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Instance parsing using Java to implement basic audio player writing Essentials _java

Java audio playback, because you have to rely on the local environment, so Java has little advantage in audio processing, or since the Java system development is not too much to consider audio playback factors, to know the first version of Java 1.1, No later Javax.sound package, audio can only be transferred through th

Python Crawler--three Himalaya audio crawl __python

This article to crawl Himalaya "the novel of the Four Kingdoms-the original reading aloud," the book as an example, demonstrates the Python crawler. Original book Address: http://www.ximalaya.com/4228109/album/268522/ 1. Enter the address we can find that the page has a very neat directory, then the page source code must also have a very regular directory, go in and see. 2. Clearly guessed right, the source code does have this very obvious rule, each chapter has its own fixed template: But at t

IOS audio playback (4): Converting AudioFile

IOS audio playback (4): Converting AudioFileSource: http://msching.github.io/blog/2014/07/19/audio-in-ios-4/preface Next, the third articleAudioStreamFileLet's talk about this article.AudioFile. AndAudioStreamFileSameAudioFileYesAudioToolBoxIn the framework, it can also complete Step 1 described in the first article, read audio format information and perform fram

Getting Started with AV data processing: PCM Audio sampling data processing

The previous article recorded the RGB/YUV video pixel data processing method, this article continues the previous article the content, records the PCM audio sampling data processing method. The location of the audio sample data in the video player's decoding process is shown.This paper introduces several PCM audio sampling data processing functions as follows:Sep

Media elements of HTML5 practice and Analysis (4. Support for detecting codecs and Audio constructor)

HTML5 media element detection support for codecs Although media elements can implement audio and video functions, not all browsers support video tags and audio tags. This means that developers must provide many media sources. The JavaScript API can detect whether the browser supports a certain format and codec. Both media elements have a canPlayType () method that receives a format/decoder string and retur

Basic audio-related knowledge

Recent projects need to deal with audio, so the online collection of some basic audio-related knowledge, organized as followsThe sound in nature is very complex, the waveform is extremely complex, usually we use pulse Code code modulation code, namely PCM coding. PCM encoding converts a continuously varying analog signal to a digital signal by sampling, quantization, and encoding three stepsSampling (sample

A brief talk on how to use H5 to realize audio playback

White Wolf Source: Http://www.manks.top/article/h5_audio This article copyright belongs to the author, welcome reprint, but without the consent of the author must retain this paragraph statement, and in the article page obvious location to the original link, otherwise reserves the right to pursue legal responsibility.How do I play audio on a webpage? The topic is very tall, actually the development work really is very easy, only need to use HTML5 's o

Multimedia programming guide & Audio

IOS offers a rich set of tools for working with sound in your application.These tools are arranged into frameworks according to the features they provide, as follows: ■ Use themedia player framework to play songs, audio books, or audio podcasts froma user's iPod library.For details, seemedia player framework reference, iPod libraryaccess programmingguide, And the addmusic sample code project. ■ Use the

Two audio recording methods for Android

Two audio recording methods for Android In mobile APP development, every time an APP is designed for multimedia development, many programmers will suffer, and the project development progress will slow down And the APP testing will increase. Multimedia Development in Android includes audio playback, audio recording, video playback, and video recording. Although t

Android 4.4 Kitkat audio implementation and brief analysis

Enable recording and playing on Android 4.4Background since the beginning of ICS, the audio system has undergone great changes. First, alsalib has been abandoned, and then AIO has been adopted. All levels of frameworks have their own characteristics, it is a step away from the Linux Audio Application, forming its own unique audio management and

An example of HTML5 responsive audio player implementation

HTML5 's audio provides audio playback, but the native player style is not very good-looking, and the browser's appearance of the audio is not uniform. We can implement a responsive, touch-smart player with a slightly packaged audio. Html In fact, if only the above code, in support of HTML5 browser on the normal di

Using WPS to demonstrate the production of English audio books

The child learns English, the pronunciation is the difficulty, often before learns behind forgets. If they can make audio books and courseware for them, they can greatly reduce the difficulty of their learning and save the parents ' tutoring time. WPS launched a practical office gadgets-"audio", Chinese and English words, phrases, sentences, articles can be read aloud or generate voice files, I believe it c

OS X 10.9.2 New FaceTime audio features

information such as user names and passwords, or inject malicious software into it. This SSL security vulnerability was first introduced into the iOS system in 2012, but only for Mac computers with OS X 10.9 systems installed. Users who use the OS X "Lion" and "Mountain Lion" systems are not affected. In fact, the OS X 10.9.2 system has already launched a beta version last December, and then released 7 Beta updates, the launch of this formal version of the Emergency repair of the SSL vulnerab

WEBRTC Audio-related neteq (i)

The previous article (latency) and the reduction method at the end of the speech communication, said that from the beginning of this article will cut into the WebRTC Neteq theme, Neteq is one of the two core technologies of audio technology in WEBRTC (another core technology is the front and back processing of audio, including AEC, ANS, AGC etc, commonly known as 3 a algorithm). WEBRTC is an open source of

Compatible HTML5 video audio player (cross-browser supported)

Using Html5media.js to view HTML5 video and audio files on all browsers, it makes up for the low version IE browser does not support How to use it?To make HTML5 's video and audio tags work on all browsers, you must include the following line of code inside the head of the page: You can then add a video using the following code:You can also add a section of audio

Operation function of PCM audio device

The operation of the audio device is primarily to initialize the audio device and send PCM (Pulse Code modulation) data to the audio device. For convenience, this article uses the libraries and drivers provided by ALSA (Advanced Linux Sound architecture). When compiling and running the MP3 streaming Media player in this article, you must first install the ALSA-re

Audio--waveoutgetnumdevs and Mixergetnumdevs

There is a big difference between Waveoutgetnumdevs and Mixergetnumdevs. Or an example to see the phenomenon of my machine has three sound cards, respectively: 0--serial audio Device 1--usb audio Play 2--vinyl AC ' EG1: #define My_aud Io_name "Serial Audio Device" int Getwaveoutid () { int ndevnum = Mixergetnumdevs (); The difference is right here. Ndevnum is 2 C

Bluetooth Audio Transmission format: SBC ACC APTX LDAC

To achieve CD quality (16bit/44.1khz stereo) need 1411.2 kbit/s bandwidth, obviously Bluetooth A2DP cannot allow (Bluetooth 2.0/2.1 + EDR The largest carrier rate is about 2.1mbit/s, minus the protocol header, interference, power dissipation factor influence , the actual maximum transfer rate is approximately 1000bit/s), so the audio data needs to be compressed. We know that the same bit rate, different encoding format compression rate is different, t

Implementation of UDP-based audio jitter Buffer

1. Audio package structure: The key member variables are as follows, and their fields are self-explanatory and need not be further described: Public var lastseq: uint; Public var from: uint; Public var Sid: uint; Public var seq: uint; Public var time_stamp: uint; Public var fec_id: uint; Public var type: uint; Public var voice_type: uint; Public var payload: bytearray; Public var wavbytes: bytearray; Public var isbroadcast: Boolean; Public var playtim

Audio playback and recording of iOS development

iOS audio playback can be divided into short audio playback (e.g., audio effects, etc.) and long audio playback (for example: music and other main audio). The former does not need to control the progress, cycle, etc., while the latter requires precise control. Playing these

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