Original optimizing garbage collection in Unity games. Here is a rough translation of this article, as your own notes.
Garbage collector is translated into a noun GC here. For garbage collection This translates into a verb memory recovery.
Memory garbage: The code has been destroyed (disposed) but the GC has not yet cleaned up the memory.
A simple introduction to Unity's managed memoryTo understand how GC (this GC refers to garbage Collec
Absrtact: OK, so you decided to use Unity to do a VR game and selected the Samsung Gear VR as your target platform. After doing well, open the application, on the device to execute the file easily but ndash; But there is a problem, the frame rate is too low.
OK, so you decided to use Unity to do a VR game and selected the Samsung Gear VR as your target platform. After doing well, opening the application an
This article welcomes the reprint, but please keep this line source information: http://www.onevcat.com/2012/11/memory-in-unity3d/Unity3d in memory occupied has been criticized, especially for mobile device game development, prone to memory consumption of one hundred or two hundred trillion megabytes, resulting in the exhaustion of memory resources, resulting in the system strong retreat resulting in a very poor experience. Such a situation is not uncommon, but most of them can be avoided. While
[I give Unity official video tutorial to do Chinese subtitles]beginner graphics–lessons series Grid renderer and filter mesh renderers and filtersThis article shares a 4th completed video, the Beginner Graphics–lessons series Grid renderer and filter mesh renderers and filters. Listen to the translation, the time axis, suppress the person is oneself. Do not use the video for illegal purposes.In need of high-definition video of the classmate trouble to
[I give Unity official video tutorial to do Chinese subtitles]beginner graphics–lessons series of cameras introduced camerasRecently got some of the official Unity video tutorials, all in plain English, without any subtitles or speeches or anything. Although basically understand, but it is difficult to hear some of the detailed knowledge points. So the idea of doing Chinese subtitles was created. This artic
Reprint Address: http://www.gameres.com/339671.html
Unity Official Blog translation (after reading this blog is very excited, the first time to think of the translation is introduced to everyone, the article is to il2cpp internal developers of the angle to tell.About a year ago, we wrote a blog about what the script in unity would look like in the future, and in that blog we talked about the new Il2cpp bac
http://akashkava.com/blog/391/mef-vs-unity-in-composite-application-prism/This article describes differences between MEF and Unity which could help you in deciding which technology your must use Whil e Making composite application.Both Technologies is useful and easy to understand, and offer a rich set of features the can make integration of various Software components very easy. However, both being little
In Unity, you may need to draw text and images on the texture. Such as game monitors and mobile phones. Too many. The Textute2D class of Unity provides pixel setting operations, but the efficiency is not flattering. The number of Chinese characters is huge. It is not convenient to change the font style because all the Chinese characters are attached to a graph. Use FreeType2 and other CPU computing
In
U8SDK's design was designed to support games developed by a variety of game engines, not just Android's native platform. At the moment more than half hand tour, are adopted with Unity3d and COCOS2DX development, then here, we first step to show you, with unity development game, how to through the U8SDK to complete the multi-channel SDK access.Unity Research and development of the hand tour, only need to call U8SDK abstraction layer can be completed mu
Recently, I just started learning unity 3D. Here I will record my learning experience and study notes, and write while learning. It may be scattered. Now, let's talk a little bit about it. Today we will start from the introduction to unity 3D, which will briefly introduce unity 3D and some learning materials. Unless otherwise specified,
This article translated from: C # Memory Management for Unity Developers (Part 1 of 3)Many games often crash, and in most cases are caused by memory leaks. This series of articles explains in detail the causes of memory leaks, how to find leaks, and how to circumvent them.I'm going to confess before I start this post. Although I have been a C + + developer for a long time, I have been a secret fan of Microsoft's C # language and. NET Framework. About
Unity3d cross-industry propaganda film! Unity is not just a game! "Dog Planing Learning Net"Video playback Address http://www.gopedu.com/article/1097Unity3d Industry Prospects, game development, virtual simulation, medical, military, architecture, film, animation and many other industries are widely used in 3D technology. The spring of Unity3d is officially coming! Founded in 2004, Unity is headquartered in
package is delivered to the 3D section on the screen. This is just as much as you want your friends and relatives to get ready Christmas presents to be packaged and then run through the city on time where he should appear. Your CPU to wrap and deliver their work, while consuming a lot of bandwidth, so it's important to finally allocate these critical resources. At the moment, the real scary thing is to start with a vision of the consumption of instructions, and every single splash of blood on t
Write in frontThanks to all the friends who came in to see. Yes, I'm currently going to write a book about unity shader.The purpose of the book is to have the following several:
Summarize my experience with unity Shader and give others a reference. I am very aware of the difficulties of learning shader, and I have seen many questions raised by people in the group. I think learning shader is still a
Categories: Unity, C #, VS2015Date Created: 2016-05-02 I. Production or purchase of human-like modelsIn order to make full use of the Mecanim animation system and the animated repositioning of human-like animations, it is necessary to use other 3D modeling software (e.g. 3DS Max 2015) to create a human-like mesh model with skeleton and skin.1. What is a human-like modelThe human-like model is also called the human-like grid model, which is usually com
Learning IOC found the following blog written very clearly, so mark down for later review and study!1. IOC mode: http://www.cnblogs.com/qqlin/archive/2012/10/09/2707075.html This blog is based on a player example to illustrate what is dependent, dependency inversion, inversion of control (IOC), Finally, dependency injection is implemented. Implement the IOC container through unity. A good example of this2. Deep understanding of dip, IOC, DI, and IOC c
Https://mp.weixin.qq.com/s/rtVJDt0m4aGbigWadEZgXAFor game developers, shaders have long been an important part of game development, and the process of writing and implementing shaders in unity is intuitive and efficient, and excellent shaders can create very beautiful gameplay images while guaranteeing high performance. Today, Unity's technical engineer, Zhang Chenxian, will share how to optimize the unity
The VR wave swept through, relative to the mania of capital, the real need is the strength of VR hardware research and development team and professional content production team. For entry-level developers, the choice of the game engine has become a major challenge.
At present, there are many kinds of virtual reality game development engine, two main engines are unity and unreal Engine, currently these two kinds of engines support the largest VR pl
In Entelib, PIAB (Policy injection Application Block) and unity are positioned as lightweight AOP frameworks and IOC containers (Container). Through PIAB, we can define some business-independent crosscutting concern in the corresponding Callhandler, through attribute declaration or configuration application to the target method that carries the business logic. The IOC container (or DI container), which is provided by
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