One, Unity calls Object-cA/C + + can interact directly with object-c, as long as the file suffix. m is changed directly to. mm and becomes a mixed file between C + + and object-c.C # can also call C + + methods, so C # can interac
System.IO.StreamWriter
WinRTLegacy.Xml.XmlReader class, that's compatible with Mono System.Xml.XmlReader
WinRTLegacy.Xml.XmlWriter class, that's compatible with Mono System.Xml.XmlWriter
The simplest the replacement classes from Winrtlegacy is via using the directive:#if NETFX_COREusing XmlReader = WinRTLegacy.Xml.XmlReader;#elseusing XmlReader = System.Xml.XmlReader;#endifReference URL: http://docs.unity3d.com/Manual/windowsstore-missingtypes.htmlConsiderations for using the
Unity here refers to the completion of dependency injection of unity rather than the game engine.Originally the project completed dependency injection with spring.net, but Spring.net has been a long time no one to maintain, so Microsoft's official launch of Unity as a substitute for spring.net one of the best candidates.Simple Console Demo:Start with a new consol
The
Unity 2017 option uses the new mono compiler, which supports. NET 4.6 and C # 6, while solving bugs while optimizing code.
Unity 5 can use the Community Open source scenario: Https://bitbucket.org/alexzzzz/unity-c-5.0-and-6.0-integration/overview
Tri
//
Then implement our server code
Using System.Collections;
Using System.Collections.Generic;
Using System.Net;
Using System;
Using System.Net.Sockets;
public class netserver{//Single example script public static readonly NetServer Instance = new NetServer ();
Define the TCP server private Socket server;
private int maxclient = 10;
Define port private int port = 35353;
User pool private stack
Open the server in unity and us
First of all, if any of the small partners feel unfamiliar, you can read this blog in front of the two blog, which tells the tall Jsb,unity hot update program, with the powerful universe first editor vs to develop Unity Thermal update script, update C # is not a dreamThis demo project I have the long ball, the address here Http://pan.baidu.com/s/1qWQlXUW; after d
C # programmer's Unity 3D note (10): Unity3D mathematical model of displacement and Rotation??
The core reason is that the concept of 3D mathematics in U3D is not flexible enough. So the system learns again-the third learning 3D mathematics.
This time, we hope to implement the following simple functions:
For example, in a small map, you want to dynamically draw the current position of the Player and the
Unity built-in components are basically not inheritable. Some of the features that are commonly used but are not defined by the existing API can be implemented using the C # Extension class method (note that the extension method does not pass a reference to a value type, so the original object cannot be modified, and passing a large value type can cause performance problems). Here are some of the more pract
Unity Two methods are generally used in combination1.[dllimport ("__internal")] C # call OC2.UnitySendMessage OC calls C #1 C # calls OC in C # script using Unityengine;Using System.Collections;Using system.runtime.interopservices;//Introductionpublic class Newbehaviourscrip
47865741PC actually do not have to say, after all, C # and C + + interactive articles have enough, of course, I think after a few toss, almost all the game needs to the operation I have mastered (all kinds of methods, various pits, do not understand the message can be asked, although basically no one to see, haha)Needless to say, we're mainly talking about two big platforms--ios and android--interacting wit
Synchronously customizes the C # file template of the Unity Team program,
Sun Guangdong
Put the template developed by the Program (anyone can change and synchronize git) in the Editor folder of the unity project. After the program creates a new C # script, it is the template.
"81-C
Recent work requires data persistence, so share it here, and by looking at the data, persistence is largely through XML or JSON. Unity has customized the data persistence method for us, but it is more limited, and we need to do the data persistence method ourselves.(i) Unity methodUnity provides three methods for data persistence, but data persistence is only possible with the int float string type, as in t
Coroutine in Unity (co-process)Estimated that people familiar with unity have seen or used Startcoroutine ()Suppose we have a Ugui component in the scene, Image:Bind the following code to the image1 usingUnityengine;2 usingSystem.Collections;3 usingSystem.Threading;4 usingUnityengine.ui;5 6 Public classCoroutinedemo:monobehaviour {7 8 //Use this for initialization9 voidStart () {Ten OneDebug.L
/Assembly-CSharp.dll
It seems that this is something after the script compilation. I checked it with reflector, and I wrote two test scripts in it:
In addition, the classes in unityengine. dll are all the declarations of internalcall, which exactly confirms the call conjecture of the previous C ++ export to mono.
With this in mind, the script mechanism of unity is similar:
1.
C # for Unity programming Language Quick Start Tutorial (serial) _c# Enum TypeC # Enumeration type (identified with the "enum" keyword), according to the author's understanding is essentially an implicit inherited system.enum of the shaping class. The main purpose of enumeration types is to better identify the specific meaning of a variable, and to use the "scope" of a fixed variable. For example, the shape
WSAStartup () when the program starts, and it needs to call WSACleanup () before it ends.//to notify the Winsock stack of the resources used to release the socket. Both of these functions are called successfully return 0, otherwise return socket_error. //int PASCAL far closesocket (SOCKET s);//parameter: s is the socket identification code;//int PASCAL far wsacleanup (void);closesocket (newconnection); WSACleanup ();}Unity ClientusingUnityengine;usin
I've seen this before, but I haven't really used it, I hope it will be usedIt probably means that in C #, especially when using unity, the existing framework provides us with some fixed methods, but sometimes we want to modify these methods,At this point we use the expansion method , also known as C # syntax sugar.However, there are several points to note:
I've seen this before, but I haven't really used it, I hope it will be usedIt probably means that in C #, especially when using unity, the existing framework provides us with some fixed methods, but sometimes we want to modify these methods,At this point we use the expansion method , also known as C # syntax sugar.However, there are several points to note:
This post is continuous: how the data in the C # Unity game development--excel is in the game (ii)A few days ago something so did not continue to update, today we went on to say. In the last post we saw that the Excel data has been generated in the. bin file, but in fact it is still not available in the game. There are two main aspects, the 1.bin file suffix makes us casually take the name, but this file
the state's segmentation. Some frameworks provide a higher-level pattern than a state machine, and the navigator, in fact, belongs to the state machine, but the navigator records the previous state and can be navback.What is the Navigator mode? Just open a mobile app, click a feature, click a feature, and then press Back,back, which is the navigator.Now because of the popularity of the Hand tour, the game interface is modeled after a lot of app design, so now the navigator design is a very main
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