ProfileIn a traditional C # project, when you use the conditional feature for conditional compilation, you need to add conditional compilation symbols to the properties of the project in Visual Studio, and use reference to this article.In a Unity project, conditional compilation symbols need to be added in the Unity Editor editor.Why to use conditional compilatio
use transform. LookAt instead
Quaternion.lookrotation]
4 How do I achieve 2 gameobject face-to-face, the z-axis relative?
Ax: After a week of review, repeated verification, sure enough in the system to learn 3D math, to achieve the function can be, as follows:Reference blog:A brief introduction to the coordinate system: C # Programmer's Consolidation of Unity 3D notes (eight): Introductio
Yilin army's gray charm||10589 views|Unity (315) mobile application (31) Technology Development (16)0
In this article of Unity C #, you will create a simple data structure and write down its property drawer.
Next you will learn how to create.
Use a serialized class
Create a custom property drawer
Use serialized attributes
Use Unity's immediate window GUI mod
Yesterday encountered a C # DLL dynamic loading after debugging information is missing, this morning after the resolution of the record, so that the students encounter this problem can refer to.
(note) In this article, the text in the screenshot is small, you can Ctrl + mouse wheel zoom view.
Problem description
We know that the Debug.Log () series function of Unity can not only output the user content,
1. Start Visual Studio Code and click the "Extend" button on the left column.
2, enter "Unity3d-pack" in the search field, install. Unity3d-pack is a collection of unity Plug-ins on the code side of visual Studio, including many of the C # code AIDS, debuggers, shader tools, etc. needed for the unity development. Here is the debugger for
Follow the project this week, continue to change the bug, Gaga in English switchFocusing on the mutual invocation of unity and Android ADT Online to see what else you need to configure the library my unity is version 4.6,I don't see anything that needs to be configured for the library. Direct from Unity's export project directly at ADT is available. Maybe the tutorial is too old to look at. 1.
Introduction
The central component of any game, from a programming standpoint, isGame loop.It allows the game to run smoothly regardless of a user's input or lack thereof.
Every game must and shoshould have a game loop because a game must continue regardless of a user's input. in this tip, I will be talking about two important event functions in unity3d, I. E .,Awake()AndStart().
Basics of scripting
Firstly, you need to understand what is unity3d and
Unity built-in components are basically not inheritable. Some of the features that are commonly used but are not defined by the existing API can be implemented using the C # Extension class method (note that the extension method does not pass a reference to a value type, so the original object cannot be modified, and passing a large value type can cause performance problems). Here are some of the more pract
In C #, there is a very practical type, namely the delegate type, which is also a type that beginners can hardly understand. We often talk about the delegate and event together, in fact, there are some differences between the two. The delegate is a type, and the Event is an instance (one in the delegate ). Next I will explain the C # Delegate application in unity
recently, we have studied how to implement the thermal update of C # in Unity, and have a preliminary understanding of the process and scenarios for the entire DLL hot update, which is written here for further in-depth investigation and solution selection. I. Dynamic loading and unloading of C # DLLssince the hot update, then is the dynamic loading of
There is no free lunch, in the moment I use unity, I feel uncomfortable, because open source so do not know the bottom-level implementation, if just simple to do some simple game, it does not matter, but really use the actual place, you will find a pit next to each other, then you follow unity to make various compromises.Watch out.If the development needs to use the network and so on multithreading, it will
One, Unity calls Object-cA/C + + can interact directly with object-c, as long as the file suffix. m is changed directly to. mm and becomes a mixed file between C + + and object-c.C # can also call C + + methods, so C # can interac
System.IO.StreamWriter
WinRTLegacy.Xml.XmlReader class, that's compatible with Mono System.Xml.XmlReader
WinRTLegacy.Xml.XmlWriter class, that's compatible with Mono System.Xml.XmlWriter
The simplest the replacement classes from Winrtlegacy is via using the directive:#if NETFX_COREusing XmlReader = WinRTLegacy.Xml.XmlReader;#elseusing XmlReader = System.Xml.XmlReader;#endifReference URL: http://docs.unity3d.com/Manual/windowsstore-missingtypes.htmlConsiderations for using the
Unity here refers to the completion of dependency injection of unity rather than the game engine.Originally the project completed dependency injection with spring.net, but Spring.net has been a long time no one to maintain, so Microsoft's official launch of Unity as a substitute for spring.net one of the best candidates.Simple Console Demo:Start with a new consol
The
Unity 2017 option uses the new mono compiler, which supports. NET 4.6 and C # 6, while solving bugs while optimizing code.
Unity 5 can use the Community Open source scenario: Https://bitbucket.org/alexzzzz/unity-c-5.0-and-6.0-integration/overview
Tri
First of all, if any of the small partners feel unfamiliar, you can read this blog in front of the two blog, which tells the tall Jsb,unity hot update program, with the powerful universe first editor vs to develop Unity Thermal update script, update C # is not a dreamThis demo project I have the long ball, the address here Http://pan.baidu.com/s/1qWQlXUW; after d
//
Then implement our server code
Using System.Collections;
Using System.Collections.Generic;
Using System.Net;
Using System;
Using System.Net.Sockets;
public class netserver{//Single example script public static readonly NetServer Instance = new NetServer ();
Define the TCP server private Socket server;
private int maxclient = 10;
Define port private int port = 35353;
User pool private stack
Open the server in unity and us
Gameobject//Gets the game object that the current script is attached toIn unity, even if you use C # for scripting, you cannot use the console class for output, you should use print (), or Debug.log ();Transform represents the transform component on the game object that the script is mounted onTransform.position//Get various properties of Transform, other propert
C # programmer's Unity 3D note (10): Unity3D mathematical model of displacement and Rotation??
The core reason is that the concept of 3D mathematics in U3D is not flexible enough. So the system learns again-the third learning 3D mathematics.
This time, we hope to implement the following simple functions:
For example, in a small map, you want to dynamically draw the current position of the Player and the
. Easy to encrypt data.In fact, the core of the process is a one-time operation, as long as the implementation can be reused later.ProcessThe implementation process can be broadly divided into three parts: 1. Read the Excel file. 2. Serialize the read data and write to the file. 3. Deserialization. #4. EncryptionRead ExcelOriginally read Excel is a very simple thing, but started to find, for C #, Excel operation of the class library, so the use of whi
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