unity c# guide

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Simba College-unity-Jian-Ying's C # enhancement (i) main loop

loop.Let's start by introducing a few commonMain Loop and timerThink of the following requirements, you need to print a log every three seconds, how to do this three seconds of timing?The movie is 24 lattice, 24 frames per second, stable, shine. You know a ballpark figure by a few frames.But we all know that the frame rate of the game is jumping, the time of each frame is not fixed.Unity provides a parameter that tells you when the last frame started, the time elapsed from the beginning of the

C # 's use of lightweight (IoC Container) Dependency Injection Unity

Mssqlhelper:isqlhelper {public string SqlConnection () { return ' this MSSQL. '; }} }Derived class Two: MySQLUsing system;using system.collections.generic;using system.linq;using system.text;namespace UnityTest{public Class Mysqlhelper:isqlhelper {public string SqlConnection () { return ' this MySQL. '; }} }Other classesUsing system;using system.collections.generic;using system.linq;using system.text;namespace UnityT

Unity uses C # for simple scoket connections and server-to-client communication

Brief introduction:Network programming is a very interesting thing, accidentally turned out a long time ago just began to look at the socket when writing an example, paste it outA simple socket connection is implemented in unity, and a rich API is provided in C #, directly on the code.Service-Side code:[CSharp] View plain copyThread connectthread;//Current server listener sub-threadpublic string address;//C

C # Implementation of interfaces in unity

interfaces can also be inherited a bit similar to the class, the interface is mainly to supplement some of the public properties can not be inherited by the class, for example: dolphins, not fish, have a lot of fish in common, you can encapsulate these commonalities into the interface, in order to invoke. using unityengine;usingSystem.Collections;usingSystem.Collections.Generic;InterfaceIsuibian{voida();voidYouyong();voidChifan();}InterfaceIsuibian2:Isuibian{intKaiche();floatZoulu();voidPaobu(

Unity in C #

Tag:sysarp Introduction arraylogger firstcodingsoftsch 1. Referencing objects 2. Configuring in app. Config The definition type is as follows: Class Bloginstaller:installerbase {private Ipubcontext pubcontext; private int sum; Public Bloginstaller (Ipubcontext pubcontext,int sum) {this.pubcontext = Pubcontext; } #region installerbase member public void Showinfo () {Console.WriteLine ("Filelogger12install Erbase "); } #endregion} interface installerbase {void Showinfo ();

C # and Unity memory optimization

Reprinted from: http://www.xuanyusong.com/archives/1919The client interacts with the server, using JSON and XML to feel that the amount of data is too large to affect efficiency. Using binary can save a lot of space. The core class used when writing binary data is BinaryWriter, binary is binary meaning, visible operation binary write is used BinaryWriter. The commonly used data type allocates a fixed number of bytes, assuming that BinaryWriter writes a short then takes up 2 bytes, writes an int

About unity in C # Basic Learning

variable, also point to the Xiaoming instance, when two reference variables point to the same instanceWhen the function execution is finished, xiaoming and person are released, equal to now no reference variable to the Xiaoming instance, this instance will be automatically reclaimed by the garbage collector, the original instance object occupied by the memory is also recycled, the programmer is not collected by the tubeXi. memory modelGenerated when the program runs, depending on whether a vari

Simba College-unity-you 0 basic C # series (iv) Functions and encapsulation

no state of uncertainty in the computer, all States are determined, only like random seed, time, such as code readers imperceptible invisible state.This means that the invisible state of the function should be carefully designed to keep it from being externally easy to observe.For example, you write a function addrandhp (10), and then its behavior is to add 5 to 15 points of blood, in 10 plus plus or minus 5 range. This will have a hidden state between plus and minus 5 random.ADDRANDHP (5,15) i

High-quality programming guide: C ++/C Language

High-quality programming guide: C ++/C LanguageBasic InformationAuthor: Lin Rui Han Yongquan [Translator's introduction]Press: Electronic Industry PressISBN: 9787121186172Mounting time:Published on: February 1, October 2012Start: 16Page number: 412Version: 1-1Category: Computer> Software and programming> C/Turbo

