udacity game development

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Gde-x game engine Framework Draft and development mode _ game

Recently prepared to work with friends to develop a group of Jin Yong X Games, using Silverlight technology. Ready to develop our own Silverlight game engine simultaneously while developing this game. This time I was mainly responsible for engine design and development. These two days understand some of the features of Silverlight, but also looked at the dark

"Unity3d game development" Ugui Plugin starter Game Menu

/XINCGer6 DATE:2016/09/147 */8 usingUnityengine;9 usingSystem.Collections;Ten One Public classPlayer:monobehaviour { A - Public floatSpeed=90f; - //Use this for initialization the voidStart () { - - } - + //Update is called once per frame - voidUpdate () { +Transform. Rotate (vector3.forward*time.deltatime*Speed ); A } at - Public voidChangespeed (floatnewspeed) { -Speed =Newspeed; - } -}View CodeThis script can control the rotation speed of th

Unity3D game development decompilation AssetBundle extracts game resources, unity3dassetbundle

Unity3D game development decompilation AssetBundle extracts game resources, unity3dassetbundle Dear friends, welcome to my blog. I am Qin Yuanpei and my blog address is http://www.qinyuanpei.com. Today we are talking about extracting game resources by decompiling Unity3D AssetBundle. The goal of this article is not to

Spritekit mobile game joystick joystick use--by Ifiero game development tutorial

* 0.12Let XPos = sprite.position.x + xLet YPos = sprite.position.y + ySprite.position = Cgpoint (X:xpos, Y:ypos)//Update aircraft locationSprite.zrotation = data.angular//aircraft angle steering;}When the joystick is stopped;Joystick.stophandler = {[unowned self] inGuard Let Sprite = Self.playernode else {Return}Print ("Stop", Sprite);}}```> Add joystick function to the override Func Didmove (to View:skview) {}```Game Handle StartOverride Func Didmov

How data in the C # Unity game development--excel is in the game (iii)

This post is continuous: how the data in the C # Unity game development--excel is in the game (ii)A few days ago something so did not continue to update, today we went on to say. In the last post we saw that the Excel data has been generated in the. bin file, but in fact it is still not available in the game. There are

Farm game system Development How to do? Feng Lok Farm game to play a detailed explanation.

Farm game system Development How to do? Feng Lok Farm game to play a detailed explanation.First, Fung Lok Hui Ranch System IntroductionBlack Chicken 9.9 Yuan daily income 1 yuan 15 days total income 15 yuanBeijing Duck 99.9 Yuan daily income 9 yuan 15 days total income 135 yuanTibetan pig 699.9 yuan daily income 67 yuan 16 days total income 1072 yuanWhite Sheep 1

MMORPG large game design and development (multi-threaded server game scene)

Multithreading in the development of the CPU with more and more, the game scene because of its amount of data on the server and the logical complexity of the reason must depend on it. Why are multiple threads used in a scene? What is the thread of the scene? How is the thread of the scene created? How do the threads of a scene manage? Here at the same time to the wrong friends to say thank you, although it

Silverlight Game Design: (ii) scene editor for better game development

been used in desktop business game development, like the soft star of the "Angel Empire" series. A dynamic scene coordinate system, not only can the previous mention of the puzzle into a simple, and can make a game according to different scenes, different conditions with different gradient and arbitrary cell size; arbitrary tilt can make your

IPhone game development tutorial game engine (4)

simulate a suspension system and a speed control system? Will the screen shake when a player has a cannon? Basically, it is the work of designers who make the game feel good, but it requires the work of programmers to implement it. Do not be afraid to write some special test cases to get the correct results. For example, a common technique used in testing is to set "flag" for objects ". When an object is in contact with another object "ground", you c

Unity3d game development from zero single row (three)-extreme speed Create a cool game terrain

trees can be imported directly here. The number of parameters is set in setting.Then is to choose a variety of trees and brush.The operation of plants is similar, the sixth tool, after importing some models can start to brush!Several parameters of the brush, Brash size,opacity. Target Strenth are able to adjust their own look, very good understanding.Brush the same time hold down shift is deleted.Lights, sky boxes and fog and wind.The last part to be added, although not part of the creation of

