unity c# scripting

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C # Ioc, DI, Unity, TDD ideas and practices

test project, add the reference, compile the pass, run the test:Not TDD?Iv. Main Program1. Adding the console project2. Add Unity (5.8.6) package3. Modify the app. config to: -4. Reference interfaceThe 5.Main method is as follows: static void Main (string[] args) { var container = new UnityContainer (); unityconfigurationsection config = (unityconfigurationsection) configurationmanager.getsection ( Unityconfigurati

Simba College-unity-you 0 basic C # series (iv) Functions and encapsulation

a language that was not so dependent on functions and encapsulation, functions are not required. But C #, or C-system language, is based on functions and encapsulation. So you might think, what about a code that doesn't have to function or encapsulate? The past basic has a line number that can be goto one line and then execute. We rely on this goto, dividing the code into chunks and jumping around.This is

Unity Hot Update C # Combat experience sharing (i)

codePlease remember that you are using VS (universe first editor, write hot update code, my various grammar hints, highlighting, very convenient), I just want to say that you like to use Luastudio, Notepad, write hot update script, I do not stop you, I am ugly I use vs (2) Namespace protectionReason: jsbsetting There are various directory configuration, indicating that the directory inside the class, export or do not export, remember these things too tired, too insecure. You imagine, when the p

Unity game development-C # feature Attribute and automation,

Unity game development-C # feature Attribute and automation, This article mainly describes how to use Attribute in C # and its possible application scenarios. For example, you write the player's blood volume, attack, defense, and other attributes into the enumeration. Then the interface may have many places to obtain the attribute description text based on this e

Unity Hand Tour Road < >c# version Protobuf

{ private const String PATH = "C://data.bin"; void Start () { //Generate Data listnew list For (int i = 0; i { Testdata.add (new Test () {Id = i, data = new liststring> (new string[]{"1","2","3"})}); } //serialization of data into local files using (Stream file = File.create (PATH)) { serializer.serialize File. Close (); } //data is read from the file, deserialized List using (Str

Unity Code C # encapsulated as DLL

1 Visual Studio Software opens after you create a project2 and select the class library type3 Write a simple code to see the effect (the discovery will be error), mainly do not add class library, and using Unityengine; reference space4 adding class libraries, referencing spacesThe discovery will still error, this needs to add the application library Unityengine.dll, the method is as followsFind the UnityEngine.dll installed in the Unity directory, and

Simple C # communication test in unity, download and save the instance locally

1. Simple C # communication test 2. Download and save the instance locally 1. Simple C # communication test First, we need to test the communication with the server. Here, Yu Hua and Ming Ge discuss how to use C #, because we were born in Java, and the server was handed over to Ming ge, yu Hua only intercepts a small part of the main implementation code, so it ca

Unity C # GetSaveFileName () application,

Unity C # GetSaveFileName () application, This article is original, reproduced please indicate the source: http://www.cnblogs.com/AdvancePikachu/p/6944870.html Sorry, this time it was amazing. After searching for it online for a long time, I finally found the Save dialog box for Chinese. I made some changes according to the content summarized by some predecessors on the Internet, Put one first: First, you

Unity C # Call SaveFileDialog to save the Excel file,

Unity C # Call SaveFileDialog to save the Excel file, This article is original, reproduced please indicate the source: http://www.cnblogs.com/AdvancePikachu/p/6893934.html This document describes how to convert data into an Excel file and call the SaveFileDialog window to save the file. First, you must reference several Plugins: System. Windows. Forms (SaveFileDialog window) NOPI (Data Storage of Excel file

[Unity] C # Tool classes that convert XML and entity classes to each other

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 usingsystem; usingsystem.xml; usingsystem.xml.serialization; usingsystem.io; Namespacelotool {publicclasslo_xmltool { #region Deserialization /// [Unity] C # To

C # compile the button control for the basic GUI of Unity

Basic method: public static bool Button(Rect position, GUIContent content);public static bool Button(Rect position, string text);public static bool Button(Rect position, Texture image);public static bool Button(Rect position, GUIContent content, GUIStyle style);public static bool Button(Rect position, string text, GUIStyle style);public static bool Button(Rect position, Texture image, GUIStyle style); Example: 1. public static bool Button(Rect position, string text); Code- 1 void ongui () {2 if

