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· Marble-[QuickStart]-Virtual Earth
· Open CPN-[QuickStart]-Chart navigation
· Open Street Map Tool Group-[QuickStart]-open street Map related tools
· Viking-[QuickStart]-GPS data editing and analysis
Space Tools
Spatial Information Analysis System
· Geokettle-[QuickStart]-Spatial Information Database integration
· GMT (Generic Mapping Tools)-[QuickStart]-Map Production
· Mapnik-[Quick Start]-map making
· Tilemill-[QuickStart]-Map rendering an
convex obvious point.
Cupboard Doors
Material Figure 3
Here, the side cupboard door I gave is a white, gray scale of 223, in the Renflection renflect plus a fallff.
Fallff color Default, select Fresnel launch.
Glass
Here, I do not have much to set the glass, only to adjust the diffuse, reflection, refraction of the color.
Material Figure 4
Chandelier
Similarly, chandeliers and glass are similar, also color, diffuse. Grayscale I gave the color of 238 chandeliers. Reflection 50, reflecti
1.3D Marble table Invincible Cheats
When you start the game, type "hidden test" (without quotes) on your keyboard, and then you'll find that the marbles will move with your mouse pointer, where you want to hit and where you want to get high marks is not a problem. In addition, press "H" in the game to enter the high score table, look at their score, wow 1 billion points! Press "R" to be upgraded directly to "Ensign".
2. Notepad Strange Phenomenon
O
canvas size The order of the two commands cannot be reversed, and if the canvas size is used first, the newly added canvas will be filled with the current background color, so that the opacity of the layer is not easily taken in the following steps. If you convert the layers first, the added canvas will be transparent.2. Now we're starting to make a displacement diagram. Create a new layer on layer 0, named texture. Reset the color board and fill the layer with the render > Cloud filter, as sho
Effect Chart:
Operation Process:
1. Open a marble background image, as shown in the following figure.
2. Then use the Text tool to enter the word "carving" three words and move the text to the center of the background.
3. Click the type Item of the Layer menu and select the render layer command to convert the text layer to a normal layer.
4. Click the Blur item in the Filter menu, execute the Gaussian blur filter, and set the RADIUS value
illumination between objects in order to achieve satisfying illumination effect.
the composition of the incident light of the global illumination Model: direct illumination of the light source, reflected light of other objects, transmitted light.
Texture Map texture mapping refers to the process of assigning a texture or data to a 3D object, the principle of which is to change the parameter values in the light equation to achieve the purpose of changing the appearance of the object.
generic tex
radian, to 0, 0 points in the direction of the concave into4:
White porcelain:1: Select VRAYMTL2: Diffuse white, reflective 403: Unlock lock, specular gloss 0.75, reflective: 0.88, subdivision changed to 124:brdf-Bidirectional reflection distribution function5: Change the Blinn to Ward or Phong, the opposite sex is 0.5, rotate 80
Highlight Crafts: 1: Select VRAYMTL 2: Diffuse reflection, a bitmap that is affixed to a
Specular Highlights (mirror light)
When simulating a diffuse surface, a smooth, matte object is used. This method is suitable for most objects in the scene, and many illumination models are based on this method. However, it is sometimes simulated to simulate the surface of a flash model, such as polished metal or marble floors. Specular highlights is used to simulate these shiny object surfaces.
Phong
There are two ways to simulate specular reflect
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