unity c# scripting

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About C # Some keywords and unity Trigger

1.c# sealed keyword, can be understood as sealed, cannot be inherited for methods and properties must be combined with override (corresponding to the final in Java when the final modifier variable corresponds to the readonly in C #)2.vritual virtual itself can have implementation subclasses can choose to override abstract abstraction itself cannot have implementation subclass must be implemented3.new overwr

Unity&c# Time Related

1.Unity Time Class 1/ Time.time said that from the game development to the present time, will be suspended with the game to stop the calculation. 2/ Time.timesincelevelload indicates that the time from the current scene start to date will also stop with the pause operation. 3/ Time.deltatime represents the current frame time from the previous frame, in seconds. Timer through this use, update to add Time.deltatime, is the elapsed time 4/ Time.fixedti

Unity C # Reflection

() method of type, or by invoking the Invoke () method of MethodInfo, PropertyInfo, and other classes.The use of System.Type 123456789 Type t = typeof(Rubbit);foreach (ConstructorInfo constructor in t.GetConstructors()){foreach (ParameterInfo parameter in constructor.GetParameters()){Console.WriteLine(parameter.Name +" : "+ parameter.ParameterType.ToString());}} Creating an instance object using a constructor variable obtained from reflection 12345678

Unity implementation of C # Thermal update scheme (II)

One, iOS disable DLL hot updateimmediately above, continue the study of C # Thermal update. Above, it has been said how to load and unload DLLs based on the AppDomain, further, in the Unity project, the DLL can be packaged as a resource, by assembly.load the way to load the DLL to implement the update. So why can't this be done in iOS? Recommended Articles:Why can mono cross-platform? Talk about CIL (MSIL)-

Unity C # Some experiences with Camera !,

Unity C # Some experiences with Camera !, This article is original, reproduced please indicate the source: http://www.cnblogs.com/AdvancePikachu/p/6856374.html First, I summarized the camera roaming functions in my recent work, The script is as follows:1 Transform _ Camera; 2 public LayerMask mask; 3 4 public float checkHeight = 500f; 5 public float minHeight = 20f; 6 public float maxHeight = 8000f; 7 publi

Go Unity MATHF Math Operations (C #)

quicker to actually reach the target.MaxspeedOptional parameters that allow you to limit the maximum speed.DeltatimeThe time that the function was last called to now. The default is Time.deltatime.DescribeGradually change a value to expectations over time.This value is as smooth as a spring damper that does not crash. This function can be used to smooth any type of value, position, color, scalar.public class Example:monobehaviour {Publictransform Target;Publicfloat smoothtime = 0.3F;Privatefloa

Unity basic C # access between game objects

Script Language: C # 1. Create two objects in the Unity project: Cube and sphere. 2. Add the cubescript and spherescript for the cube and sphere respectively: In spherescript, the two define a function dosomething (). The specific code of the script is as follows: using UnityEngine;using System.Collections;public class SphereScript : MonoBehaviour { public int radius = 5; // Use this for initializat

Unity's icallhander implements injection in the C # project

Project package reference: Install-package unity. Interception Interfaces and classes for creating a project: public interface ICalculator{double CalculateAdd(double a, double b); double CalculateMultiply(double a, double b);double CalculateMinus(double a, double b);double CalculateDevide(double a, double b);}[LoggerIndicate]public class Calculator:ICalculator{public double CalculateAdd(double a, double b) { return a + b; }public double CalculateMulti

C # Writing a dynamic window of Unity basic Gui

1. Create a window 1 // declare window position size 2 Private rect Pos = new rect (,); 3 4 // callback function 5 void wincallback (int id) 6 {7 if (GUI. button (New rect (,), "button in the window") {8 print ("button clicked in the window "); 9} 10} 11 12 Void ongui () 13 {14 Pos = GUI. window (0, POs, wincallback, "my window"); 15} Effect; Define a window that can be moved with the mouse: Add in the callback function 1 void wincallback (int id) 2 {3 if (GUI. button (New rect (,), "button in

C # Write the basic GUI of unity-2

1. text input box 1 Public String text; 2 3 void ongui () {4 text = GUI. textfield (New rect (140,140,100, 40), text); 5 6 if (GUI. button (New rect (10, 10,100, 50), text) 7 {8 print ("the user clicked the button"); 9} 10} Effect: 2. switch button control 1 public bool toggleBool;2 3 void OnGUI(){4 toggleBool = GUI.Toggle(new Rect(10, 10, 100, 30), toggleBool, "Toggle");5 } Effect: 3. Horizontal Slider 1 void Update () {2 print(hSliderValue);3 }4 5 private fl

HTC Vive Game Toggle Weapon function Ideas and demo (unity,c#)

Demohttp://download.csdn.net/detail/ystistheking/9550100HTC Vive Game Toggle Weapon function Ideas and demo (unity,c#)

Unity UI C # programming app UI interface switching

name. GetcomponentOnclick.addlistener (); Add event (the method name of the event);Formula: this. Getcomponentonclickbut);_homel.onclick.addlistener (onclickbut); _menu.onclick.addlistener (Onclickmut); _jia.onclick.addlistener (onclickads);_jian.onclick.addlistener (Onclickjian);The text initialization assignment under this component._fenshu.text= "0";}public void onclickbut()// method of event{Instantiate (_camera);//Create an ObjectDestroy (_destroy);//Destroy his own}//ui switching over t

[Go] Unity MATHF math Operations (C #)

to actually reach the target.MaxspeedOptional parameters that allow you to limit the maximum speed.DeltatimeThe time that the function was last called to now. The default is Time.deltatime.DescribeGradually change a value to expectations over time.This value is as smooth as a spring damper that does not crash. This function can be used to smooth any type of value, position, color, scalar.public class Example:monobehaviour {Publictransform Target;Publicfloat smoothtime = 0.3F;Privatefloat yveloc

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