The content of this article is mainly translated from the following articlehttps://unity3d.com/cn/learn/tutorials/topics/best-practices/guide-assetbundles-and-resources?playlist= 30089 A Guide to Assetbundles and ResourcesIn order to eliminate some ambiguity, the proper noun in the article is directly in English words, such as assets, Resource, ObjectThis article is about in-depth discussion of assets and resource management in the Unity engine, which
Continue to learn about unity. In the previous articles, we have made a detailed introduction to how to use unity.CodeAnd the configuration file to register the relationship between objects, the use of all built-in life cycle management in unity, and some advanced applications of Unity's register and resolve. Through Part1 -- why use unity? We know that
[I give Unity official video tutorial to do Chinese subtitles]beginner graphics–lessons series grid meshesThis article shares a 5th completed video, the Beginner Graphics–lessons series grid meshes. Listen to the translation, the time axis, suppress the person is oneself. Do not use the video for illegal purposes.In need of high-definition video of the classmate trouble to praise and leave your email~There's a video with the truthHighlights in the vid
Research on interaction between Android and UnityResearch on interaction between Android and Unity
Study on Interaction between Android and Unity the origin of interaction between unity and android unity a brief introduction to interaction between unity and android the meth
Memory Management in Unity 3DUnity3d in memory occupied has been criticized, especially for mobile device game development, prone to memory consumption of one hundred or two hundred trillion megabytes, resulting in the exhaustion of memory resources, resulting in the system strong retreat resulting in a very poor experience. Such a situation is not uncommon, but most of them can be avoided. While in theory Unity's memory management system should be a
Android and Unity Interaction ResearchReprint Please specify source: http://blog.csdn.net/crazy1235/article/details/46733221
Android and Unity Interaction Research
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Install Unity 8 desktop preview in Ubuntu
If you keep following the news, you will know that Ubuntu will switch to the Mir Display Server with the Unity 8 desktop. However, a preview version of Unity 8 is available for you to experience and test before you determine whether Unity 8 running on Mir will appear on Ubuntu
Xiao YuLinks: https://zhuanlan.zhihu.com/p/19972689Source: KnowCopyright belongs to the author. Commercial reprint please contact the author for authorization, non-commercial reprint please specify the source.Unity3d Presumably everyone is not unfamiliar, indie game maker many people are using it, even some large companies are also used in very commercial game production. One of the biggest features of Unity3d is the one-time production, multi-platform deployment, and this core functionality is
Assets and objectsAsset is a file stored on your hard disk and saved in the Assets folder of your Unity project. For example: texture maps, materials, and FBX are all assets. Some assets save data in unity native format, such as a material. Other assets require processing to convert to native formats, such as FBX.Object is a series of serialized data that describes a specific resource instance, which can be
(2) New Features of Unity5.0 ------ internal unity: memory and performance (and Unity5 upgrade and optimization), unity5In our script code, we often need to access the gameObject reference or reference a component. The best way is to cache all these potentially accessed items during the Awake script.To access an attribute of a temporary gameObject instance or a gameObject instance of a temporary component,Make sure that the component exists.[RequireCo
Categories: Unity, C #, VS2015Date Created: 2016-04-05 I. INTRODUCTIONComponents (Component) are important in the unity game development effort and are necessary to achieve all the functions.1. Game ObjectGame objects include empty objects, basic geometry, externally imported models, cameras, GUIs, particles, lights, trees, and other elements.All elements that appear in the hierarchy view are game objects.2
Summary
This article first describes two shortcomings of unity3.0 in supporting large-scale game project development: lack of support for modularity and SVN collaboration. Then, the export/import package function provided by unity is analyzed, and a method to use this function with SVN to implement multi-person project collaboration is proposed. For other topics about unity, refer to my other articles.Unity
Original optimizing garbage collection in Unity games. Here is a rough translation of this article, as your own notes.
Garbage collector is translated into a noun GC here. For garbage collection This translates into a verb memory recovery.
Memory garbage: The code has been destroyed (disposed) but the GC has not yet cleaned up the memory.
A simple introduction to Unity's managed memoryTo understand how GC (this GC refers to garbage Collec
Absrtact: OK, so you decided to use Unity to do a VR game and selected the Samsung Gear VR as your target platform. After doing well, open the application, on the device to execute the file easily but ndash; But there is a problem, the frame rate is too low.
OK, so you decided to use Unity to do a VR game and selected the Samsung Gear VR as your target platform. After doing well, opening the application an
This article welcomes the reprint, but please keep this line source information: http://www.onevcat.com/2012/11/memory-in-unity3d/Unity3d in memory occupied has been criticized, especially for mobile device game development, prone to memory consumption of one hundred or two hundred trillion megabytes, resulting in the exhaustion of memory resources, resulting in the system strong retreat resulting in a very poor experience. Such a situation is not uncommon, but most of them can be avoided. While
[I give Unity official video tutorial to do Chinese subtitles]beginner graphics–lessons series Grid renderer and filter mesh renderers and filtersThis article shares a 4th completed video, the Beginner Graphics–lessons series Grid renderer and filter mesh renderers and filters. Listen to the translation, the time axis, suppress the person is oneself. Do not use the video for illegal purposes.In need of high-definition video of the classmate trouble to
[I give Unity official video tutorial to do Chinese subtitles]beginner graphics–lessons series of cameras introduced camerasRecently got some of the official Unity video tutorials, all in plain English, without any subtitles or speeches or anything. Although basically understand, but it is difficult to hear some of the detailed knowledge points. So the idea of doing Chinese subtitles was created. This artic
Reprint Address: http://www.gameres.com/339671.html
Unity Official Blog translation (after reading this blog is very excited, the first time to think of the translation is introduced to everyone, the article is to il2cpp internal developers of the angle to tell.About a year ago, we wrote a blog about what the script in unity would look like in the future, and in that blog we talked about the new Il2cpp bac
http://akashkava.com/blog/391/mef-vs-unity-in-composite-application-prism/This article describes differences between MEF and Unity which could help you in deciding which technology your must use Whil e Making composite application.Both Technologies is useful and easy to understand, and offer a rich set of features the can make integration of various Software components very easy. However, both being little
In Unity, you may need to draw text and images on the texture. Such as game monitors and mobile phones. Too many. The Textute2D class of Unity provides pixel setting operations, but the efficiency is not flattering. The number of Chinese characters is huge. It is not convenient to change the font style because all the Chinese characters are attached to a graph. Use FreeType2 and other CPU computing
In
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