Unity Two methods are generally used in combination1.[dllimport ("__internal")] C # call OC2.UnitySendMessage OC calls C #1 C # calls OC in C # script using Unityengine;Using System.Collections;Using system.runtime.interopservices;//Introductionpublic class Newbehaviourscrip
47865741PC actually do not have to say, after all, C # and C + + interactive articles have enough, of course, I think after a few toss, almost all the game needs to the operation I have mastered (all kinds of methods, various pits, do not understand the message can be asked, although basically no one to see, haha)Needless to say, we're mainly talking about two big platforms--ios and android--interacting wit
Synchronously customizes the C # file template of the Unity Team program,
Sun Guangdong
Put the template developed by the Program (anyone can change and synchronize git) in the Editor folder of the unity project. After the program creates a new C # script, it is the template.
"81-C
Recent work requires data persistence, so share it here, and by looking at the data, persistence is largely through XML or JSON. Unity has customized the data persistence method for us, but it is more limited, and we need to do the data persistence method ourselves.(i) Unity methodUnity provides three methods for data persistence, but data persistence is only possible with the int float string type, as in t
Coroutine in Unity (co-process)Estimated that people familiar with unity have seen or used Startcoroutine ()Suppose we have a Ugui component in the scene, Image:Bind the following code to the image1 usingUnityengine;2 usingSystem.Collections;3 usingSystem.Threading;4 usingUnityengine.ui;5 6 Public classCoroutinedemo:monobehaviour {7 8 //Use this for initialization9 voidStart () {Ten OneDebug.L
C # for Unity programming Language Quick Start Tutorial (serial) _c# Enum TypeC # Enumeration type (identified with the "enum" keyword), according to the author's understanding is essentially an implicit inherited system.enum of the shaping class. The main purpose of enumeration types is to better identify the specific meaning of a variable, and to use the "scope" of a fixed variable. For example, the shape
WSAStartup () when the program starts, and it needs to call WSACleanup () before it ends.//to notify the Winsock stack of the resources used to release the socket. Both of these functions are called successfully return 0, otherwise return socket_error. //int PASCAL far closesocket (SOCKET s);//parameter: s is the socket identification code;//int PASCAL far wsacleanup (void);closesocket (newconnection); WSACleanup ();}Unity ClientusingUnityengine;usin
/Assembly-CSharp.dll
It seems that this is something after the script compilation. I checked it with reflector, and I wrote two test scripts in it:
In addition, the classes in unityengine. dll are all the declarations of internalcall, which exactly confirms the call conjecture of the previous C ++ export to mono.
With this in mind, the script mechanism of unity is similar:
1.
Brief introduction:Network programming is a very interesting thing, accidentally turned out a long time ago just began to look at the socket when writing an example, paste it outA simple socket connection is implemented in unity, and a rich API is provided in C #, directly on the code.Service-Side code:[CSharp] View plain copyThread connectthread;//Current server listener sub-threadpublic string address;//C
I've seen this before, but I haven't really used it, I hope it will be usedIt probably means that in C #, especially when using unity, the existing framework provides us with some fixed methods, but sometimes we want to modify these methods,At this point we use the expansion method , also known as C # syntax sugar.However, there are several points to note:
I've seen this before, but I haven't really used it, I hope it will be usedIt probably means that in C #, especially when using unity, the existing framework provides us with some fixed methods, but sometimes we want to modify these methods,At this point we use the expansion method , also known as C # syntax sugar.However, there are several points to note:
This post is continuous: how the data in the C # Unity game development--excel is in the game (ii)A few days ago something so did not continue to update, today we went on to say. In the last post we saw that the Excel data has been generated in the. bin file, but in fact it is still not available in the game. There are two main aspects, the 1.bin file suffix makes us casually take the name, but this file
interfaces can also be inherited a bit similar to the class, the interface is mainly to supplement some of the public properties can not be inherited by the class, for example: dolphins, not fish, have a lot of fish in common, you can encapsulate these commonalities into the interface, in order to invoke. using unityengine;usingSystem.Collections;usingSystem.Collections.Generic;InterfaceIsuibian{voida();voidYouyong();voidChifan();}InterfaceIsuibian2:Isuibian{intKaiche();floatZoulu();voidPaobu(
Reprinted from: http://www.xuanyusong.com/archives/1919The client interacts with the server, using JSON and XML to feel that the amount of data is too large to affect efficiency. Using binary can save a lot of space. The core class used when writing binary data is BinaryWriter, binary is binary meaning, visible operation binary write is used BinaryWriter. The commonly used data type allocates a fixed number of bytes, assuming that BinaryWriter writes a short then takes up 2 bytes, writes an int
the state's segmentation. Some frameworks provide a higher-level pattern than a state machine, and the navigator, in fact, belongs to the state machine, but the navigator records the previous state and can be navback.What is the Navigator mode? Just open a mobile app, click a feature, click a feature, and then press Back,back, which is the navigator.Now because of the popularity of the Hand tour, the game interface is modeled after a lot of app design, so now the navigator design is a very main
Using the library inputsimulator, the actual library core is called Win32 SendInput method
Official addresshttps://inputsimulator.codeplex.com/
Have source code and DLL download
Put the DLL into the Unity plugins directory
Use required include namespace Windowsinput
Virtualkeycode enumeration data can be consulted in the MSDN documentationhttps://msdn.microsoft.com/en-us/library/dd375731 (vs.85). aspx
Instance Codeusing
their async code where there is a problem, I each time I created a local variable A in C # to become a member variable, and then switch to the synchronous code test.void Testsync () {Debug.Log ("Testsync"); for (int index=0;indexTest finds synchronization code everything is OK, each button outputs the correct index.Transfer from Http://blog.csdn.net/huutu http://www.thisisgame.com.cnI thought for two days without fruit, so I ask you colleagues of the
Sun Guangdong 2015.7.30is to put the program template (no matter who can change and sync git) in the Unity Project Editor directory, when the program created a C # script is the template."81-c# script-newbehaviourscript.cs.txt" fileUsing unityengine;using system.collections.generic;namespace dajiagame.px{ //-----------------------------------------------------
C #: Using generics to implement a single caseusingSystem;usingSystem.Collections.Generic;usingSystem.Text;usingSystem.Reflection;/// ///1. Generics///2. Reflection///3. Abstract class///4. Namespaces/// namespaceQframework { Public Abstract classQsingletonwhereT:qsingleton{protected StaticT instance =NULL;protectedQsingleton () {} Public StaticT Instance () {if(Instance = =NULL) {//get all non-public construction methods firstconstructorinfo[] Ctor
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