Development of a flying and shooting mobile game similar to thunder fighter-game target, thunder fighter shooter

Development of a flying and shooting mobile game similar to thunder fighter-game target, thunder fighter shooterRequirement Analysis Since we are playing airplane games, what game targets do we need? Observe the pictures in the game under the camera. First of all, the main

Swift game Development Tetris: No.8 Game rules

time Fallingshape is set to nil, so Swiftris will start a new fallingshape.Scoring mechanismWe should remember that most of the game has scores, let's improve the scoring mechanism:We need a set of variables score and level to represent scores and levels When we get rid of a whole line, we score, and the whole game relies on that to score, right.This is a long, long code, but there should be nothing partic

Using NetBeans for J2ME Development (v): Unlocking the mysteries of game development

Game development, a very big proposition oh. Whether it is the game's plot design, or the game's art production, that is not one or two can be done, and programming, but only a small part of it. However, even this small part, I can not grasp it very thoroughly. This essay is mostly transcription, mostly for the integrity of my blog, but I still try to write it so that those masters who are proficient in oth

Thoughts on development of mobile game CP in 2015 and game cp in 2015

Thoughts on development of mobile game CP in 2015 and game cp in 2015Current CP model and Problems of Fast-selling products: Product: Find the most profitable, most popular, and most promising micro-innovation in China. Find an example to copy from the foreign rankings. No beneficial copyright, only pirated or popular themes Dare not innovate, av

Step by step Game server development (2) Complete login, chat, and step by step game

Step by step Game server development (2) Complete login, chat, and step by step game I know that many of you don't want to read this article in the blog Park, but this is the beginning of my series of articles. Please forgive me. Multithreading, thread actuator (For details, refer to), socket communication (For details, refer) My blog-related article test code, e

Unity3d Game Development Game Map, Model Basic specification (Q&A)

a point. This may not be very good to understand, for example, we understand, such as the tip of the spear, the tip of the point to try not to use only a dot, preferably in the tip of a face to represent.6, try not to use the split command in Max, as well as to specify a different smoothing group ID for a different area of the model. Because this interrupts the triangular continuity of the model.7, do not insert between objects as far as possible, that is, try not to have an object inserted int

[Android game development 5] Game registration interface demo-implements switching between two activities and data interaction!

Li huaming himiOriginal, reprinted must be explicitly noted:Reprinted from[Heimi gamedev block]Link: http://www.himigame.com/android-game/301.html Many kids shoes say that after my code is run, clicking home or back will cause a program exception. If you have encountered this, you certainly haven't carefully read the himi blog, in article 19th, himi specifically wrote about the causes and solutions of these errors. I have added my remarks on this b

[Android game development 24] 360 ° smooth game joystick (touch screen navigation)

Li huaming himiOriginal, reprinted must be explicitly noted:Reprinted from[Heimi gamedev block]Link: http://www.himigame.com/android-game/384.html , This chapter is part of the game development book being created. It has not been updated for a long time due to the writing of the book. Sorry, I am sorry for everyone. So let's release a part of the book today and

Introduction to "development record" WeChat mini-game development-Tetris

Prate For a while, I was going to do a small game, of course, is a single machine, just to understand the process of small game development, the final choice of Tetris this classic mini-game as a demo, the source code has been hosted value GitHub, of course, this game demo i

Android Development Classic book Download-"Android 4 Advanced Programming" "Crazy Android Handout" "Android Application Development detailed (Guo Hongzhi)" Android Application case Development encyclopedia "Android 3D Game development Technology"

This is my collection of the classic books on Android development, high-definition PDF electronic version, can be downloaded in my Baidu network free of charge, I hope that the need for friends to help. Directory:Android 4 Advanced Programming (full source code included)"Crazy Android Handout""Android App Development (Guo Hongzhi)""Android Application case Development

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