At first, I came up with the idea of writing packaging tools because I saw a picture shared by Wang Weifeng of the Three Kingdoms. They had a dedicated "tool programmer" to develop various tools. (PS: Speaking of Wang Weifeng and his founding team members, I used to be in the same company as me. The company name will not be disclosed, but I only knew each other in different departments ). It's just now that our project is coming to a later stage, so we have to prepare access channels. So I wrote
By using the dependency injection framework and reverse control, you can generate and assemble custom class instances and configurations that contain dependent objects. The following section describes how to use unity.
The types of objects unity can create-unity can create objects
You can use the unity container
Unity is added to the worker and unity is added to the worker.Outline:
Xiaoyin
Shared sample code
Use Lazy
Use automatic Factory
Injection custom factory
Xiaoyin
When we say "parse a type/component", it usually means to call a type of constructor to create its instance ). However, in some cases, we want to avoid generating objects during parsing, but to create objects only when calling object metho
[Unity] Chapter 1: illumination textures and light effects, Chapter 2 unity
Classification: Unity, C #, VS2015
Date created: 1. Introduction
In Unity 5, Lighting is a technology that enhances the illumination and shadow effects of scenarios. It can make static scenarios look more real, rich, and stereoscopic with a sma
Categories: Unity, C #, VS2015Date Created: 2016-03-29 First, project-Engineering browserAs we said earlier, project View in unity, called the Engineering Browser, is equivalent to Solution Explorer (solution) in VS2015, where unity can contain multiple levels (*.unity) per project, each of which is a project that can
Categories: Unity, C #, VS2015Date Created: 2016-04-16 I. INTRODUCTIONThe attraction of the game lies in its interactivity. If the game does not interact, the scene is more beautiful and refined, it is difficult to call it a game.In unity, game interactions are implemented through scripting. A script can be interpreted as an instruction code attached to a game object to define the behavior of the game objec
Unity initialization is primarily a registration type mapping and specifies its lifecycle.
In this article, we use an interface Idialer, an abstract base class that implements the interface Dialer, two specific class Buttontypedialer and Figureplatedialer classes that inherit from Dialer, and a Dialer that uses Telep Hone class.
Life Cycle Management
The management of life cycle begins because unity mana
In the previous article, we introduced how to use unity to take over piab for interception, while Unity itself also provides interception processing similar to icallhandler.Program-- Iinterceptionbehavior, today's articleArticleIt is mainly about how to use iinterceptionbehavior and the built-in interceptor of unity.
The following is what we will introduce:
Link: http://www.doriandeng.cn/archives/97.html
Unity initialization mainly registers the type ing and specifies its lifecycle.
In this article, we use an idialer interface, an abstract base class dialer that implements the interface, and two concrete classes inherited from dialer, buttontypedialer and figureplatedialer, and a telephone class that uses dialer.
Lifecycle Management
The reason for putting lifecycle management at the beginn
I believe that unity programmers will encounter the issue of joining the SDK, I believe if you do not Android programming, I believe your CPU on the spot calculation too fast and explode! I'm writing a note here to help you. If there is a wrong place, I hope you can reply and provide answers! Let's work together against the SDK hehePre-Knowledge:1. Unity Access S
Absrtact: OK, so you decided to use Unity to do a VR game and selected the Samsung Gear VR as your target platform. After doing well, open the application, on the device to execute the file easily but ndash; But there is a problem, the frame rate is too low.
OK, so you decided to use Unity to do a VR game and selected the Samsung Gear VR as your target platform. After doing well, opening the application an
As the first sentence of this book, in this eye-catching position again, I want to tell you that my idea is that you read this book as a deliberate come, but also want to inspire readers, so the directory structure only preserves chapters, no further subdivision. Important concepts are presented in a special way.This chapter should be boring, and readers who know something about unity can skip it by themselves. Given the completeness of this book has
Categories: Unity, C #, VS2015Date Created: 2016-04-16 I. INTRODUCTION1. Common C # data typesHere's a brief introduction to some of the most commonly used data types when developing games with unity.(1) Basic typeint, float, string, bool(2) arrayPublic string[] Familymembers = new string[]{"Greg", "Kate", "Adam","Mia"};Public gameobject[] Carsinthescene = Gameobject.findgameobjectswithtag ("Car");(3) List
This series is the main reference to Unity Shaders and Effects Cookbook (thanks to the original book author), at the same time will add a little personal understanding or expansion.Here are all the illustrations of this book.Here is the code and resources required for this book (and of course you can download it from the website).========================================== Cutting Line ==========================================write in frontLa La La, a
[Unity 3D] Study Notes forty-five: Game instances-kill the wall, unity Study Notes
Use this game instance to summarize all the previously reviewed knowledge about physical engines. In the game, a ball shell is sent to kill the front wall. A rigid body component is added to both shells and walls, a particle system is bound to shells, and five different colors are added to the shell particle animation to disp
Http://www.cnblogs.com/hellohuan/archive/2014/01/10/3512784.html One,See Unity Forum Some people ask unity shader sequence frame animation, write shader I am good at Ah, on the homeopathic write a CG shader.The code is simple, is to transform the UV sampling sequence frame map, fine art configuration line number and transformation speed. Shader "Hellohuan/hello_sequence" {Properties {_color ("Main Color", c
Microsoft dependency injection Unity, Microsoft injection unityUnity is a Dependency Injection (DI) container. DI's standard description article comes from Martin Flower [0]. As a fast summary, dependency injection containers are a tool for building highly loosely coupled software. The dependency injection container handles all the details of the interconnected objects, so you can build an independent component.This is an encyclopedia of dependency in
[Unity Notes] how to change the compression format of resources corresponding to Texture2D in Unity Editor, and save it, unitytexture2d
There were a lot of pitfalls (almost one afternoon) about storage ). Here is an additional description. If it is only used for the next time, you can use the UnityEditor. compressTexture method to modify the compression format, but this method is restored after the project
[Unity Shaders] uses Unity Render Textures to implement screen effects-brightness, saturation, and contrast in screen effects, shadersunity
This series mainly references the book "Unity Shaders and Effects Cookbook" (thanks to the author of the original book) and adds a bit of personal understanding or expansion.
Here are all the illustrations in this book. Here
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