Unity C # make check boxes with enum (enum)

Recently in the project to do test script with some Boolean methods to do the switch, suddenly thought can make a check box control switch.The first collection of online information, basically the same, there is no more explanation, the code is attached:1 Public class enumflagsattribute:propertyattribute{}1[Custompropertydrawer (typeof(Enumflagsattribute))]2PublicclassEnumflagsdrawer:propetydrawer3 {4PublicOverride voidOngui (Rect position,serializedproperty property,guicontent label)5 {6

C # Unity read configuration JSON file

usingSystem; usingLitjson; stringConfigstr; voidStart () {ArrayList info= LoadFile (Application.datapath,"Config1.txt"); foreach(stringSTRsinchinfo) {Configstr+=STRs; } //string str = @ "// { //"Speed " ": 2// }";jsondata JD=Jsonmapper.toobject (CONFIGSTR); speed= (int) jd[" Speed"];//2} ArrayList LoadFile (stringPathstringname) {StreamReader SR=NULL; Try{ stringfilepath=path+"//"+name; if(File.exists (FilePath)) {SR= File.OpenText (path +"//"+n

Unity Hand Tour Road < >c# version Protobuf

://data.bin"; void Start () { //Generate Data listnew list For (int i = 0; i { Testdata.add (new Test () {Id = i, data = new liststring> (new string[]{"1","2","3"})}); } //serialization of data into local files using (Stream file = File.create (PATH)) { serializer.serialize File. Close (); } //data is read from the file, deserialized List using (Stream file = File.openread (PATH)) { FileData = serializer.deserialize } //Print data foreach (Test

Simba College-unity-Jian-Ying's C # enhancement (i) main loop

loop.Let's start by introducing a few commonMain Loop and timerThink of the following requirements, you need to print a log every three seconds, how to do this three seconds of timing?The movie is 24 lattice, 24 frames per second, stable, shine. You know a ballpark figure by a few frames.But we all know that the frame rate of the game is jumping, the time of each frame is not fixed.Unity provides a parameter that tells you when the last frame started, the time elapsed from the beginning of the

C # 's use of lightweight (IoC Container) Dependency Injection Unity

Mssqlhelper:isqlhelper {public string SqlConnection () { return ' this MSSQL. '; }} }Derived class Two: MySQLUsing system;using system.collections.generic;using system.linq;using system.text;namespace UnityTest{public Class Mysqlhelper:isqlhelper {public string SqlConnection () { return ' this MySQL. '; }} }Other classesUsing system;using system.collections.generic;using system.linq;using system.text;namespace UnityT

About unity in C # Basic Learning

variable, also point to the Xiaoming instance, when two reference variables point to the same instanceWhen the function execution is finished, xiaoming and person are released, equal to now no reference variable to the Xiaoming instance, this instance will be automatically reclaimed by the garbage collector, the original instance object occupied by the memory is also recycled, the programmer is not collected by the tubeXi. memory modelGenerated when the program runs, depending on whether a vari

Simba College-unity-you 0 basic C # series (iv) Functions and encapsulation

no state of uncertainty in the computer, all States are determined, only like random seed, time, such as code readers imperceptible invisible state.This means that the invisible state of the function should be carefully designed to keep it from being externally easy to observe.For example, you write a function addrandhp (10), and then its behavior is to add 5 to 15 points of blood, in 10 plus plus or minus 5 range. This will have a hidden state between plus and minus 5 random.ADDRANDHP (5,15) i

Simba College-unity-with you 0 basic C # series (iii) calculation and type

to say, in C # all use logical operations, you can write a definite bool variable as above.When you write that these questions don't get around at all, you can completely ignore them.Now, if you write code to write a logical operation around it, you can write it down and make it easier to read.As long as you always keep in mind that all operators are trying to say a word, they will not fall into this trap.In fact, more than just operators, high-level

Yield return in C # And Coroutine in Unity (Coroutine) (upper ),

Yield return in C # And Coroutine in Unity (Coroutine) (upper ),Yield return in C # C # The syntax has a special keyword yield. What is yield used? Let's take a look at the professional explanation: Yield is used in the iterator block to provide values to enumeration objects or send an iteration end signal. It is in th

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