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Character Set Encoding Problems

URL encoding. When web server (Tomcat) receives this link, URL Decoding is performed, removing "%" and encoding by ISO8859-1 (as described above, you can use urlencoding to set it to another encoding. The result of the above example is "\ ue4 \ ub8 \ uad \ ue6 \ u96 \ u87.html? A = \ u4e \ u2d \ u65 \ u87 "and" \ u4e \ u2d \ u65 \ u87.html? A = \ u4e \ u2d \ u65 \ u87 ", note that the word" Chinese "in front of the former is restored to six character

Java encoding reference

= \ x4e \ x2d \ X65 \ x87 ". Note that the character "Chinese" in front of the latter has only four bytes, but the former has 18 bytes. This is mainly due to URL encoding. When web server (Tomcat) receives this link, URL Decoding is performed, removing "%" and encoding by ISO8859-1 (as described above, you can use urlencoding to set it to another encoding. The result of the above example is "\ ue4 \ ub8 \ uad \ ue6 \ u96 \ u87.html? A = \ u4e \ u2d \

Unreal 4 Engine Gear VR Development primer (bottom)

VR Common Operation Interface UE4 provides a set of HMD functions in blueprint, as shown in:In addition, for gear VR, you can open the Oculus Library plugin, access the function:Common functions implement the Gear VR helmet has a touchpad on the right, and is tested to respond to its actions via the touch event in the blueprint, for example:In addition, the current VR is commonly used in the way the viewpoint interaction, need to use line of sight det

About projecting world coordinates onto the screen and converting to screen 2D coordinates

If you use Project world, you will see a coordinate error at some resolution.For example, I set the UMG resolution to 1280*720, but his (1280,720) coordinates are not on the edge of the lower right corner of UMG, that is, the UMG design frame is not 1280*720.This is because of the Ue4 resolution scaling mechanism, you can see the screen resolution and the options to fill the screen in UMG design mode, I think this is related to the player's screen res

Some VR rendering optimization methods

VR rendering needs to be left and right eye two different pictures, now most of the engine is the direct rendering of violence two times, so think of the performance also difficult to reach 75FPS (or 90FPS)Take Oculus DK2 as an example, [email protected], plus super sampling becomes (UE4 default 135%) [email protected]If it is Oculus's consumer version and HTC Vive, the resolution and refresh rate is increased to [email protected], the recommended con

Gdc2016:animating with Math

Unity and UE4 's material editor have functions like Vertexoffset, which can drive vertices in vertexshader and do some programmed vertex animationsReasons for animating with vertices: skeletons are shared, skeletal animations are shared, etc., while saving the number of bones and the workload of animatorsUsing the Cos trigonometric +time is a basic technique for controlling the weight of each part with vertex colorMaterial parameters are exposed to d

Unreal Engine 4 reduces the frame rate of the editor

The default, open UE4 Editor, the video card will render the scene at full speed, on my machine, is 120FPS. The whole machine began to roar and the resources were too much occupied. In fact, there is absolutely no need for this, the frame rate of about 60 is enough.How to modify it, try a lot of ways, the most effective is to modify the Baseengine.ini configuration file, modify the following line:Smoothedframeraterange= (lowerbound= (type= "erangeboun

Explanation of the intermediary mode in JavaScript

:// Specific interaction of colleague2 ......Break;Case colleague3:// Colleague3 interaction ......Break;Case colleague4:// Collect the specific interaction of ue4 ......Break; }Console. log (obj. name + "has changed! "); }};/* = */Var Colleague = function (name ){This. name = name;// Functions and methods of colleags ......};Colleague. prototype. change = function (){Mediator. change (this); // send a message to the intermediary object};Var

Unreal Engine 4 Blueprint Custom Events

UE4 's blueprint is conceptually very similar to programming languages such as C + +. In the blueprint you can define variables, functions, macros, and so on, which can also be inherited by advanced points. This does not count, we can also define the blueprint interface to standardize the behavior of subclasses. Basically C + + can be done, the blueprint can also be done, and is WYSIWYG, drag-and-drop, instant compilation, immediately effective.As a g

Guilty Gear Xrd Resource Rip (1)

animation, Given the peculiarities of the game's NPR, material import is not considered.In addition, if you do not want to choose to run the script every time you start, you can bind the script installation to Max's toolbar or button and so on, the method is not detailed here.And then take Sol to do an example. OK, import model, here the body, head, weapons are separate, because is a tutorial, just look at the body good. As you can see, mesh, Bone,skin are imported successfully then, import an

