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[Unity 3D] Study Notes: control components

monitoring Role controllers can sense the collision between game objects. When monitoring the collision between them, you need to call the oncontrollercolliderhit () method of the parent class. Using unityengine; using system. collections; public class script_06_07: monobehaviour {// role controller object private charactercontroller = NULL; // the speed at which the role moves private float movespeed = 3.0f; // role rotation speed private float rotatespeed = 3.0f; // collision game object pri

Unity 3D encountered problems in calling Jsonfx and resolving

Passing data in unity is a very broad use of JSON.There was a small problem with learning to use JSON, but the problem was not easy to find, so I listed the issue to help other beginners.Problem Description:Jsontypecoercionexception:only objects with the default constructors can be deserialized. (people)JsonFx.Json.TypeCoercionUtility.InstantiateObject (System.Type objectType, System.Collections.Generic.Dictionary ' 2 Membermap)JsonFx.Json.JsonReader.

Unity 3d-easy Touch 3 Tutorial Turn

!= "MoveJoystick"){return; }//获取摇杆中心偏移的坐标 float joyPositionX = move.joystickAxis.x; float joyPositionY = move.joystickAxis.y; if (joyPositionY != 0 || joyPositionX != 0){//设置角色的朝向(朝向当前坐标+摇杆偏移量) transform.LookAt(new Vector3(transform.position.x + joyPositionX, transform.position.y, transform.position.z + joyPositionY)); //移动玩家的位置(按朝向位置移动) transform.Translate(Vector3.forward * Time.deltaTime * 5); //播放奔跑动画 animation.CrossFade("run"); }}} Finish the work, the specificFinally, let's take a

The Silverlight 3D open-source project is based on codeplex and Microsoft open-source projects. It is mainly updated to the Silverlight RTM version.

These projects come from the network. Some of them are the source code and examples shared by the author on codeplex, some are demonstration projects when Microsoft pushes Silverlight 5, but they use Silverlight 5 Beta or earlier versions.Vs2010 + Silverlight 5 RTMCannot be used normally. These projects are all official tutorials and have some reference value. I have successfully debugged them on my machi

Untiy 3d Shaderlab_ 7th _ forward render path an important light source under the _2_forward render path

7th Chapter forward Render PathThe main purpose of this chapter is to make it possible to customize the shader of your forward render path by allowing you to correctly access Unity's light source data while not using unity's surface shader. If the reader does not have this requirement, or if it has been understood how unity holds the source data for the forward r

Cocos2dx 3d open source project fantasyWarrior3D starts from and ends [AttackManager & amp; GameMaster] And cocos2dx open source games

Cocos2dx 3d open source project fantasyWarrior3D starts from and ends [AttackManager GameMaster] And cocos2dx open source games[AttackCommand] 1. Declare the basic collision body as the attack unit released by the role BasicCollider = class("BasicCollider", function() local node = cc.Node:create() node:setCascadeColorEnabled(true) return nodeend) funct

Cocos2dx 3d open-source project fantasyWarrior3D starts from scratch [LoadingScene & amp; MainMenuScene] And cocos2dx open-source games

Cocos2dx 3d open-source project fantasyWarrior3D starts from scratch [LoadingScene MainMenuScene] And cocos2dx open-source games[AppDelegate. cpp]Start with applicationDidFinishLaunching ().It is found that there is an additional method to encrypt the script.(1) stack-> setXXTEAKeyAndSign ("2 dxLua", strlen ("2 dxLua"), "XXTEA", strlen ("XXTEA "));(2) Use config

3D engine-an Open Source engine that can be transplanted to Android

Document directory Horde3D OGRE3D Irrlicht jmonkey Catcake jPCT-AE min3d gamine Alien3D With the popularity of android in the world, more and more people are focusing on mobile devices equipped with android. However, due to the limitations of handheld devices, how can we use limited resources to achieve a good experience, this is an issue that must be considered by the device manufacturer. The dazzling interface is a way to increase user experience. Among them, the

YoFrankie, a 3D open-source adventure game under Ubuntu [multi-Picture]

Another 3D adventure game under Ubuntu is available. The Blender Foundation has recently released the open-source 3D Game YoFrankie. However, it is difficult for me to try it out, and I cannot beat the second level, see the Blender Foundation's OpenGame project, development code ProjectApricot, and three Blender artist

