This article translated from: C # Memory Management for Unity Developers (Part 1 of 3)Many games often crash, and in most cases are caused by memory leaks. This series of articles explains in detail the causes of memory leaks, how to find leaks, and how to circumvent them.I'm going to confess before I start this post. Although I have been a C + + developer for a
the stack, for example)Note: In fact, from the bottom of the stack to the top of the index value increment .Here's a look at some specific examples:Lua_pushnumber (M_pstate, One); Lua_pushnumber (M_pstate, A);//Lua_gettop () This API tells you the current number of elements in the stackintNIn =lua_gettop (m_pstate)intNData1 = Lua_tonumber (M_pstate,1);//reads the elements in the first absolute coordinate of the bottom of a stackintNData2 = Lua_tonumber (M_pstate,2);//reads the elements in the s
The scripting language agrees to be called by other programming languages. such as C + +, very easy. Just load the dynamic library of the L script engine in the host languageCall these two functions directly to be able toextern "C" int __stdcall scriptenginedostring (wchar_t * scriptstring);extern "C" int __stdcall scr
C # invoke scripting language lua--simple DemoConfiguration:1. Download the LUA support class library under C #. : http://files.luaforge.net/releases/luainterface/luainterface/2.0.3Refer (Lua51.dll\luainterface.dll) to your project.2. Modify app. Config to add the following:Otherwise, the following prompt appears when you run the code:Mixed-mode assemblies are ge
C # Developing Unity Game Tutorial property variables for Game objects Unity game object Properties--variablesBy learning from the previous chapter, the reader should be aware that the properties on the game object and the variables in the script, the way to establish a connection is to give the script to the game object. The previous chapter simply introduced th
C # Scripting UI interface is basically using the WinForm interface, if you want to make a very beautiful dynamic interface with the WPF interface is very good choice,This article describes how to use the console program to call the WPF windowI. Method Onein a console program, start the WPF window by using the Main method New App (); App. Run (new MainWindow ());Two. Method twolaunch another WPF window fr
Categories: Unity, C #, VS2015Date Created: 2016-04-16 I. INTRODUCTIONIn the game development process, the script not only needs to access the components of the game object where the script is located, but also often needs to access and control the real objects of his game. In addition, depending on your project needs, you may also need to create objects from scripts.The end result of this example is as fol
the right-click menu:This menu is actually generated dynamically based on the cmd file in the C:\ProgramData\CS-Script\ShellExt directory.Iv. what have install.bat done?Open Install.cmd, inside a sentence:Start Css_config.exe, so I guess all the configuration of the work is encapsulated in the Css_config.exe source, fortunately this is open source code, in the download source package also includes the Css_config project code, so I followed Css_ Confi
When we are going to create a. NET program (including a desktop program or a Web application), it would be quite practical if we could expand the functionality of this. NET program with other languages.
For example, some users can write a simple script to set some settings for this program, or to modify the data in the program to persist, or write a simple plug-in for the. NET program. In this article, let's look at how to make PHP a scripting langua
type t = typeof (Rubbit);//By corresponding pass parameter, get rubbit instance object object[] PV = {3}; Rubbit o = activator.createinstance (T,PV) as rubbit;//instance method to invoke O instance Object Description (); Description (); viewing properties in a classGet the type variable by rubbit class name type t = typeof (Rubbit); foreach (PropertyInfo property in T.getproperties ()) { // The type of the output attribute and the variable name Console.WriteLine (property. Name
LR Script Combat: User-defined C-language function LoadRunner can use standard C language functions, so we can write our own function in the script to call, the script structure, better reuse. First look at an example: Action () {int i,j; j = 1; for (i=0;iLR Scripting user-defined C-language functions
this browser compatibility test ProjectThe following example shows the code for confirm and alert, prompt similarOperation of the ConfirmIalert confirm = driver. SwitchTo (). Alert ();Confirm. Accept ();Operation of AlertThe same business in personal internet banking sometimes does not play against alert when it is necessary to determine if alert existsTo determine the alert prompt, wait 50 milliseconds by defaultprotected void alertaccept (){Alertaccept (0.05);}Wait a few seconds, can be a dec
imeasure type, and call the method in which to calculate the area and perimeter of the triangle with an edge length of 10.6.5>: In addition to the design of a new class, while inheriting the following interface Iameasure and the 2nd above the imeasure, in addition to providing a specific length of the equilateral triangle side length and the area of the calculation method, but also realized the iameasure of areas () members, Provides a method for calculating the square area.Interface Iameasure{
Problem description
The Unity project often chooses to use Lua as a more logical script in practice. This is because Unity itself is less friendly to heat, more flexible with Lua heat, and simpler to share code and data with the server. At present, many different Unity + Lua integration programs, the practice of using a lot of Pang classmate's Slua program.
Tea
use transform. LookAt instead
Quaternion.lookrotation]
4 How do I achieve 2 gameobject face-to-face, the z-axis relative?
Ax: After a week of review, repeated verification, sure enough in the system to learn 3D math, to achieve the function can be, as follows:Reference blog:A brief introduction to the coordinate system: C # Programmer's Consolidation of Unity 3D notes (eight): Introductio
Sun Guangdong 2015.9.28New features in C # 6.0 include: http://blog.csdn.net/u010019717/article/details/46379447Can I use C # 6.0 in Unity?Of course you can!Unity uses the structure of CLR 2.0 for a long time, but almost all the latest C # featuresthe latest version of the C
build a folder Plugins, put it inside , in case of error )(6) That 's when I can use it. , Here are examples of use6.1 Here, let's talk about The use of Unity encapsulation6.1.1 If you just added [Addcomponentmenu ("Camera/controller")] to the class, you can re-select the Properties panel addcomponent Find the camera-controller is the class you encapsulated , directly select it canSince monobehaviour has been inherited in the encapsulation, it can
Before that, a lot of people questioned Unity support does not support multithreading, in fact, unity is supporting multiple threads. When it comes to multithreading, we should mention unity, which is very commonly used, but it is not a real multithreaded process. The coprocessor actually waits for an operation to complete before executing the following code, or
A project involves a scenario in which the original project written by Vb/c# to invoke some of Python's methods to accomplish a particular operation, which involves invoking the Python scripting method in the. Net framework.The procedure is as follows:1): Show a simple python code, pass a parameter, and return the modified string, the file name is mytest.pydef mytestfunction (name) return " " + Name2):
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