Unity3D game development practices original video Lecture Series 12 U3D new 2D development methods practices, unity3du3d U3D's new 2D development method (New Method and Application of 2D game development for airplane hitting in U
same signature, or that a class cannot be inherited. (similar to final usage in Java) Override and final are not c++11 keywords, but have special meanings in specific locations and are still used as variables elsewhere.Horse LadSource: http://www.cnblogs.com/msxh/p/5869992.htmlPlease respect the results of other people's work, let the sharing become a virtue, welcome reprint. In addition, the article in terms of presentation and code, if there is something wrong, welcomeCriticize. Leave your fo
After carefully understanding the iOS game development engine, commonly used cocos2d and unity engines in recent days, unity is not free, while cocos2d is free and open-source; Finally, I chose cocos2d for two reasons: 1. the most important reason is that it corresponds to the development tools, especially the "participant designer" and the particle system e
Still very good blog, just don't have a folder. So I made a cottage folder here. Easy to find at any time.The previous 31 period withheld."Visual C + +" game development note 32 A DirectX bigger picture cognitive article in the Light Ink DirectX accelerated:Click to open linkVisual C + + game development Note 33 The ac
This article describes in detail the third part of html5 game development, scroll and dialog implementation .,. To learn more about the last two articles, click:
Html5 game development-Zero-basic development RPG games-Open Source lecture (1)
Http://www.html5cn.org/article-
here to organize the common controls put out, the students need to download Exchange learning under:The following controls are organized:Includes commonly used text, drag, zoom, animation, effects, progress bar, input box, CD effect implementation, selection box, multi-select build, etc.Here is a simple implementation of the game character backpack function, can drag swap position, randomly create an item, object overlay.Here is the implementation of
C # development Wpf/silverlight animation and games series (Game Course): (30) Great master – the reincarnation of the Magnificent classics
From red and white machines to PS3, from 286 to Pentium n cores; Remember the memory of a child? Play with Playmates. The classics of the past have been translated into ephemeral, are the mythical characters still hovering in your dreams? UO created a new era of online
Cocos2d-x 3.2 Monopoly game project development-Part 4 exit dialog box, cocos2d-x Project Development
First look at the MenuScene. cpp: popupLayer () {// define a pop-up layer and input a background image PopupLayer * popDialog = PopupLayer: create (DIALOG_BG ); // ContentSize is an optional setting and can be left unspecified. If it is set as a 9-figure zoo
My iPad game development solution is ready, thanks to the fact that we have already made many versions of the Renderer, and this work has been completed smoothly.
The sameCodeThe results are consistent between the left and right sides.
Consistent I/O interfaces, consistent drawing interfaces, consistent sound interfaces, and consistent touch interfaces.
Consistent mathematical library, consistent fra
When we were a child, we used our own hands to play the puzzle game. Today we are going to study how to use javascript For puzzles. It is also a puzzle, but it is much more complicated to use js puzzles than to use hand puzzles, so I will optimize it into an engine in the future.
I. Preface
The above is a piece of introduction, which is easy to talk about. players familiar with the "Three Kingdoms Cao Zhuan Chuan" know that the map of the "Three Kingd
Cocos2d-x 3.2 Monopoly game project development-Part 2 improve the role walking experience, cocos2d-x Project Development
Before obtaining the number of random steps, a friendly prompt should be provided to the player indicating which role to start walking. A few steps are required.
In this way, let the role flash before walking, and mark the path to be taken by
Cocos2d-x 3.2 Monopoly game project development-Part 1 buy space animation, cocos2d-x Project Development
When purchasing an open space, we add an animation:
The animation consists of two parts. The first part is to increase the footprint from small to small, and then from large to small. The second part is to play a particle effect after the footprint decreases.
("Alpha Cutoff", Range (0,1)) = 0.1
}
Subshader
{
Tags {"Queue" = "Transparent"}
Lighting OFF
Zwrite OFF
Blend Srcalpha Oneminussrcalpha
Alphatest gequal [_cutoff]
Pass
{
SetTexture [_mask] {combine texture}
SetTexture [_maintex] {combine texture, previous}
}
}
}
Copy Codedisplay effect as shown in 4Ok,shader is not the focus of this article, but after a brief explanation, we start to get to the point. Article origin "Dog planing learning Net"In fact, Unity's n
App Custom HTML5 Development Unity3d game development Mac software OutsourcingWhat value does app software development bring to the enterprise?App now for a lot of people are not unfamiliar words, but the user intelligence era of rapid application. In the era of large-scale smartphone popularization, the moving of thin
Just like in the car, the engine finishes the main work, making the car look incredible. The game engine is the same thing, the game developer completes the detail work, makes the game looks real, attracts the eyeball. The game engine is responsible for the rest of things. In the early days,
First, IntroductionHorse in the company most of the time to do is the game business logic and editor tools and other related work, so the unity Assetbundle this piece of knowledge is not very familiar with, I also have the intention to understand and familiar with Assetbundle, grasp the unity of knowledge of resource management, So with this blog post.I will be in the blog to organize some of their own learning to collect some of the better Assetbundl
Projection Mode -Unity3d Game Development TrainingDeng Jiahai2018-02-12 20:33:13SummaryPerspective projection is the basic concept of 3D rendering and the basis of 3D programming. Mastering the principle of perspective projection plays an important role in understanding other 3D rendering pipelines in depth. In this paper, the principle and algorithm of perspective projection are introduced in detail, inclu
User input-Unity3d game development TrainingDeng JiahaiTime: 2018-02-12-14:28:45User Inputs inputMouse buttons:-Method: Getmousebutton ();-Method: Getmousebuttondown ()-Method: Getmousebuttonup ()-The parameter is int,0 for left key, 1 for right, 2 for wheelKeyboard input-Method: GetKey ()-Method: Getkeydown ()-Method: Getkeyup ()-The parameter is a KeyCode enumeration, which indicates a key pressedControl
Updatethread is started in Movementview. That is, updatethread.setrunning (true), and then check to see if, in the specified time frame, 20 frames per second is set, and if so, call the Surfaceholder Lockcanvas method to lock the current canvas painting area. and call the Movementview Updatephysics method and OnDraw method to draw a small ball and judge the movement of the ball, finally remember to call the Unlockcanvasandpost method in finally.
V. Start and run the program
Finally start and
C # development Wpf/silverlight animation and games series Tutorials (Game Course): (26) General role Avatar Panel
The current development progress of the game has basically realized the common interaction between the Elf objects, then we need to move towards the goal of the combat system. The prerequisite for the rea
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