Note: The UI system here is the Ngui pluginTitle, in the game often encounter this situation, the scene click on the relevant object or button to pop up the corresponding 2D interface, this time in addition to the 2D interface clickable button, etc., should be shielded from the 3D scene of the click or drag events.Here are two ways of doing this:1. Add a large enough collider to the 2D interface to cover the entire screen:// Add a collider to the Corr
As we all know, Unity3d is a very wide cross-platform game engine, easy to start, user-friendly interface, integration features are many, is currently developing hand-tour of the mainstream engine. I had the privilege of using unity 3d to develop for more than a year and had a glimpse of the power of this arrivals engine.Writing shader is also part of my work, first of all, to say what shader is, I explaine
is the GUI skins, play the role of beautification;; Rename to main MenuI modified the font, this only need to drag the font resources in it;Also modified the button in some of the details to say;This normal is not the operation of the button look, this background map to drag the picture resources past, as for this text color is no operation of the color;This hover is the mouse hover over the button when the display, this map and color have a corresponding change,This active is the response of t
Jason Busby of 3D buzz (the famous buzz) and Zach Parrish just released a free unity getting started tutorial video. compared with most 3D buzz teaching, the features of each menu option are slightly different. This teaching mainly describes the production process of a vertical shooting game. for friends who like the "Visual System" learning method, do not miss i
texturelend:texture; Left side of Full texture (non stretching part) var Offsetlend:vector2; Left side of the full texture (non stretching part) Start position var texturecenter:texture; Center of timer ('ll be stretched across width) var offsetcenter:vector2; var texturerend:texture; var Offsetrend:vector2; var timerperct:float = 1; Percentage (0 to 1) This stretches the center var desiredwidth:float = 403; Max width of the timer in pixels function settime (newtime:float) {timerperct
to the five physical materials in the Unity standard resource package, you can also create physical materials on your own. Click Create -- physic material in the project view. For example:
Dynamic Friction: Dynamic Friction. The value ranges from 0 to 1. The value 0 is the minimum and the value 1 is the maximum.
Static Friction: static friction. The value ranges from 0 to 1. The value 0 is the minimum and the value 1 is the maximum.
Bounciness: coll
we use an example experiment to draw a conclusion (many times, it's a great way to experiment with unity in order to remember deeply).
, we've created a new two-object blue cylinder. We call it the cannon-red ball. Our goal is to achieve a simple launch of the Shell's demo request is that the shells appear at the top of the cylinder and are automatically generated and emittedIn the face of such a request, the first thought is to use instantiateThe
System.collections;public class script_06_02:monobehaviour{//The object that exerts a common force gameobject ADDFRCEOBJ = null;//object Gameobject addposobj = null;//target object Gameobject cubeobj = null;//Use this for initializationvoid Start () { Gets the object that exerts the normal force addfrceobj = Gameobject.find ("Sphere0");//Gets the object that applied the target position force addposobj = Gameobject.find ("Sphere1");// Gets the target object cubeobj= gameobject.find ("Cube"); voi
the camera's position as the origin, and a ray emitted to the mouse moving point. It's like hitting a bull's-eye and inferring if it's hit.Using unityengine;using System.collections;public class Script_06_09:monobehaviour {//Bullseye map Public Texture texture;// Hint Information private string info;void Update () {//create Ray Ray Ray = Camera.main.ScreenPointToRay from camera position to mouse position ( Input.mouseposition); Raycasthit hit;//Infers if the ray is hitting the game object if (
How do I set the imported audio file to "3D sound"? This is the audio file I imported:Now the 3D sound settings are not in place to import sound files,Instead of the Spatialblend attribute in Audiosource, 0 means that 2d,1 represents 3DSo far from the Audiolistener, the sound is small, near the big,The Audiolistener component is added by default on the camera and can be added to other objects, but only one
2015/07/07////////by xbw///////////////Environment Unity 4.6.1//When more than one scene is needed, a scene conversion is used,Here, I have two scenes, one move (opening shot), another second (game scene);If you want to run the game scene after opening a long shot, you need to use a function;;;Application.loadlevel ("second"); quotes change is the scene that needs to be run, that is, the scene to be converted;Of course this is the CSharp script;Here,
Original address: http://blog.csdn.net/h570768995/article/details/9355313There are always a lot of challenges in the eclipse development process, and it's important to use good tools to help us develop faster.Here's how eclipse works together with unity 3D:1, first in the Unity3d to create a simple project file2, OK, next click "File", "Build setting"3, then click "Build" to remember the name of the. apk th
button on the prime Game Center. The order is verified first, and then you can see the game Center leaderboard interface after clicking on the Show Leaderboard button. After that, if you want to upload your current score to the leaderboard, load leaderboard data (download the rankings) before you can perform the post score function. After getting RAW score data and get score for me, it is time to get the leaderboard ranking information, and get the leaderboard of my ranking information, which i
Some shapes, even if no 3D art designers provide models, can be generated in code.This is a very important way for independent developers who want to remain original and do not want to borrow a model from others.Today is dedicated to you with shader programming to achieve a heart, pinned down a faint feeling of homesickness.Post-starter Address:http://blog.csdn.net/duzixi/article/details/41221647Finally:Development environment:
Some shapes, even if no 3D art designers provide models, can also be generated in code.This is a very important way for independent developers who want to remain original and do not want to borrow others ' models.Today is dedicated to you with shader programming to achieve a heart, pinned down a faint feeling of homesickness.Eventually:Development environment: Unity 4.5.5First step: Create a standard sphere
2015/07/07//////////by xbw////////////////Environment Unity 4.6.1///Playing a cool animation before the game is not very attractive to add;Unity supports video formats with Mov. Mpg. Mpeg. MP4. Avi. Asf.We dragged the needed video directly into project,The next is the code;Using unityengine;using System.collections;public class Cameramoveplay:monobehaviour {public movietexture Movtexture; Public Audio
, use the drag parameter.
The low resistance makes the object look heavier, and the high resistance makes the object look lighter. The typical drag value is between 0.001 (solid metal) and 10 (feather.
If you want to use both transformation and physics to control objects, give it a rigid body component and set it to kinematic.
If you want to move an object through transformation and receive the collision message of the object, you must give it a rigid body component.
Original article, reprinted
Version: Unity 5.4.1 Language:C #In the last blog post implementation, I added some elements of the scene, the effect of seawater is probably like this:The next goal is to realize the refraction and reflection of seawater, which is used in the book Unity should be in the 4.x era, unity comes with the basic package is 5.x, and then I read an example on the Interne
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