elements such as buttons, lists and popovers. Lovely UI was created by NYC-based interactive designer Diana frurip.
4. Mobile design pattern Gallery
This design pattern gallery is a supplement to UX designer Theresa Neil's mobile design pattern bookpublished by O 'Reilly me
9 principles of GUI Design (article 3) and 3 of gui Design 9
Basic Principle 7: transfer information, not just dataBasic Principle 8: The design should meet the response needsBasic Principle 9: discover an error through a user trial and fix it
7) Principle 7: transfer information, not just dataThe computer promises a
. Until recently, after reading a few books, I found a good way to guide the design of CSS, which is five why or five questions. The five questions came from Toyota's lean production, which was later naturally derived into lean entrepreneurship, and was seen in DDD and UX-related books, with the main thrust of discovering the real reasons behind the massive phenomenon. At first glance it is a management met
For beginners UI design or interactive design of designers, there is a lot of knowledge from the sharing of network resources, some choose some UI design training institutions to learn the basis, and some choose to learn from the major sites, but original aim, no matter wher
sticky smell?This inappropriate coupling can be avoided by decomposing the UI interface into separate interfaces such as Depositui, Withdrawalui, and Transferui. The final UI interface can go multiple to inherit these individual interfaces. Figure 2.5.1-3 shows this model.Figure 2.5.1-3 separate ATM UI interfaceEach time a new derived class of the transaction cl
Article Description: client UI Design for mobile phone platform competition.
1. The current mobile phone platform to contend
In order to occupy the commanding heights of mobile Internet, several big it giants are competing on the basis of mobile phone platform. Occupy the mobile platform is to occupy the user's mobile desktop, but also for their own mobile services to achieve the best position.
In web design or APP UI design, designers often take the time to organize various UI elements, such as font size, paragraph spacing, button color, size, and so on, in order to better standardize the design of documents, while making Style Guide may waste some time but has ot
and interaction. Some companies also require the UI to convert the requirements into sketches to beautify, then interact and so on.So what do UI designers need to learn? Here to give you a detailed introduction, so that we focus time on the important knowledge of the effort, less detours.First stage: Basic UI Design C
, a class that only does something specific, not everything.Design principles in the GRASP model craig Larman in applying UML and Patterns The concept of grasp design pattern is presented in the book. gof design mode is a workaround for a specific problem Span style= " font-family: ' microsoft yahei '; font-size:14pt; ">grasp is the point of view of object-
Ui interface design process UI interface design is a design branch for Beautifying, optimizing, and standardizing the use interface of software generated to meet the needs of professional software standardization. It includes software startup cover
handle JS, CSS loading and merging problems.6. The framework upgrade does not affect the business code. only the UI framework that meets the above requirements is a really helpful UI framework for developers and project teams. Second, the Tinyui solutionThe tiny team also has its own ideas for the UI framework and a UI
Article Description: Mobile handheld and tablet computer and Web application Design UI specification.
Official user interface (UI) and user Experience (UX) guidelines from the manufacturers, links to which your can find below , are a source of inspiration for mobile web and app. Here, you'll find guidelines,
JS, CSS loading and merging problems.6. The framework upgrade does not affect the business code.Only the UI framework that meets the above requirements is a really helpful UI framework for developers and project teams.Second, the Tinyui solutionThe tiny team also has its own ideas for the UI framework and a UI framewo
1.1 for iOS design (designing for iOS)
IOS shows the following three design principles:
Compliance (Deference): The UI should help users better understand and interact with the content, and not distract users from the content itself.
Clear (Clarity): Various sizes of text clear and easy to read, the icon should be a
-experience-design/
It's not uncommon to confuse "user experience" with "user interface"-after all it's a big part of what users interact WI Th while experiencing digital products and services. But the UI is just one pieceof the puzzle.
In my current experience, I agree with the author's summary of the elements of user experience --Interface design is
inconsistency forces the user to stop and deal with what is being expressed here, how it differs, and how it affects their behavior. Therefore, the less consistent place, the smoother the interaction, the better the experience. Inconsistencies are almost everywhere: the UX matters Michael Zuschlag has a useful chart.
For example, a radio button that only allows a single radio in a part of the interface should not be selected in other parts. This sho
JS, CSS loading and merging problems.6. The framework upgrade does not affect the business code.Only the UI framework that meets the above requirements is a really helpful UI framework for developers and project teams.Second, the Tinyui solutionThe tiny team also has its own ideas for the UI framework and a UI framewo
details, and today's flattening is more focused on color. Of course, I personally think this is an innovation in succession. Now more attention to the user's feelings, from the user's sense of the body, evaluation to maintain and improve the software, but also from the psychological level can be proven, they divide the interface into sensory (visual, tactile, auditory, etc.) and emotional two levels, today's software first use the interface to attract the user's eyeball, Because the development
Mobile UI design tips--how to reduce needless spaces
Unlike web design for desktop computers, screen space is a limiting factor in the design of mobile platforms. The design needs to conform to the usage of mobile platform users, and to render the screen information in the
principles:Create a flow layout (Fluid layouts). The width of all containers must be defined as a percentage of the browser viewport.Use CSS3 Media Query. Different styles are used for different media types such as screen, printer, TV, etc., as well as different media parameters such as width, height, color, resolution, and so on.Use the adaptive picture (Fluid image). The image size can be adapted to the maximum display width.To determine which media type the style applies to, you need to dete
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