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Cocos2d-x 3.2 Monopoly game project development-Part 2 improve the role walking experience, cocos2d-x Project Development

Cocos2d-x 3.2 Monopoly game project development-Part 2 improve the role walking experience, cocos2d-x Project Development Before obtaining the number of random steps, a friendly prompt should be provided to the player indicating which role to start walking. A few steps are required. In this way, let the role flash before walking, and mark the path to be taken by

Cocos2d-x 3.2 Monopoly game project development-Part 1 buy space animation, cocos2d-x Project Development

Cocos2d-x 3.2 Monopoly game project development-Part 1 buy space animation, cocos2d-x Project Development When purchasing an open space, we add an animation: The animation consists of two parts. The first part is to increase the footprint from small to small, and then from large to small. The second part is to play a particle effect after the footprint decreases.

Unity3d Game Development Trader Module development experience

("Alpha Cutoff", Range (0,1)) = 0.1 } Subshader { Tags {"Queue" = "Transparent"} Lighting OFF Zwrite OFF Blend Srcalpha Oneminussrcalpha Alphatest gequal [_cutoff] Pass { SetTexture [_mask] {combine texture} SetTexture [_maintex] {combine texture, previous} } } } Copy Codedisplay effect as shown in 4Ok,shader is not the focus of this article, but after a brief explanation, we start to get to the point. Article origin "Dog planing learning Net"In fact, Unity's n

25 Awesome HTML5 & JavaScript game Engine Development Library

Just like in the car, the engine finishes the main work, making the car look incredible. The game engine is the same thing, the game developer completes the detail work, makes the game looks real, attracts the eyeball. The game engine is responsible for the rest of things. In the early days,

Advanced random Technology for game AI development, advanced AI Development

Advanced random Technology for game AI development, advanced AI DevelopmentGet3 new rand methods, simple and practicalThey are Gaussian distribution random, Filtering Random, perlin random, and perlin old friend. The first two types are described here.Gaussian Randomness Gaussian distribution is also known as Normal distribution or bell curves. Normal distribution is no longer familiar. It looks like this:W

Cocos2d-x 3.2 Monopoly game project development-Part 2 crab Road (code), cocos2d-x Project Development

Cocos2d-x 3.2 Monopoly game project development-Part 2 crab Road (code), cocos2d-x Project DevelopmentIn this section, we add a crab wounding event. The Crab genie is randomly added to the road location. When the role finishes walking, if it encounters a crab at the position, the animation is played first, and then the ambulance takes the role away.When this role is in turn walking, the toast prompts that t

Cocos2d framework development tutorial for iPhone game development

IPhone gamesDevelopment and UseCocos2d frameworkThe development tutorial is what we will introduce in this article. Mobile devices are changing the relationship between our work and interaction with others. A new revolution is happening on us. People begin to consume more data through mobile devices.IPhoneApp stores have become the epitome of mobile app success and popularity, with games among the hottest categories. In this article, I will show you h

SILVERLIGHT3 game development of FreeCell Solitaire Basics

Description: I am the first part of a FreeCell article I published in IT168 in 2011, and the latter parts are not good to look for. Of course, I mainly focus on learning Microsoft ASP and Silverlight+windows Phone 7 development technology. Moved here for students ' reference only. In addition, attention is directed only to advanced players, and I use random licensing techniques. In this article, we will discuss the basic programming work in Free

Unity3d Game engine Development Video tutorial

Unity3d game engine development from beginner to proficient (tank War project Combat, Ngui development, Gameobject)Suitable for people: BeginnerNumber of lessons: 20 hoursTechnology used: Unity3d, VS2008, NGUI2.61, GameobjectProjects involved: Tank Wars Project CombatConsulting qq:1840215592Course Content IntroductionUnity3d

What problems should be paid attention to in game development design

Game development design must pay attention to what problems? The golden rule of game development design! The future is a game of the times, so now many people are engaged in the game developme

[Unity3D] Lua of Unity3D game development and unity3dlua

[Unity3D] Lua of Unity3D game development and unity3dlua Certificate ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- If you like my blog, please remember my name: Qin Yuanpei. My blog address is blog.csdn.net/qinyuanpei. Reprinted please indicate the source, Author: Qin

Classical reappearance based on Java Platform Development tank war game _java

I. Description of requirements 1. Functional Requirements in the functional requirements analysis phase, our main task is to specify which services the system must provide, define what functionality the software accomplishes, and provide it to those who use it, which is a fundamental requirement of software development and an essential part of the requirement analysis. Tank War is a classic game, this

Lua Game Development Practice Guide

Lua Game Development Practice GuideBasic InformationOriginal Title: Game Development with LuaAuthor: (US) Paul schuytema mark manyenTranslator: Tian JianSeries name: Chapter Hua programmer LibraryPress: Machinery Industry PressISBN: 9787111403357Mounting time:Published on: February 1, January 2013Start: 16Page number:

Unity3d Game engine Development Video tutorial

Unity3d game engine development from beginner to proficient (tank War project Combat, Ngui development, Gameobject)Suitable for people: BeginnerNumber of lessons: 20 hoursTechnology used: Unity3d, VS2008, NGUI2.61, GameobjectProjects involved: Tank Wars Project CombatConsulting qq:1840215592Course Content IntroductionUnity3d

Html5 game development-Zero-basic development RPG games-Open Source lecture (1 )-

on the screen in sequence, and the game figures will stand on the map. If there is a conversation, the conversation will appear on the figures and maps, the buttons and other controls appear on the outermost layer of the game. Next, we will develop a simple RPG Game step by step. Preparations 1. Download the Repository This

The development process of H5 game development Technology

first, the two most commonly used browsers on a mobile phone Android Chrome and IOS Safari support WebGL by default . With this leap forward,bothPC browsers and mobile phones support hardware graphics acceleration, which is necessary for the Web to become a viable gaming platform. At the same time, this also makes Flash,Silverlight,JavaFX and other technologies become outdated. second, after15years of development,H5The standard is finalized . This op

Lua language in the game development world

In reality, game development often faces two conflicting pressures: Testing and verifying new ideas, and fast development and delivery.Integrating the scripting language into a game project can improve the development efficiency of the team and expand the native compilation

Why use ECS mode in game development

Http://www.richardlord.net/blog/why-use-an-entity-framework Why use an entity system framework for game development?Following my previous post on the entity systems for game development I received a number of good questions from developers. I answered many of them in the comments on this post, but one question stands o

Discussion on the development of game service side (i)

Last year, from the traditional software company resigned, determined to turn the Internet, because of the love of the game, went to a game company, spent nearly 10 months, participated in the development of an action card player tour, the game finally online. Recently took time to write about the past on the

C # development Wpf/silverlight animation and games series Tutorials (Game Course): (13)

C # development Wpf/silverlight animation and game series Tutorials (Game Course): (13) Traction Map Movement mode ① In many of the previous chapters, I explained the implementation of the map structure, which left a key question: is the role moving or the map moving in the game? How are the moving (displacement) rela

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