Simba College-unity-with you 0 basic C # series (iii) calculation and type

to say, in C # all use logical operations, you can write a definite bool variable as above.When you write that these questions don't get around at all, you can completely ignore them.Now, if you write code to write a logical operation around it, you can write it down and make it easier to read.As long as you always keep in mind that all operators are trying to say a word, they will not fall into this trap.In fact, more than just operators, high-level

Unity and C #: game loop (awake, start, update)

Introduction The central component of any game, from a programming standpoint, isGame loop.It allows the game to run smoothly regardless of a user's input or lack thereof. Every game must and shoshould have a game loop because a game must continue regardless of a user's input. in this tip, I will be talking about two important event functions in unity3d, I. E .,Awake()AndStart(). Basics of scripting Firstly, you need to understand what is unity3d and the importance of scripting (

Yield return in C # And Coroutine in Unity (Coroutine) (upper ),

Yield return in C # And Coroutine in Unity (Coroutine) (upper ),Yield return in C # C # The syntax has a special keyword yield. What is yield used? Let's take a look at the professional explanation: Yield is used in the iterator block to provide values to enumeration objects or send an iteration end signal. It is in th

About C # Some keywords and unity Trigger

1.c# sealed keyword, can be understood as sealed, cannot be inherited for methods and properties must be combined with override (corresponding to the final in Java when the final modifier variable corresponds to the readonly in C #)2.vritual virtual itself can have implementation subclasses can choose to override abstract abstraction itself cannot have implementation subclass must be implemented3.new overwr

Unity&c# Time Related

1.Unity Time Class 1/ Time.time said that from the game development to the present time, will be suspended with the game to stop the calculation. 2/ Time.timesincelevelload indicates that the time from the current scene start to date will also stop with the pause operation. 3/ Time.deltatime represents the current frame time from the previous frame, in seconds. Timer through this use, update to add Time.deltatime, is the elapsed time 4/ Time.fixedti

Unity C #

Gameobject//Gets the game object that the current script is attached toIn unity, even if you use C # for scripting, you cannot use the console class for output, you should use print (), or Debug.log ();Transform represents the transform component on the game object that the script is mounted onTransform.position//Get various properties of Transform, other properties of other components similarlyGetcomponent

Unity C # Reflection

() method of type, or by invoking the Invoke () method of MethodInfo, PropertyInfo, and other classes.The use of System.Type 123456789 Type t = typeof(Rubbit);foreach (ConstructorInfo constructor in t.GetConstructors()){foreach (ParameterInfo parameter in constructor.GetParameters()){Console.WriteLine(parameter.Name +" : "+ parameter.ParameterType.ToString());}} Creating an instance object using a constructor variable obtained from reflection 12345678

Unity implementation of C # Thermal update scheme (II)

One, iOS disable DLL hot updateimmediately above, continue the study of C # Thermal update. Above, it has been said how to load and unload DLLs based on the AppDomain, further, in the Unity project, the DLL can be packaged as a resource, by assembly.load the way to load the DLL to implement the update. So why can't this be done in iOS? Recommended Articles:Why can mono cross-platform? Talk about CIL (MSIL)-

Unity C # Some experiences with Camera !,

Unity C # Some experiences with Camera !, This article is original, reproduced please indicate the source: http://www.cnblogs.com/AdvancePikachu/p/6856374.html First, I summarized the camera roaming functions in my recent work, The script is as follows:1 Transform _ Camera; 2 public LayerMask mask; 3 4 public float checkHeight = 500f; 5 public float minHeight = 20f; 6 public float maxHeight = 8000f; 7 publi

Go Unity MATHF Math Operations (C #)

quicker to actually reach the target.MaxspeedOptional parameters that allow you to limit the maximum speed.DeltatimeThe time that the function was last called to now. The default is Time.deltatime.DescribeGradually change a value to expectations over time.This value is as smooth as a spring damper that does not crash. This function can be used to smooth any type of value, position, color, scalar.public class Example:monobehaviour {Publictransform Target;Publicfloat smoothtime = 0.3F;Privatefloa

Unity basic C # access between game objects

Script Language: C # 1. Create two objects in the Unity project: Cube and sphere. 2. Add the cubescript and spherescript for the cube and sphere respectively: In spherescript, the two define a function dosomething (). The specific code of the script is as follows: using UnityEngine;using System.Collections;public class SphereScript : MonoBehaviour { public int radius = 5; // Use this for initializat

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