Chapter One-the second question Unity3d game engine related--by Lin Peven

, the software automatically upgrades the old version. After the upgrade is completed, most of the time can be run directly, sometimes need to change the code slightly, the cost of the update is small. The person month is the measure unit of the workload, and is the accumulation of the work duration of all participants in the project. Due to Automatic Updates under the Software Help menu and the ability to automatically update the code, the month for updating one version of the bill is very low,

GJM: Common Website Collection

Community Http://blog.csdn.net/?ref=toolbar_logoUnity Holy Scriptures Forum http://www.ceeger.com/forum/Game Bull Cattle Official website http://www.manew.com/GitHub Forum https://github.com/9ria Forum http://www.9ria.com/Unity3d Developer Alliance Http://www.u3dchina.com/plugin.php?id=forum_index resource Model Source ForumDaniel Blog:Rain Pine Momo http://www.xuanyusong.com/Sandals Notes "blog" Http://liangxiegame.com/Unity Frame constructionbreadcrumb trail. Dpul "blog" http://www.dpull.com/

Web Front End Questions finishing (program)

Tag: Call ash calls Ue4 type ONS length + + toolNeed web front-end course tool and ebook, can add: 33 group 105601600; 22 Group 1203428331. var obj ={a:1}; (function (obj) {obj = {a:2};}) (obj); Q. does the value of obj change? var obj = {a:1};(function (obj) {obj = {A:2};}) (obj);// Ask obj will the value change? The external obj does not change.Because the input parameter of obj in the anonymous function is equal to the creation of a local varia

Use Boost. Spirit. X3, boostmsvc in msvc

. Spirit makes the C ++ syntax completely unrecognizable. In fact, the best practice is to reload operator when processing Expression templates. In the UE4 UI framework, this technique is also widely used in some Expression Template-based mathematical libraries. Recursive Descent-iterations are human beings, recursion is God; Static Polymorphism-shapes are scattered while God does not. The Expression Template is applied in it, just like the bone frame

Initial Go language

comparisonBecause the floating-point number is not a precise expression, so it is not feasible to use = = To determine the integer type, (the example above is a special case), which leads to unstable results.Plural type:I. The representation of the Plural:Package Mainimport "fmt" func main () {var value1 complex64value1 = 3.2 + 12ivalue2: = 3.2 + 12ivalue3: = Complex (3.2,12) val Ue4: = Real (value3) value5: = imag (value3) Fmt. Println (value1,value

HTML5 element Layout

This tutorial is very simple and suitable for beginners (because I am also a novice). This tutorial refers to the "Beginner's tutorial".I would like to do the element relative to the browser corner layout, that is, nine typical locations:This idea is actually the same as the UMG anchor in UE4. The layout style is determined by position in HTML5.First type: static positioningthe default value of the HTML element, that is, no positioning, and the elemen

Unity3d's Advanced rendering-shader Forge

The author introduces: Jiang Xiewei, IT company technology partner, it senior lecturer, CSDN Community expert, guest editor, best-selling author, national patent inventor; published books: Teach You architecture 3D game engine, electronic industry press andUnity3d Actual combat core technical details of the electronic industry publishing house.CSDN Video URL: http://edu.csdn.net/lecturer/144In the previous blog to the reader about the use of Shader Forge application, Shader Forge this component

iOS under lock using-09-Multithreading

Program function ext Share archive more March 09, 2015 (980)March 08, 2015 (1337)March 07, 2015 (1415)March 06, 2015 (2105)March 05, 2015 (2256)March 04, 2015 (2078)March 03, 2015 (1929)March 02, 2015 (2015)March 01, 2015 (1190)February 28, 2015 (1760) weekly ranking more An easy way to install Kali-linux under Android 2014-09-21 Mobile Web page front end Development summary 2014-07-29 App backend Design (--im4java+graphicsmagick) realizes Chinese watermark 2015-01-16 "Android Interfa

Unreal Engine 4 C + + drawing functions for debugging

UE4 provides a lot of pre-defined debugging drawing functions, it is more convenient when doing debugging. You can draw points, lines, circles, balls, arrows, vertebrae, capsules, even splines, strings, meshes, and so on in the scene, all of which are basically there. The comparison is like, you can control the thickness of the line, debugging time is more intuitive.To use these functions, you only need to include the DrawDebugHelpers.h header file.

Xcode Analysis Performance

1.xcode Connect your phone, choose Product > Manage schemes in the menu, double-click your app's scheme, then go to edit;Click Run this scheme, and then set the GPU Frame Capture on the Options tab, which is automatically Enabled by default, but because Gles and metal are present, it is recommended to force the setting to OpenGL Es or metal (for example, UE4-based apps).2 Capturing a FrameThen you can capture the frame of the app you want to debug, ru

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