The common event to capture Android in unity development is actually simple.
Input.getkey (Keycode.escape)
Input.getkeydown (keycode.home)
Return key
if (Application.platform = = Runtimeplatform.android (Input.getkeydown (keycode.escape))
{
//....
}
Home key
if (Application.platform = = Runtimeplatform.android (Input.getkeydown (keycode.home))
{
//.....
The above is a smal
Before http://shuxiayeshou.blog.51cto.com/4452347/1932216Wrote about the problems and solutions of unity and AndroidTo summarize, unity does a simple scenario where Androidstudio builds a simple project where mainactivity is to inherit fromUnityplayeractivity, so the Unity program can invoke the Android-mainactivity me
Unity for some time, has been heard unity can be on the Android real Machine debugging, Miss a long, finally successfully debugged.The information on the web is rarely felt and is hereby recorded for sharing.The process is as follows:1. To hit the Android version of the package, it is important to check the debug three
The first two articles introduced two very interesting gesture operations. embedded in our game, we have to say that it adds a lot of flexibility, playability, and fun to the game! We will continue to introduce you to the highlights today! Sensor!
I. What is a sensor:
Sensors can detect functions such as light, heat, temperature, gravity, and direction!
Ii. Which sensors are provided in Android:
1. Acceleration Sensor (gravity sensor)
2. gyroscope S
Unity provides two ways to enable developer's Android device to connect to the profiler for performance analysis:1, through the wifi,android device and the computer in the same WLAN.2. Via USB ADBIn general, our computers are wired, so we use the ADB approach. Compared with the WIFI,ADB also more timely reaction equipment performance.The official English document
Using Eclipse to create a new Android app project, in the new process, the project's package name and unity Project package name, I choose the Android version of 4.x. The version of Unity is 5.4.1And then we're going to import the Unity Java package into
Unity I've been using the version below 5.0Yesterday upgraded to the latest version 5.3.1Found unable to play Android bag, iOS also notHint "No Android/ios module Loaded"There is a Module manager button below, click Find and EggLooked up the information on the Internet and got the answer.This is the original: http://answers.unity3d.com/questions/1109680/
Unity-derived Android works with Ant for multi-channel cycle batch PackagingOne: Set the Java environment variableDo Android Development Configuration this is the foundation.Configure the Java environment variable under Win7, here is the linkHttp://www.cnblogs.com/zhj5chengfeng/archive/2013/01/01/2841253.htmlII: Configure the SDK environment variables for Android
This article is mainly about how to invoke the native API in unity in Android and iOS.First, Unity supports calling C + + DLLs in C # so that the C + + interface can be called in unity in Android and iOS. With this feature, you can extend unity's capabilities. such as integr
Go from Card God blog unity on both Android and iOS JSON librariesAlthough JSON parsing is common, it is often seen that you discuss how to parse it. But a lot of people often have problems. This article will help you solve the problem of JSON parsing at once.This article uses JSON parsing in real-world projects and is compatible with PC, Android, and iOS. There
A call to the Android native sharing feature. No need to speak online in Android studio or eclipse export jar package to Unity then call. Just set up a CS file normally to write the following code. Public voidShare (stringSharetext,stringImagePath,stringUrlstringSubject ="") {#ifUnity_androidAndroidjavaclass Intentclass=NewAndroidjavaclass ("android.content.
1. Register your AdMob account number and get the ID website. 2. Download Admob sdk https://github.com/unity-plugins/Unity-Admob. 3. Import the Eclipse AdMob jar. 4. I use the 4.3.1 version, which requires SDK3.2 version of the project.properties file of the target =android-13, if not change the configuration in Androidmanifest.xml, it will be tragic. 5.u
-5svtmwyeaaelvavv6l8304.jpg"/>4.Copy to the Plugins/android folder in the Unity project , such as, and unzip the Zx.jar package in the bin folder650) this.width=650; "src=" http://s3.51cto.com/wyfs02/M00/54/50/wKioL1R-54_x4MhpAAAqaJpMInA911.jpg "title=" 5.jpg " alt= "Wkiol1r-54_x4mhpaaaqajpmina911.jpg"/>5, set the release package reference Path, note the same as the And
Eclipse versions are incompatible.So I had to replace the old Proguard and test the results as follows:For 5.0, 5.1 This problem occurs, but under 4.11, including 4.11 will not appear. So I changed it to version 4.11 without a version.After a direct substitution, it returns to the above question.So, there is no way to avoid the trouble steps above.In addition, there is a foreigner also appeared, Jar is because of the problem of damage, so can not read, so, if necessary, we also test your jar is
, unzip:Be sure to put it in a place you can remember, and you can't have a Chinese path.Finally, let unity identify your JDK and SDK.First,* Open Unity's preferences*Then,* Click External Tools and the red box is where you need to fill out the JDK and SDK *In order to prevent some people from filling in the wrong, I declare here.The Android SDK location is populated with the path of the downloaded SDK deco
(1) First of all, to apply for registration of a developer account on the Friends Alliance website (if not). Link address: http://www.umeng.com then go to your Account Personal Admin Center page, click on the "Add App" button, if you have not yet applied for your app project Appkey ( Note: Friends of the league for each of your apps to assign a unique identifier, And if an item is to be published on a different platform (such as iOS or Android), you w
configured successfully below:Run the CMD consoleEnter Java press ENTER to see if there is a content output, as long as it is not* * ' xxxx ' is not an internal or external command and is not a running programor batch file. **To prove that the path is configured successfullyAlso enter Javac press ENTER. Ibid. result not for internal or external commandproves that the Classpath configuration was successful.Next, download the second focus of the pack apk:SDKHere are the SDKs I've compiled:Link: h
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