not copied, just a simple pointer to the asset object that has already been load. This vague reference-plus-clone mix is probably the main reason to confuse most people.Specifically to mention is a special thing: script Asset, looks strange, unity in each script is a closed class definition, and did not write the calling code, the definition of light class script is not working. In fact, the unity engine i
The content of this article is mainly translated from the following articlehttps://unity3d.com/cn/learn/tutorials/topics/best-practices/guide-assetbundles-and-resources?playlist= 30089 A Guide to Assetbundles and ResourcesIn order to eliminate some ambiguity, the proper noun in the article is directly in English words, such as assets, Resource, ObjectThis article is about in-depth discussion of assets and resource management in the Unity engine, which
Continue to learn about unity. In the previous articles, we have made a detailed introduction to how to use unity.CodeAnd the configuration file to register the relationship between objects, the use of all built-in life cycle management in unity, and some advanced applications of Unity's register and resolve. Through Part1 -- why use unity? We know that
Before that, I wrote an in-depth introduction to Ms Enterlib PIAB (see "Ms Enterprise Library Policy Injection Application Block in-depth resolution [summary]"), Also wrote WCF integration with PIAB (see: WCF Follow-up Tour (8): implementation of integration with MS Enterprise Library Policy injection block via WCF Extension), Integration of WCF with unity (see WCF Follow-up (7): Integration through WCF extension implementation and Enterprise Library
You can usually start a program by double-clicking the Unity icon on the desktop, but you can also run the program from the command line (for example, MacOS Terminal or Windows Command Window). If you start Unity this way, it will be able to accept startup commands and information, which will be very helpful for test suites, automated builds, and other authoring tasks. In MacOS, you can start
Unity now has a wide range of uses, but there has been no art to the tutorial.The contents of the program are discussed in various forums, but the art seems to be very weak.Obviously the art also needs to master the engine aspect content well!The wild lilies of the valley and the spring. We also have a tutorial for art!Did you choose the sub-area where the chicken is less than the dish? Unity3d 3D Art ModuleArt little friends must be too lazy to read
[I give Unity official video tutorial to do Chinese subtitles]beginner graphics–lessons series grid meshesThis article shares a 5th completed video, the Beginner Graphics–lessons series grid meshes. Listen to the translation, the time axis, suppress the person is oneself. Do not use the video for illegal purposes.In need of high-definition video of the classmate trouble to praise and leave your email~There's a video with the truthHighlights in the vid
Research on interaction between Android and UnityResearch on interaction between Android and Unity
Study on Interaction between Android and Unity the origin of interaction between unity and android unity a brief introduction to interaction between unity and android the meth
Memory Management in Unity 3DUnity3d in memory occupied has been criticized, especially for mobile device game development, prone to memory consumption of one hundred or two hundred trillion megabytes, resulting in the exhaustion of memory resources, resulting in the system strong retreat resulting in a very poor experience. Such a situation is not uncommon, but most of them can be avoided. While in theory Unity's memory management system should be a
Android and Unity Interaction ResearchReprint Please specify source: http://blog.csdn.net/crazy1235/article/details/46733221
Android and Unity Interaction Research
The origin of unity and Android interaction
Unity Simple Introduction
Unity and
Install Unity 8 desktop preview in Ubuntu
If you keep following the news, you will know that Ubuntu will switch to the Mir Display Server with the Unity 8 desktop. However, a preview version of Unity 8 is available for you to experience and test before you determine whether Unity 8 running on Mir will appear on Ubuntu
Xiao YuLinks: https://zhuanlan.zhihu.com/p/19972689Source: KnowCopyright belongs to the author. Commercial reprint please contact the author for authorization, non-commercial reprint please specify the source.Unity3d Presumably everyone is not unfamiliar, indie game maker many people are using it, even some large companies are also used in very commercial game production. One of the biggest features of Unity3d is the one-time production, multi-platform deployment, and this core functionality is
Assets and objectsAsset is a file stored on your hard disk and saved in the Assets folder of your Unity project. For example: texture maps, materials, and FBX are all assets. Some assets save data in unity native format, such as a material. Other assets require processing to convert to native formats, such as FBX.Object is a series of serialized data that describes a specific resource instance, which can be
(2) New Features of Unity5.0 ------ internal unity: memory and performance (and Unity5 upgrade and optimization), unity5In our script code, we often need to access the gameObject reference or reference a component. The best way is to cache all these potentially accessed items during the Awake script.To access an attribute of a temporary gameObject instance or a gameObject instance of a temporary component,Make sure that the component exists.[RequireCo
Looked upScript serializationHttp://docs.unity3d.com/Manual/script-Serialization.htmlCustom serialization and Examples:Http://docs.unity3d.com/ScriptReference/ISerializationCallbackReceiver.OnBeforeSerialize.htmland unity Holy ScripturesOn the basis of this Bo friends and then summarize the unity of the serializationThe purpose of serialization is to display variables (classes, structs, and so on) on Inspec
Categories: Unity, C #, VS2015Date Created: 2016-04-05 I. INTRODUCTIONComponents (Component) are important in the unity game development effort and are necessary to achieve all the functions.1. Game ObjectGame objects include empty objects, basic geometry, externally imported models, cameras, GUIs, particles, lights, trees, and other elements.All elements that appear in the hierarchy view are game objects.2
Platform definition:The Platform definitions that unity supports for your scripts are:You can also choose compiled code to differentiate between different versions of the Unity engine.The current support is:
Unity_2_6
Platform definition for Unity 2.6.
Unity_2_6_1
Unity 2.6.1 's pl
Unity renders base rendering 1. What is rendering?All we can see is the need to render.For example: Sky box, scene model, character model, special effects ...If there is no rendering, the game world will be a piece of darkness.2. Different versions render the differenceunity4.x: Rendering uses the Beast Technology of Autodesk;unity5.x: Rendering uses the thing enlighten engine;Unity5.6: The rendering uses the Enlighten engine, but there is an upgrade;
Shader "Own/chapter5-simpleshader" {properties{//declares a property of a color type _color ("Color Tint", color) = (1.0,1. 0,1.0,1.0)} subshader{pass{cgprogram #pragma vertex vert #p
Ragma fragment Frag//In CG code, we need to define a variable fixed4 _color that matches both the property name and the type;
Use a struct to define the input struct a2v{//position semantics of the vertex shader tell unity to populate
Summary
This article first describes two shortcomings of unity3.0 in supporting large-scale game project development: lack of support for modularity and SVN collaboration. Then, the export/import package function provided by unity is analyzed, and a method to use this function with SVN to implement multi-person project collaboration is proposed. For other topics about unity, refer to my other articles.Unity
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