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Steps to embed the Unity-unity project in the Xcode native project

2016-12-17/unity5.5.0f3/xcode_8.1 (8b62)/macbook/os X 10.11.6Reference Address:https://the-nerd.be/2015/11/13/integrate-unity-5-in-a-native-ios-app-with-xcode-7/Http://www.jianshu.com/p/715adc38e451 recently received a lot of orders are required to embed AR module into the original app, instead of developing new apps, whether it is high-pass Vuforia or the Easyar, to achieve model animation, Either write the rendering yourself with opengles, or use

A small game made with Unity, written in the following example. I personally think the article is well written. Haha, unity is well written.

A small game made with Unity, written in the following example. I personally think the article is well written. Haha, unity is well written.A specific idea, steps, and process of writing a game in Unity3D with no less than 2500 words I am a teacher of 10 software and I will arrange this assignment .. Here is a copy. Go to the 9-layer 302 of the Main Building of Tangshan Normal University to remember to bri

Interpretation of the shader Series 4 Written by CG in unity -- the shader with rounded corners in Unity

of the rounded corner, which is 0.20.roundradius ("radius ", float) = 0.1} subshader {pass {cgprogram # pragma fragment frag # include "unitycg. cginc "// obtain the three attributes and pass the values to the CG code snippet sampler2d _ maintex; float _ roundradius; float4 _ maincolor; // The input struct of the fragment shader (omitted) struct fraginput {float2 texcoord: texcoord0 ;}; // fragment iterator Function float4 frag (fraginput input): Color {float4 c = tex2d (_ maintex, input. texco

[Unity 3D] study notes 26: Unity game script (6)

In the 3D game world, any game object is created with a transform component, which cannot be deleted or deleted. In unity, the transform panel has three attributes: Position) Rotation) Scale) These three values are used to adjust the location, status, and other parameters of the game object on the game interface. Position) The 3D coordinates of any game object are stored in the vector3 container, which records the coordinates of the object on

Unity calls several methods in other classes, while unity calls other classes.

Unity calls several methods in other classes, while unity calls other classes. Class A Class B 1: Get objects mounted to Class B and use getcompont (). Method 2: Set Class B to singleton Mode Public class B: MonoBehaviour {Public static B _ instance :} Class A can access methods in Class B A. _ instace. Method Name 3. Set the method to be accessed in Class B to static. Public class B: Mon

Unity reflection assignment common variable details, unity assignment variable details

Unity reflection assignment common variable details, unity assignment variable details 1. Create a base class Demo, create different variable types in the subclass, and assign two common variables to the same object. The effect is as follows:,First, write the common attributes of the base class and obtain the attribute values through reflection. using System;using UnityEngine;using System.Reflection;public

Unity camera focus function, unity camera focus

Unity camera focus function, unity camera focus Abstract: This article is original, reprint please indicate the source of http://www.cnblogs.com/AdvancePikachu/p/6742796.html Requirements: When editing a game's task editing scenario, the camera needs to switch back and forth between multiple objects to be edited. If you only use the camera's mobile rotation, for objects with relatively close locations, a fo

Unity learning Summary 4. unity learning Summary

Unity learning Summary 4. unity learning Summary Silence for a long time, busy for a long time, starting from the beginning is still trying to find excuses for failing to make a good summary and thinking. To sum up, time can still be drawn out. Recently, the accumulation of pitfalls seems to be almost enough. This is also equivalent to leaving more attention to solving problems in the future. I hope you can

Unity game: North America market research independent developers return to the publisher model, unity North America

Unity game: North America market research independent developers return to the publisher model, unity North America The data from an industry survey at this game developer conference gave me some new thoughts on the trend of Self-release of games. This survey sampled 2014 participants from the 2000 North American game developers conference. The results show that the proportion of self-released games by deve

Unity client Framework notes (State mode and Policy mode in game applications), unity Client

Unity client Framework notes (State mode and Policy mode in game applications), unity Client It took a few days to sort out the client framework of the new game. Although there was a relatively clear direction, it was still a bit confusing at the beginning, but after the final sorting, I personally feel that the code is much refreshed. This article is not about the teaching of design patterns, but about som

What file paths are included after the Unity project is created ?, Unity Project

What file paths are included after the Unity project is created ?, Unity Project After creating a projectYou will find that four different directories-Assets, Library, ProjectSettings, and Temp and several script-Related Files Assets Directory:It mainly involves all C # files and any other game objects, such as 3D models, 2D textures, and sounds somewhere in this directory. If the file is not in this direct

How does unity remove useless things from unity projects??

