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Development and defense of mobile games-II. BASICS (Continuous updates) and basics of mobile game development

Development and defense of mobile games-II. BASICS (Continuous updates) and basics of mobile game development Sorry, this article is not available until now because of the recent expansion of company members, technical training, and project issues. Okay, let's not talk about anything else. This article is suitable for people who have some knowledge about the bas

Beginners ' Gospel: Beginner's Guide to Game development-practical tips

I am often asked how a person with little or no programming experience can begin to make a game. Until now, I have always tried my best to answer one. However, the number of problems has grown to a difficult level, so I decided to summarize all the suggestions in an article as a reference for the people. This article is intended for people who want to develop their own games, but have little or no programming experience. In fact, I also assume that th

Android Game Development Practice Guide (Chapter Hua programmer Library)

Android Game Development Practice Guide (Chapter Hua programmer Library)Basic InformationOriginal Title: Learning android game programming: a hands-on Guide to building your first android gameAuthor: (US) ROGERS (R.) [Translator's introduction]Translator: love flyingPress: Machinery Industry PressISBN: 9787111391548Mounting time:Published on: February 1, August 2

C # Game development high-speed Novice tutorial Unity5.5 tutorial

C # Game development high-speed Novice tutorial Unity5.5 tutorialProbation Document: Http://pan.baidu.com/s/1slwBHoDC # is a high-level programming language published by Microsoft. The language, like the C language, has become a must-learn language for university computer-related majors. A lot of students who have studied this language have thought that C # can only develop Windows desktop applications and

Sun Qiqung accompany you to learn--the combination of Kinect development Unity3d for game application development joint correspondence

The combination of Kinect development Unity3d for game application development, the use of http://blog.csdn.net/a350203223/article/details/22040119 process for three-dimensional character control, joint points are more difficult to configure. Landlord configuration, the configuration of the process and the corresponding situation of the various joint points liste

HTML 5 2D Game development: Snail Bait Introduction

The advantage of software development is that, within a reasonable range, anything you can imagine becomes a reality on the screen. Unlike other areas that are constrained by physical conditions, software developers have long used graphical APIs and UI toolkits to implement creative and compelling applications. The most creative software development is probably game

Javascript game development-component development of "Three Kingdoms Cao Zhuan" (3) Context dialogue-text output by imitation typewriter

. Therefore, the sub variable I defined above plays a role. Because the sub variable is processed only after waiting, no matter how many times it loops, it must wait until a certain amount of time + = 1. It is no longer appropriate to use it as the subscript for output. The setTimeout function also understands that if two setTimeout time parameters are the same, these two codes will be executed at the same time, even if your code is not written in the same line. Therefore, if we add 100 for each

The development of JavaScript game "kingdoms Cao Chuan" Parts development (III.) _javascript skills of imitation typewriter output text in situational dialogues

the JavaScript cycle is that the variables are recycled first. It means that if you call the variable I here every time you loop with alert, it's a value and it's equal to the maximum value. So the sub variable I defined above works. Because a sub variable is waiting to be processed, it must wait until a certain time to +=1, no matter how many times it is cycled. Then use it to do the output of the subscript, is no longer appropriate. The SetTimeout function is also clear: if there are two se

Unity3d game development practices original video Lecture Series 12 U3D new 2D development methods practices

 U3D's new 2D development method ( New Method and Application of 2D game development for airplane hitting in Unity3d-4.x) Outline: Without ngui and tk2d plug-ins, U3D provides the most powerful built-in tools. The development process is designed as follows: Extract the genie from the image set. (These are different

Game Development Resources

Game Development Resources 1. Underlying Development kits and tools 1. http://www.mesa3d.org Mesa is an open source implementation of class OpenGL (http://www.opengl.org. 2. http://openil.sourceforge.net Dedevil (formerly openil) is a cross-platform graphics processing package that supports BMP, JPG, GIF, and other graphic file formats. 2. 2d

Javascript game development-component development of "Three Kingdoms Cao Zhuan" (4) using map blocks to build a map _ javascript skills

