top ten vr games

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MCU VR Class (07) records

MCU VR class --Time: 2016/7/27 21:00 ~ 22:00Gao Longoza Tang: I am thinking about the teaching of the MCU VR curriculum todayGao Longoza Tang: I went to Beijing Baidu company last week to lecture on VR technologyGao Longoza Tang: They have asked me to talk about "VR business model and strategy"Gao Longoza Hall: However

vr+ Advertising

650) this.width=650; "Src=" http://images2015.cnblogs.com/blog/632554/201606/632554-20160626162004563-1494445740. PNG "style=" border:0px; "/>PS. Recommendations refer to the following articles: 1. Pretend to be present: The four big questions of VR marketing are here! (2016/6/26) VR in marketing needs to be imaginative. It is a new form of content and a new medium, as well as a new way to p

Virtual Combat: Two VR vs SRM for disaster-tolerant design

From the beginning of this article, we will introduce a series of solutions for disaster tolerance. First explore the application scenarios, and then delve into the technical architecture. Scenario One: In a virtualized environment for a small company, run 100 virtual machines on 5 ESXi servers. Use NFS storage. There are 10 virtual machines that need to be recovered offsite. For offsite disaster recovery RPO requirements are 30 minutes and RTO is 1 hours. The Vspherestandard license has been

How to connect the computer with the Huawei VR

How does Huawei's VR glasses connect to the computer? According to the small series, the VR glasses can not be connected to the computer, so Huawei's VR glasses are not allowed. What would it take to have VR products connected to a computer? As far as the small knitting is known,

U3D Outsourcing Company-Beijing Dynamic Point (company nature) to undertake u3d, Kinect, VR virtual reality, augmented reality, physical interaction, large-screen interaction and other types of outsourcing

Unity3d outsourcing on the point of finding software to undertake virtual reality project outsourcingTo undertake u3d, Kinect, VR virtual reality, augmented reality, physical interaction, large-screen interaction and other types of outsourcingPlease contact qq:372900288 Tel: 13911652504We produce various types of serious games, virtual reality, augmented reality projects! Quality assurance, after-sales comp

Steam vr-the Lab Renderer Learning Notes

Objective Unity Vision Vr/ar Summit came to China (http://www.bagevent.com/event/197605?bag_track=http://www.bagevent.com/event/ 197605), and recently also focused on the unity of VR development.It's probably June. See news: Steam released all the source code for the renderer used by the lab. I've always been curious about the Unity3d engine, which is not open source, if it's a renderer. I have time to read

Google designer's introduction to VR design Guide

This paper includes three aspects of VR, relevant knowledge and design tools. Very practical introductory experience article, the author is Google's designer Jean Denis, recently joined the VR team. Trying to run may not always go forward, but if you are standing still, you will be dumped. Share. Well, first, VR. Enter the translation below. I am a product desi

VR education whirlwind attack, major companies rushed to enter the virtual reality education

According to a new report in China, VR technology has a very positive effect on improving students ' learning performance, and through the test results, VR plays a very effective role both in knowledge cognition and performance testing.2016 for VR, virtual reality technology in addition to the game application has a small development, in the field of education ap

Key to improving VR rendering speed

The key to increasing the speed of VR rendering, this tutorial is much more important than previous tutorials, if you are just stepping into the learning and ascent stage then it will be something you have to look at and he will let you quickly upgrade your skills to reach a much better effect than you die reading Ben, not much to say on the tutorialVR's basic rendering method has mastered, although the material and lighting aspects there are many sho

The "headline" mobile device is the first wave of the great development of VR

withSamsung Gear VR,Oculus Riftand thePlayStation VRthe release andcoming soon, virtual reality is becoming a reality in the real sense, the analysis organizationSuperDataThinkHMD (Head Mount Display,Headwearing type displayEquipment)the future situation of the manufacturersPieGood . 650) this.width=650; "Src=" http://mmbiz.qpic.cn/mmbiz/ bbnmseneunrpthouwdceia48sbburtsv6vbl6gwqpgn68fspwdicuzxzufwocopapr7tg6e1qvm33sypcsueficq/640?wx_fmt=jpeg Tp=webp

vr+ Education

650) this.width=650; "Src=" http://images2015.cnblogs.com/blog/632554/201606/632554-20160621120645865-386332811. PNG "style=" border:0px; "/> VR changes the plane world, constructs the 3D scene, and can enter the scene, is surrounded by the scene and other characters, certainly has the hope to achieve the learning media the situational and the natural interactivity request. This kind of personal learning experience is obviously more effective

