This is a simple translation of the diagnosing performance problems using the Profiler window, the Unity official tutorial, the Performance Optimization series.Brief introductionIf the game is slow and sluggish, we know the game has a performance problem. Before we try to solve the problem, we need to know the cause of the problem first. Different problems require different solutions. If we rely on speculation or other project experience to solve prob
In March 12, unity released a version earlier than the official release. This version provides the installer and a configuration API for dependency injection implementation: setter injection. In the previous version, [dependency] is required for property injection. This design unity will intrude into your components. You can use configuringinjection.
For example, stoplightpresenter depends on stoplight and
At first, I came up with the idea of writing packaging tools because I saw a picture shared by Wang Weifeng of the Three Kingdoms. They had a dedicated "tool programmer" to develop various tools. (PS: Speaking of Wang Weifeng and his founding team members, I used to be in the same company as me. The company name will not be disclosed, but I only knew each other in different departments ). It's just now that our project is coming to a later stage, so we have to prepare access channels. So I wrote
Considerations for Unity Release to iOS 1. Development environmentMAC Environment: Xcode Environment 7.2.1Unity Environment: Unity5.32. Basic instructionsFirst, let me say, this is my experience in the actual use of Unity release to iOS! If you want to publish successfully once, if you want to make less detours, please read my instructions carefully. Because there are more pits!Since
Technology is a tool. It can help us achieve incredible things. Compared to the absence of tools, tools can make things faster, simpler, easier, and more incredible. Before we use the latest Steam Driver to build a machine, we use a hammer. Before we had a hammer, we had to pin the nail into the hull by hand. Tools make our lives better, easier, and less painful.
Introduction to Unity 3D
Unity 3D is a new t
1. What is AssetbundleAssetbundle is a file format used by Unity Pro to store resources that can store any kind of resources that the unity engine can recognize, such as scene, Mesh, Material, Texture, Audio, NOXSS, and so on, while Assetbundle can also contain developer-defined binaries, just to change the customization file's extension to. bytes,unity it can be
What is Unity?Unity is a lightweight and extensible dependency injection container that supports constructors, properties, and method invocation injections. Unity can handle the problems faced by developers who work on component-based software engineering. The key to building a successful application is to implement a very loosely coupled design. Loosely coupled
Preface:Leap Motion's official website document has been a lot of enthusiastic netizens involved in the translation, but did not cover all the official website documents.To cater to the Unity VR craze and the learning needs of our people, this blog will launch the official document translation series for unity.This article outlines the unity plug-in and coordinate system for leap motion.English Original web
This article was reproduced from: http://nedwu13.blogspot.tw/2013_11_01_archive.html
Asset Bundle Workflow and Character conversion example-Lau
There are two kinds of resources in unity (C.C. have two kinds?) :
Resources: 10 years of history, albeit with asset Bundle
Asset Bundle: Nickname AB, now the center of Unity's resource
The difference of AB option
The cache for the asset bundle downloaded via web Player
This article reprinted from: Http://nedwu13.blogspot.tw/2013_11_01_archive.html (outside the wall)Notes: 20131030 Unity original instructor Big decryption Asset bundle workflow and Character Dressup example-Liu Gang
There are two kinds of resources within unity (C.C. have two kinds?) :
Resources: With 10 years of history, try to use asset packs
Asset Bundle: Nickname AB, the cente
Http://www.cnblogs.com/zhaoqingqing/p/4021915.htmlThis article reprinted from: Http://nedwu13.blogspot.tw/2013_11_01_archive.html (outside the wall)Notes: 20131030 Unity original instructor Big decryption asset bundle workflow and Character Dressup example-Liu Gang
There are two kinds of resources within unity (C.C. have two kinds?) :
Resources: With 10 years of history, try to use asset
C # Developing Unity Game Tutorial property variables for Game objects Unity game object Properties--variablesBy learning from the previous chapter, the reader should be aware that the properties on the game object and the variables in the script, the way to establish a connection is to give the script to the game object. The previous chapter simply introduced the variables in the script, the reader must no
Unity did not provide a straightforward way to find out why draw call was not batched in the previous version of 5.6, but Unity 5.6 added a feature in frame debugger to help developers find relevant information. Today's article will share how you can see why draw call is not being batched in unity 5.6.As you all know, Unity's built-in dynamic and static batching
Iii. Introduction to the Unity EditorUnity is a commercial-grade 3d game engine. The degree of professionalism of an engine is not in fact the second-generation effect of how cow B is now, to be honest, the effects are even if you don't use them. Because no phone is a second-generation.The professional level of the game engine is now two aspects, one is the integrity of the editor, the second is the integrity of the infrastructure and the degree of op
What this article containsThis article starts with Unity's profile component to explore some of the differences in memory usage of unity in the development and formal environments,and gives the best way to control the memory (I think you already know ...) Prefab), and why.Articles that need to be read in advanceBefore or after reading this article, I suggest reading the following articleThe rain is loose.The Assetbundle of the Unity3d Institute http:/
Unity is an open-source IOC framework launched by Microsoft Pp, the latest official version is 2.0. The previous version of Unity was built on a component called Objectbuild, familiar with Enterlib's readers, believing that Objectbuild would not feel unfamiliar. For versions prior to Enterlib 5.0, Objectbuild can be said to be the cornerstone of any application block. Objectbuild provides an extensible, cus
July 31, the 2018 Yun Chuang Conference Game Forum was successfully held in Hangzhou International Expo Center 103B. This game forum focuses on new technologies and practices that may be driving major developments in the gaming industry, such as AR, blockchain, security, big data, and more.Masaaki, a technology manager at Unity Greater China, says the cross-platform performance of real-time rendering technology makes the gaming experience even betterM
Today in the use of Unity5.5.0, opened yesterday's Unity project has the following error:
1.error Cs1704:an assembly with the same name ' Unityengine.ui ' has the already been. Consider removing one of the references or sign assembly 2./applications/unity 5.5 navmesh/unity S/unityextensions/unity/guisystem/unityengine
Unity 2D Termination Manual (1)-2D project + elf _unity3d Development _ Blue GullThis article series mainly introduces Unity 2D Development technology. This includes The difference between the 2d/3d project, how to set up the 2d/3d mode, the components used in 2D development, and so on. Unity is not only capable of creating cool 3D games, but also creating the
Iii. Introduction to the Unity EditorUnity is a commercial-grade 3d game engine. The degree of professionalism of an engine is not in fact the second-generation effect of how cow B is now, to be honest, even if you use it, you won't use it because no phone is a second-generation. The professional level of the game engine is now two aspects, one is the integrity of the editor, the second is the integrity of the infrastructure and the degree of optimiza
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