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C # in the Unity game development of multithreaded programming method _c# Tutorial

Before that, a lot of people questioned Unity support does not support multithreading, in fact, unity is supporting multiple threads. When it comes to multithreading, we should mention unity, which is very commonly used, but it is not a real multithreaded process. The coprocessor actually waits for an operation to complete before executing the following code, or

Unity through camera movement to achieve continuous scrolling background __unity

The first technical blog, please take care of everyone. Recently from the Web transformation to do unity development, the original contact with unity is mainly because it applied to a I am more interested in Open source project--mono, commonly known as "open source dotnet", is that you can use C # to do cross-platform application development. I was also at this time last year to learn about the use of C # t

asp.net MVC uses the unity Ioc Container

In MVC, the controller relies on the model to process the data, or it can be said to execute the business logic. We can use Dependency injection (DI) in the control layer to separate the model layer, this way to use the repository mode, in the domain-driven design (DDD), repository translation for warehousing, as the name implies, is the storage of things, can be understood as a storage for encapsulation, A mechanism for reading and finding behavior that simulates a collection of objects. Using

Microsoft is named unity of Dependency Injection Application Block

The Microsoft model and Practice team released a dependency injection container called unity or unity Application block. Developers now have the ability to create loosely coupled applications with scalable lightweight containers. Infoq has the opportunity to interview the Unity Project's development leader, Chris Tavares. Rob bazinet (RB): Chris, how about your

Unity reads internal, external resources in a detailed

Unity reads internal, external resources in a detailed The Unity read resource is roughly divided into two parts: an internal resource, what is an internal resource, or a resource that is imported into unity, which we call asset, a resource that unity has a ready-made management approach to. The other part is external

Unity Integrated Unicom SDK

I believe that unity programmers will encounter the issue of joining the SDK, I believe if you do not Android programming, I believe your CPU on the spot calculation too fast and explode! I'm writing a note here to help you. If there is a wrong place, I hope you can reply and provide answers! Let's work together against the SDK hehePre-Knowledge:1. Unity Access SDK comes in two ways: The first: Eclipse writ

Add x86 support to your android* app using the unity* game engine

OverviewAdding native x86 support in the current unity* arm*-based android* SDK game is straightforward. This article describes how to build a FAT APK, including x86 and ARM libraries, in the latest Unity 4 or Unity 5 projects.Intel and Unity teamed up to add x86 Android features to the upcoming public release of

Unity Native Rendering Scenario

Unity Native Rendering Scenario3dimensionsThis article is original content, reprint please indicate source.The motive for doing this is to use Unity's material system to draw in native code, and to provide drawing data from the native code, eliminating the transfer of the dynamic model data "unmanaged memory → managed memory → unmanaged memory". For situations where there is a large number of dynamic model data generation, note that if you do not use

Unity Multi-platform preprocessing

In development, especially in Unity's cross-platform, we often roam across platforms such as Android, Apple, PC .... On this different platform, it is possible that we need to do different things. However, we can use Unity's own platform macro definition to make the platform inference. Unity helps us define, for example, the following platform preprocessing: Name Descriptive narrative

The game engine Unity is easy to master the beginning of the difficult to show where? Why?

April 2014 "Wang Nan's answer (37 votes)":Why get started is simple, look at the official website of the documentation and video tutorials to know, after watching a few videos and examples can let beginners make things to play, other similar business engines do not. The structure of the object + component, the WYSIWYG editing method, reduces the beginner's threshold to a minimum.Besides, the embodiment of difficult mastery. In fact any business engine that can be used to make a big, cool cock g

Graphics Rendering in Unity 2018

https://mp.weixin.qq.com/s?__biz=MzU5MjQ1NTEwOA==mid=2247490249idx=1sn= d86083e33d9884bc1df20827a966b195chksm= Fe1e2e62c969a77417502a559c38afc2094d09aa9ed881eea225222df8e4d4b52dd9f3b56950scene=21#wechat_redirectLast week, we released the Book of the Dead based on Unity 2018.1, showcasing the ability of unity 2018 to bring high-end visuals to a new level of graphics rendering. Yes, in the release cycle of Un

Unity Grid Programming Chapter (iii) temperature map, thermal force diagram

Preface In industrial visualization projects, we also often encounter a need to display a device's temperature information, or to display a room temperature information, here we need to use a component called temperature/thermal map. Need to implement a temperature map again we need to use our grids and shader, let's explain the implementation of the principle and the final effect. Achieve Results Before probably distinguishing me from three versions, the version before the essential difference

"My book" Unity Shader Book-catalogue (in real-time update)

Write in frontThanks to all the friends who came in to see. Yes, I'm currently going to write a book about unity shader.The purpose of the book is to have the following several: Summarize my experience with unity Shader and give others a reference. I am very aware of the difficulties of learning shader, and I have seen many questions raised by people in the group. I think learning shader is still a

Import and setup of "Unity" 10.1 type human animations

Categories: Unity, C #, VS2015Date Created: 2016-05-02 I. Production or purchase of human-like modelsIn order to make full use of the Mecanim animation system and the animated repositioning of human-like animations, it is necessary to use other 3D modeling software (e.g. 3DS Max 2015) to create a human-like mesh model with skeleton and skin.1. What is a human-like modelThe human-like model is also called the human-like grid model, which is usually com

C # Developing the game object's behavioral logic method in Unity game tutorial

C # Developing the game object's behavior logic method of Unity game tutorial The behavior logic of game object--methodmethod, the reader in the 1th chapter of the new script has been seen, and in the 2nd chapter on the overall introduction of the script is also introduced, then the last chapter, although the main content is variable, but at the end of the chapter in order to show the game effect, also used it. Now it seems that the method is really u

Unity Study Notes 1-register components using configuration files

UseCodeRegister components: Public Static Void Containercode (){Iunitycontainer container = New Unitycontainer ();Container. registertype Iclass, myclass > (); // Another registration method, but it is not convenient to use the registertype // Container. registertype (typeof (iclass), typeof (myclass )); Iclass classinfo = Container. Resolve Iclass > (); // Another method to obtain a specific object through container // Iclass classinfo = container. Resolve

Thinking of application Architecture of ASP.--unity application and Layer three code

I'm going to do a project recently and talk to a foreign architect. The other person mentioned that he was going to replace the old technology with ASP. NET MVC, jquery, Unity and other technologies: such as ASP. NET Web Form. He asked me to help him think of something about architecture. All along, there are some ideas about the architecture of ASP. Just take this opportunity to write it out. Senior people may already know, it is to review it. Welcom

Unity Performance Optimization (2)-Official document Simplified translation

This is a simple translation of the diagnosing performance problems using the Profiler window, the Unity official tutorial, the Performance Optimization series.Brief introductionIf the game is slow and sluggish, we know the game has a performance problem. Before we try to solve the problem, we need to know the cause of the problem first. Different problems require different solutions. If we rely on speculation or other project experience to solve prob

Version of Unity Application Block released in March 12

In March 12, unity released a version earlier than the official release. This version provides the installer and a configuration API for dependency injection implementation: setter injection. In the previous version, [dependency] is required for property injection. This design unity will intrude into your components. You can use configuringinjection. For example, stoplightpresenter depends on stoplight and

Unity automatic packaging Tool

At first, I came up with the idea of writing packaging tools because I saw a picture shared by Wang Weifeng of the Three Kingdoms. They had a dedicated "tool programmer" to develop various tools. (PS: Speaking of Wang Weifeng and his founding team members, I used to be in the same company as me. The company name will not be disclosed, but I only knew each other in different departments ). It's just now that our project is coming to a later stage, so we have to prepare access channels. So I wrote

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