The performance optimization of a project revolves around the CPU, GPU, and memory in three major ways.Memory management is a priority in the development phase, whether it is a game or a VR application.However, in the large number of projects we have evaluated, more than 90% of the projects have varying degrees of memory usage. In terms of the current mobile and mobile VR games based on the Unity engine, th
After using the game engine (Celadon engine) to do the fight landlord stand-alone version of the game, here to share the use of Socket.io to achieve network battle, the code can be put on GitHub, here to talk about their entire development ideas.Client codeService-side code(Click on the image to enter the game experien
Commissioned by the 7th World Development Group: You are welcome to participate in the development of this open game platform. for details, see nbsp;bbs.7world.cnread-253.html. This game has a promising future. You are also welcome to participate in the development. If you a
The seventh World Development group commissioned a post: You are welcome to participate in the development of this open game platform for details, see: nbsp; http://bbs.7world.cn/read-253.htmlthis game has a journey. You are also welcome to participate in the development. I
Unity Client Architecture design and network game key technologies (Avatar, hot update, PROTOBUF)Course Category: Game developmentSuitable for people: intermediateNumber of lessons: 20 (42 sessions)Using technology: Unity client, UI design framework, Avatar Dressup, protobuf-net, etc.Project: Build Unity client UI design framework and Avatar Dressup and mobile-end hot new technology implementations and prot
After eight months of development, a somatosensory camera-based game was finally completed. The game type is similar to the game where Lehman rabbit washes clothes in the Wii, and relies on the somatosensory camera to recognize player movements to operate the game. The entir
About the two fictional concepts involved in the article:
First, the plotter: as we all know, the Java GUI is drawing with paint to repaint for image refresh, and the drawing components used in the continuous process of repaint and paint, which I call the plotter. In my personal experience, the timing of the drawing should always be in the repaint after the paint, that is, through the repaint trigger refresh after the implementation, when the specific logic of the completion of its correspondin
previewing the effect, you can look at the list of objects in the left hierarchy, and when did plane disappear?Well, the preparation of knowledge to this end, and now we really start crazysphere(abbreviation:CS, sounds tall on it, click!) -" Crazy hit Box " Game development tour!Second, crazy hit box-crazysphere realization of the roadSince our "CS" is to hit the box, wooden box how to do it! Now, let's cr
Recently contacted Egret Egret engine, feel very good, provide a variety of development tools to make developers and designers more convenient, and based on the development of typescript language to save a lot of learning costs, for us such a long time in the Microsoft Pit of children's shoes, it is really attractive, In the development of the most waste of time
Unity3d game development Animation class and animator classAnimation classThe animation component is used to play the animation. You can assign an animated clip to an animation component and control the animation playback from the script. The animation system in unity is based on weights and supports animation blending, overlay animations, animation blending, labeling and full control of all aspects of anim
HTML5 is now more and more like a game development platform. But sometimes the game area sets a lot of limits on how to apply HTML5 features, especially for those accessing hardware devices.
In early November 2012, I joined the Copypastel group and decided to share my experience in developing games in the third annual Nodeko competition. I believe the results ar
The X in XNA represents a powerful software tool that can reach cross-platform across Windows Xbox and partners. N means "next generation (Next-generation)", and a means "schema (architecture)".
XNA is a game development environment based on DirectX, a revised and expanded version of Microsoft for Managed DirectX. Its mission is to help developers reduce costs when creating better, faster and cross-platform
Explosive Point System Development Mr. Dong 156. micro. 9242. electricity. 2517 Same serial BC game explosion point system platform development, BC game explosion point platform software development, BC game explosion point platfo
C # development Wpf/silverlight animation and game series Tutorials (Game Course): (16) Traction Map Movement mode ②
Wizard controls make game development even better! With it, from the perfect traction map Mobile mode is a step away. There is only one last link left, every
is a easy-to-use JQuery plug-in to help make JavaScript game development easier by adding some simple Game-rela Ted classes. Since It is based on DOM manipulation instead of Canvas Gamequery are compatible with a large number of browsers even the O Lder ones including Firefox, Chrome, Internet Explorer, Safari, Safari for IOS, mobile versions of Webkit and Opera
Preface
This paper introduces and understands the small game and Egret engine according to the author's research and development order, and produces the application initialization program Egret-wechat-start based on Egret engine. Here is the text--
Mini Games
Official DocumentsHow to develop and understand small games, start with official documents and official demo.Provide a link to developers.weixin.qq.c
You know the TX Game
Course Introduction
Game Technology Development
Game development process
How the game programmer is tempered
Maintain a strong interest and passion for the game
Tak
Brief Introduction to Xbox: Xbox, game, and life Is Chinese companies suitable for developing Xbox games? Can a small and medium-sized company develop Xbox? Can we make a difference in TV games outside of the competitive pcgame market? The following are information about Game Developers Association of Australia and Spring International. Australian Game Developer
There are a variety of game engines in the world, many of which are excellent. cocos2d, as a popular engine, is very good, especially with complete tools. The most important thing is that it is free. In addition, various groups provide various engine support, cocos2d is also widely used in mobile development. Currently, it is available in various languages, although WindowsPhone will have C ++ in the future
Mobile game development today is undoubtedly a big business and will continue to grow, as it is predicted that the revenue in this field will exceed 2014 billion US dollars by 11 billion, now is the time to explore the best mobile game development strategies tested by the five major experiments. The following five sugg
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