buffer and DSA, so the drawing speed is slower.
To
Local Hero = Class ("Hero", function () return Display.newnode () end) function Hero:ctor () Self:inithero () Self:add StateMachine ()--Add a state machine function End Function Hero:inithero () Self.hero = sp.
Skeletonanimation:create
the Japanese air RPG "Witcher 3 Wild Hunt (The Witcher 3:wild Hunt)"for the theme of the production of commentary. Name is "killing Monsters:behind The Scenes of the Witcher 3:wild Hunt"The conference, which is explained by the graphic structure and configuration of the work"Building the world of the Witcher 3:wild Hunt"and a detailed explanation of the graphics engine"Rendering Features of the Witcher 3:wild Hunt"Two parts of the structure. The ful
, similar to the built-in macro _ line _ in C Language __
$ FuncnameThe function name is similar to the built-in macro _ FUNC __in C language. However, macro _ FUNC _ can only represent the name of the current function, while $ funcname is more powerful, it is an array variable that contains the names of all functions in the call chain. Therefore, the variable $ {funcname [0]} represents the name of the function currently being executed by the shell script, the variable $ {funcname [1]} indicate
. Fortunately, we can use some of the shell's built-in environment variables to enhance the output information of the "-X" option, which introduces several shell-built environment variables:$LINENO represents the current line number of the shell script, similar to the built-in macro in C __line__The name of the $FUNCNAME function, similar to the built-in macro __func__ in C, but the macro __func__ can only represent the current function name, and $funcname is more powerful, it is an array variab
PC Game Programming (introductory article) chapter I Cornerstone 1. 1 boss Debut--GAF introduction chapter II 2D graphics program first experience 2. L Drink from--the first "game" program 2. 2 Know the reason why 112 D graphic basic 2. 3 Enter the world of graphics key--gafddraw 2. 4 2D The nature of the image-layer surface 2. 5 Scenes of the secret-scrolling background 2. 6 Temptation – Greetings from "the Elves" 2. 7 Dessert--gafapp/gafddraw Other magic weapon of the third chapter of the Sire
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