Vr/ar Technical Learning Corner

~ ~ ~ Construction in/Please wait ~ ~ ~Welcome to visit VR (including AR) Technology learning Cornerto appreciate the glamour of VR ...650) this.width=650; "Src=" http://images2015.cnblogs.com/blog/632554/201606/632554-20160613095828604-227229295. PNG "width=" 171 "height=" "style=" border:0px; "/> 650" this.width=650; "src=" http://images2015.cnblogs.com/blog/ 632554/201606/632554-20160613095933057-1609259

There is no haze in the VR world! Storm Mirror released Matrix All-in-one machine

At the end of 2016, the Storm Mirror brought a wave of warmth to the VR industry. December 20, Storm Mirror announced the launch of the latest VR machine-storm mirror "3K screen concept machine" matrix and VR glasses S1 two major products.press conference, Storm Group CEO Fengxin first to "Winter" and "Spring" the two key words to analyze. He said that in the cur

Some VR rendering optimization methods

VR rendering needs to be left and right eye two different pictures, now most of the engine is the direct rendering of violence two times, so think of the performance also difficult to reach 75FPS (or 90FPS)Take Oculus DK2 as an example, [email protected], plus super sampling becomes (UE4 default 135%) [email protected]If it is Oculus's consumer version and HTC Vive, the resolution and refresh rate is increased to [email protected], the recommended con

VR & OBV

Buy and sell signals 1. When the operating pattern of VR curve is lower than the bottom, while the obv curve is higher than the bottom, and the stock price also breaks the medium and short moving average, it shows that the VR indicator and obv appear the bottom divergence trend, which is the short-term buy signal issued by VR indicator. (15–1) is shown. 2. When t

VR will be another technology explosion point after computer and smartphone

2016 in the Internet industry off the word is "VR", a large number of venture capital institutions, investment in big coffee, bat and other enterprises to predict the "VR of this fast arrival." VR will be another technology explosion after computers and smartphones! Choose a professional VR virtual reality Training Mac

Unity (VR) Video player development record (non-tutorial)--Knowledge Point: _unity

Unknowingly into the VR industry also a year, do the app, but also do the game. It feels fresh. See a lot of people in the group asking what is the ability to do VR, what you need to know. VR development requires knowledge points (individual): 1.unity, develop interface. 2.android,ios. You don't need to be proficient, but you have to know some basics, such as

Introduction to the illustration of VR--GOOGLEVR entry Code Analysis

sequence,Order of execution of code in Unity:Official address: https://docs.unity3d.com/Manual/ExecutionOrder.htmlOur focus: Figure 9.1From the awake–>start–>update in turn to tell. First, Awake analysis Code Analysis void Awake () {//1.0--if (instance = null) {instance = this; } if (instance!= this) {debug.logerror ("There must is only one Gvrviewer object in a scene."); UnityEngine.Object.DestroyImmediate (this); Return }//1.1--#if Unity_ios application.targetframerate = 60;

Unity3d for VR Learning (2): Storm Mirror Frame exploration

Learn a new technology, there are three magic: Magic 1: Master the user API manuals provided by the manufacturer Magic Weapon 2: Master Demo sample provided by manufacturers Magic 3: "A demo model for every researcher" Therefore, the study of Magic Mirror 4 technology, also is also.Storm Mirror 4 is the CardBoard VR solution for hardware + Storm VR SDK software.HardwareMagic Mirror 4 h

AR, VR, GVR

Virtual reality and augmented reality (spectacles or helmets) status and future-introductionhttp://blog.csdn.net/yanzhanyi/article/details/41982033Google VR | Google Developershttps://developers.google.com/vr/Https://developers.google.com/vr/android/https://developers.google.com/vr/android/get-startedGooglevr-githubhtt

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