Open source 3D GIS platform (ENGINE) Notes

Open-source (free) 3D (terrain, game) GIS platform under. NET platform Axiom: open-source 3D game engine. It is the. Net version of the famous open-source engine ogre. The source code i

Getting started with open source 3D Game Engine irrlicht

Getting started with open source 3D Game Engine irrlicht Zhao Gang Irrlicht (Chinese name: Ghost fire) is one of the famous 3D open source engines. The 3D engine has a clear structure, high execution efficiency, and easy to use. No matter how beginners learn

Install CompizFusion0.7.6 from the update source in Ubuntu8.04 to enable the glare 3D desktop effect.

: Ubuntu 8.04 elliptical 3D desktop Effects In Ubuntu 8.04, the default ccsm manager is version 0.7.4. Later, version 0.7.6 was released. If you want to install it using git, you have tried it. It is very troublesome and the speed is not good. I tried to search for the 0.7.6 version from the update source, and found out more new features. (The best thing to install from the Ubuntu 8.04 update

Improved a very interesting open-source project, 3D compass)

There is a 3D compass (Marine Compass) on the Internet, the use of orientation sensor made, the source code of the project here http://open-app.org/2011/02/marine-compass-3d-compass-for-android/ I need to debug the sensor during development, so I can improve it by not using orientation sensor, but by using gsensor and

Interpretation of the shader Series 8 Written by CG in unity-Multi-light source diffuse reflection

is decorated with the lightmode = forwardadd label. Not all light sources are reflected to objects at runtime, but are rendered based on the number of pixels set in project quality. The default pixel light quantity should be 2. If we have more parallel light on the object, we need to adjust the number of pixel light in Edit> Project Settings> quality, for example: When the actual number of pixels in a scenario exceeds the set value, Unity only rend

Interpretation of the Shader Series 8 Written by CG in Unity-Multi-light source diffuse reflection and unityshader

Interpretation of the Shader Series 8 Written by CG in Unity-Multi-light source diffuse reflection and unityshader In the previous article, the simplest shader is only the diffuse reflection under a single light source, but often there is not only one light source in the scenario, so how can the diffuse reflection inte

3D Dart Game Source iOS version

An iOS 3D Dart game source that controls darts to target objects with physical engines and gravity sensors! The game is relatively simple, you can learn the basic development of 3D games.SOURCE Download:Http://code.662p.com/view/6262.html Development platform: Compiled by Xcode 4.3, iphone4 (ios5.1

[D3d (C ++)]-(Open Source) 3D instant strategy game: glest 3.12

Source: http://www.csinx.org/IBlog/article.asp? Id = 10 Example file: http://www.csinx.org/IGame/Glest3.12.exe Source code: Http://www.csinx.org/ISourceCode/Glest3.12_src.exe Glest is an open-source 3D instant strategy game with gorgeous effects and advanced AI that ca

Open-source 3D is the first test of strategic game glest.

This is a well-known 3D game in mainstream groups. It is rare and valuable. It supports win/Linux. So, if you are a Linux player, thank you! Official Address download: http://www.glest.org/en/index.html The game background, settings, and source code are also there. Note: 1. There is no culture in the game. I can solve this problem if I have time to work :) 2

COCOS2DX 3d Open Source project Fantasywarrior3d 6 end from zero [Attackmanager&gamemaster]

. Particlesystemquad ", 0,tolua_err)) goto tolua_lerror; #endif argc = Lua_gettop (tolua_s)-1; do {if (argc = = 1) {std::string arg0; OK = luaval_to_std_string (tolua_s, 2,arg0, "CC. Particlesystemquad:create "); if (!ok) {break;} Cocos2d::P articlesystemquad* ret = cocos2d::P articlesystemquad::create (arg0); Object_to_luavalSee the source code overload of the

3D Air Combat game Android Source

This is the 3D Air combat game source code, like friends can study it.SOURCE Download: http://code.662p.com/view/3958.html650) this.width=650; "id=" aimg_1189 "src=" http://android.662p.com/data/attachment/forum/201310/21/ 221338issslksorejtnrbk.png "class=" Zoom "width=" 448 "style=" border:0px; "alt=" 221338issslksor

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