It planning of modern enterprise is divided into ' broad ' and ' narrow ' in the common sense. The so-called ' broad ' it planning is to start from the enterprise's strategy, fully analyze the operation mode of the core value chain of the enterprise, then find the support point and opportunity point of it, clear the IT strategy of the enterprise, and construct the enterprise's IT application blueprint, it governance mode, information resource system a
management's combination is weak. While data and functionality are important, data and functionality are all services for business processes.
2. The ERP system from the business process perspective of the black-box.
The business process blueprint drawn during ERP implementation is often inconsistent with the business processes running in the system after the actual launch. This is like the design of a room in the house there are two rooms, but when
problem, but in the actual project, often see Mercedes-Benz, BMW is helpless discarded, like littering.
The above is only said the "production" link in the difficulties, not including the so-called level design: Play design, art concept design. In short, the level to do well, not easy.Today, when you look at UE4 's sample, see a "leveldesign_workflow" example, very good, visual demonstration of the "Sun Temple" This demo scene of the "production
A few days ago inadvertently saw PhysX open source, even their own leadership is happy, let the priest to download source code to ponder, by the way to do a few examples run up. The result is not chengxiang the source code on this nvidia github is removed, and the csdn,pudn is incredibly wooden. Finally still found in Ue4 source code, but get ue4 source or go to GitHub, more than 200 m, online related infor
and voxel the classification of high modulus, low modulus and voxel is not confined to the category of VR games. They are common in 3D games, and they all have mature representative works. High modulus: That is, higher polygon, more polygons in the model, used to achieve a variety of realistic and fine scenes and characters, rendering out of the picture makes people feel very real. Common single-machine masterpiece is basically this kind, no longer one by one example. At present, most of th
interface shown above will appear:
At this time to open your program, click Refresh, then you can debug the program is shown above, make sure to ensure that com.qti.permission.PROFILER in manifest open, if not playing a meeting display found a device but no Adreno profiler-enabled app.
Next click Connect.
After the connection is successful, we need to analyze OpenGL ES and click Scrubber GL.
At this point, you can click on capture frame to intercept our data. Wait for the i
GiGlobal illumination overall illuminationIndirect illumination indirect illuminationSimulates the effect of ray tracingImplementation method:1.ssao Series2.lightmap, radiation degree3.PBRTReal-time GI:LPV CryEngine "cascaded light propagation Volumes for real-time Indirect illumination"SVO ue4 "Interactive Indirect illumination using Voxel Cone tracing" add: UE4 now out, or use LPV,SVO should not run!Used
http://mp.weixin.qq.com/s/bybEHM9tF-jBPxxqXfrPOQ##
2017-05-09 Unreal Engine
Unreal Open Day 2017 event a developer support engineer at Epic Games, Mr. Guo Chunquan, introduced the optimization techniques for the UI in Unreal Engine 4, the following is a transcript of the presentation.
Hi, I'm Guo Chunquan, Developer support Engineer at Epic Games, and today we're going to introduce you to UE4 's UI optimi
In the first three articles, the design details and application scope of the grid system are clarified. This article will focus on the technical implementation of the 960 grid system.
The realization of Blueprint
Blueprint is a complete CSS framework, a grid system is part of its function. Let's look at the demo page:
The above three column layout code is:
The above is the basic function,
One day discovering a magical website https://visualgo.net/en is very useful for learning various algorithms, it visualizes the steps of the algorithm, and can help us to understand it well.The order is small to large.1, bubble sortFrom beginning to end 22, if the former is larger than the latter, it will be exchanged, repeating the process until no exchange is needed.Visualgo Pseudo Code: do false for1 to indexoflastunsortedelement-1 If leftelement > rightelement Swap (leftelemen
[Editor's note] the translator @ Xiao Bang. This article describes the functional differences between Wireframe, Prototype, and Mockup.
Many people (non-designers) who are engaged in information technology confuse these words when delivering the design and think that they all represent the same thing: to express their own creative box-drawn design. If we want to better express our ideas at work, we need to have a better understanding of the three.
Obfuscation brings troubles: they often get
from these standards. With the adoption of Intel? Processors are becoming increasingly popular with high-performance Android devices, and choosing an engine optimized for x86-based Android devices is more important than ever. This article will help you choose the right engine for your game to provide the best performance for your Android customers.Best choiceIn this paper, the best alternative engine is detected from the following three aspects.Epic Games ' unreal* Engine has long been an impor
very different from these standards. With the adoption of Intel? Processors are becoming increasingly popular with high-performance Android devices, and choosing an engine optimized for x86-based Android devices is more important than ever. This article will help you choose the right engine for your game to provide the best performance for your Android customers.Best ChoiceIn this paper, the best alternative engine is detected from the following three aspects.
Epic Games ' unreal* Engine
GapP = ... @app. Before_requestdef before_request (): g.session = create_session () @app. Teardown_ Requestdef teardown_request (Exception): G.session.close ()
Registering the filters used in the JINJA2 template
@app. Template_filter (' reverse ') def reverse_filter (s): return s[::-1]
Or
def reverse_filter (s): return s[::-1]app.jinja_env.filters[' reverse '] = Reverse_filter
You can use this.
Def a (): ... def b (): ... FIL = {' A ': A, ' B ': B}app.jinja_env.filters.update (FIL)
Regi
In the game development often need to use data-driven, commonly known as "Planning pull table." In the Unreal 4 engine, there are several ways to process data, and here I introduce two of the most common ones.Unreal Engine built-in table import mechanismSuppose the planner has the following data sheet for storing information about props:
Name
Damage
Price
Desc
Shanker
707
6395
warmongering Gladiator ' s Shanker
import textfrom sanic.exceptions import notfound@app.exception (NotFound) def ignore_404s (Request, Exception): Return text ("Yep, I totally found the page: {}". Format (Request.url))BlueprintLike the blueprints in flask, for organizing project structuresCreate a blueprint that is equivalent to creating a Sanic app with the same usage as above and changing the app to a blueprint name BPFrom sanic.response
Because the animated picture has 22 frames
So you can not make the picture more than 500*350 pixel
You can also use your imagination.
By the way,
As usual, the effect chart first
This picture is not transparent 50%
I gave out the design material.
You can also use your own
1, open the PS software, spread the material.
2, ctrl+j copy two layers, get layer 1 and Layer 1 copy.
3, in order to facilitate operation, first the background layer ey
Writing code and writing articles, to some extent, is interlinked, the need for logic, architecture, but also to be as concise as possible. As we said before, the creator's timetable and the manager's timetable are different, coding and writing articles, are a lonely and can not be disturbed by the process, facing the screen, is a war with their own.Similarly, if the architect's final finished product is architecture, then the final product of the programmer and the software engineer is the soft
In the traditional way, we can register the service through Bundlecontext.registerservice () in the bundle's activator (called when the bundle starts), through SERVICEREFERENCESR = Bundlecontext.getservicereference () and Bundlecontext.getservice (SR) are serviced in two steps. But there are many drawbacks to this approach:
1. Generate more Duplicate code
2, at startup to instantiate all the services to be published, affecting the startup time
3, some registered services will not be used during
(): print('process_request2')@app.after_requestdef process_response2(response): print('process_response2') return responsePseudo-middleware configuration file
Class BaseConfig (object): ''' write common configuration ''' passclass TestConfig (BaseConfig): ''' write your own unique configuration ''' DB = '2017. 0.0.1 'class DevConfig (BaseConfig): ''' write your own unique configuration ''' DB = '2017. 168.1.1 'class ProConfig (BaseConfig): ''' write your own unique configuration ''' DB
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