Select the scene you want to use, right-click Select Dependencies, which will select all the files used in this scenario and export the files as. Unitypackage.In the same way, export the package separately for all the files used in several scenarios. Delete all other files except the scene file in the project and import the previously exported package.In this way, the files in the project are the files used in the scene.Before these operations, the data should be backed up to prevent mis-operati

Unity Practical Skills Unity draws a line with arrows

Provides functions for ease of use private void DrawArrow(Vector2 from, Vector2 to, Color color) { Handles.BeginGUI(); Handles.color = color; Handles.DrawAAPolyLine(3, from, to); Vector2 v0 = from - to; v0 *= 10 / v0.magnitude; Vector2 v1 = new Vector2(v0.x * 0.866f - v0.y * 0.5f, v0.x * 0.5f + v0.y * 0.866f); Vector2 v2 = new Vector2(v0.x * 0.866f + v0.y * 0.5f, v0.x * -0.5f + v0.y * 0.866f); ; Handles.DrawAAPolyLine(3, to + v1, to,

Unity Learning Notes code record for Slider on Unity UI

The code is as follows:Using Unityengine;using system.collections;//1. The UI is introduced. Using Unityengine.ui;public class Testsliderevent:monobehaviour {//2. Define a Text target object. Public Text TARGETTEXTOBJECT;//3. Define a Slider target object. Public Slider targetslideroject;//with the initializationvoid Start () {}//Update is called once per framevoid Updat E () {//4. Update content. Targettextobject.text = "Sliding value is" + Targetslideroject.value;}}Tie the code directly to the

Unity ugui--Mouse through UI issues (Unity's official solution)

Solution: http://www.cnblogs.com/fly-100/p/4570366.htmlHere we add a detection function directly to the place where Input.getmousebuttondown (0) is used, checkguiraycastobjects, as follows BOOL Checkguiraycastobjects () { Pointereventdata eventData = new Pointereventdata (main.instance. EventSystem); Eventdata.pressposition = input.mouseposition; Eventdata.position = input.mouseposition; listGraphicraycaster. Raycast (EventData, list); Debug.Log (list. C

Unity network Communication (a) Unity network preliminary

Over half a day of Unity's API, also did not find the way to handle the socket. Unity itself has sealed a network processing class network, mainly for state synchronization. It seems to be implementing an MMO-level network application that can only be written in C #. (Unity does not resemble as, there is a direct processing packet, byte level of the underlying function.) At least not now. ) Let's take a l

Unity-2017.3 Official Example Tutorial Space-shooter (i)

As a beginner unity, write this article as a note, the text will inevitably have omissions, improper point also look correct.Chapter list: First, download resources from asset store and import two, set camera projection mode (Projection) Three, create background (BackGround) Four, set the Lights (Lighting) v. Create a Player object (player)One, download the resources from the asset store and importFirst we create a new project, then click Window->asse

Unity Learning Notes Draft (i) Add vs IntelliSense for unity configuration

1. Add the file dotnetconfig.xsd under the solution root directory;2. Edit the Dotnetconfig.xsd file with the following contents:XML version= "1.0" encoding= "Utf-8"?>Xs:schemaXmlns:xs= "Http://www.w3.org/2001/XMLSchema"Xmlns:vs= "Http://schemas.microsoft.com/Visual-Studio-Intellisense"elementFormDefault= "qualified"attributeFormDefault= "unqualified"Vs:helpnamespace= "http://schemas.microsoft.com/.NetConfiguration/v2.0"> Unity IntelliSense - Xs

"Komatsu teaches you to swim and develop" Unity system module Development "Unity Network layer Read and write

When Unity does strong networking games, it usually chooses to use TCP to communicate (it is said to have a UDP transmission with higher efficiency), and the method of receiving information generally chooses to create a new thread to iterate.Today we see another way of doing this on our project. Here's a note.First establish a TCP connection#using System.Net.Sockets; TcpClient tcpClient = new TcpClient(); tcpClient .BeginConnect(address,port,new Asy

Unity Hand Tour < three > chat room source based on Unity+java

Tribute to the original http://blog.csdn.net/janeky/article/details/17233199#comments Project Introduction This is a simple unity project that implements the most basic chat room Group chat feature. After you log in to a chat room, users can enter information to speak and others can receive messages. The player can also change the nickname. The project details the process of the front-end socket communication, encoding, and parsing of th

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