When we were a child, we used our own hands to play the puzzle game. Today, we will study and use javascript to make puzzles. If you are interested, I hope this article will help you. When you were a child, we used to play the puzzle game, and we used our own hands to work on it. Today we are going to study how to use javascript For puzzles. It is also a puzzle, but it is much more complicated to use js puz

Million Winner game system Development app-Blockchain system development 13570980718 micro-electric Same number

Tags: one point key half seed winner AST Core seed gameSimilar to Million winner game system development, Million winner Platform mode Software development, Million winner Game app Source development, the development of the millio

Javascript game development-component development of "Three Kingdoms Cao Zhuan Chuan" (1) Let static characters move

image after it is finished. Therefore, I use the following code to call a function:Copy codeCode: var time = 150; // interval (MS)SetInterval (changeImg, time); // enables the image to be switched over for a certain period of time In this way, the image can be moved. I also added a feature here: When you press the left mouse button in the Green Border, the characters in it will attack, and the principle is also very simple. Let's study it slowly!For the convenience of testing, I put all the cod

J2ME Game Development Notes (Integrated edition)

J2ME Game Development Notes (Integrated edition) 2006.5 Posted in csdn BLOG Note: I recorded the development notes on the CSDN blog from September 2004 to August 2005, and published three collated notes on www.j2medev.com. Now sort these notes again.If someone reprint this article, please include all content, do not revise. My emai:happyfirecn@yahoo.com.cn. -----

"Cocos2d-x Game development" cocos2d-x the common c++11 knowledge in the development of small numbers

same signature, or that a class cannot be inherited. (similar to final usage in Java) Override and final are not c++11 keywords, but have special meanings in specific locations and are still used as variables elsewhere.Horse LadSource: http://www.cnblogs.com/msxh/p/5869992.htmlPlease respect the results of other people's work, let the sharing become a virtue, welcome reprint. In addition, the article in terms of presentation and code, if there is something wrong, welcomeCriticize. Leave your fo

[IOS-Cocos2d Game Development] series (summary of a number of articles, you can study well

After carefully understanding the iOS game development engine, commonly used cocos2d and unity engines in recent days, unity is not free, while cocos2d is free and open-source; Finally, I chose cocos2d for two reasons: 1. the most important reason is that it corresponds to the development tools, especially the "participant designer" and the particle system e

Sort out the notes on the game development of the visual C++/directx 9.0c of the Light ink God

Still very good blog, just don't have a folder. So I made a cottage folder here. Easy to find at any time.The previous 31 period withheld."Visual C + +" game development note 32 A DirectX bigger picture cognitive article in the Light Ink DirectX accelerated:Click to open linkVisual C + + game development Note 33 The ac

Cocos2d-x 3.2 Monopoly game project development-Part 4 exit dialog box, cocos2d-x Project Development

Cocos2d-x 3.2 Monopoly game project development-Part 4 exit dialog box, cocos2d-x Project Development First look at the MenuScene. cpp: popupLayer () {// define a pop-up layer and input a background image PopupLayer * popDialog = PopupLayer: create (DIALOG_BG ); // ContentSize is an optional setting and can be left unspecified. If it is set as a 9-figure zoo

IPad game development solution, Windows Development

My iPad game development solution is ready, thanks to the fact that we have already made many versions of the Renderer, and this work has been completed smoothly. The sameCodeThe results are consistent between the left and right sides. Consistent I/O interfaces, consistent drawing interfaces, consistent sound interfaces, and consistent touch interfaces. Consistent mathematical library, consistent fra

Javascript game development-component development of "Three Kingdoms Cao Zhuan" (4) using map blocks to build a large map

When we were a child, we used our own hands to play the puzzle game. Today we are going to study how to use javascript For puzzles. It is also a puzzle, but it is much more complicated to use js puzzles than to use hand puzzles, so I will optimize it into an engine in the future. I. Preface The above is a piece of introduction, which is easy to talk about. players familiar with the "Three Kingdoms Cao Zhuan Chuan" know that the map of the "Three Kingd

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