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Unity UI Size Dynamic settings (Resize Unity UI Recttransform)

We found in the development process that to adjust the size of the unity UI element, Recttransform provides the Sizedelta property that can be used to dynamically modify the size of the recttransform. But at the same time we also Google to another way to modify the size of Recttransform, the method is as follows:1 Public Static voidsetrecttransformsize (Recttransform trans, Vector2 newSize)2 {3Vector2 oldsize =trans.rect.size;4Vector2 deltasize =

Unity Foundation Development----Unity gets information such as the MAC address of the Pc,ios system

In software development, MAC addresses can be used as a unique indication of the device, and we can also get it through unity, which can be tested by Pc,ios but not available to Android.The code is as follows:usingUnityengine;usingSystem.Collections;usingSystem.Net.NetworkInformation; Public classnetworkinfo:monobehaviour{voidStart () {Debug.Log (getmacaddress ()); } Public Static stringgetmacaddress () {stringPhysicaladdress =""; Networkinterface

Unity Shader Learning Note 1 (Unity 5.6)

parametersParameters for Fog calculation: (Density/sqrt (ln (2)), DENSITY/LN (2), –1/(End-start), end/(End-start)). X is useful-Exp2 fog mode, Y for EXP mode, Z and W for Linear mode method Unityobjecttoclippos Inline Float4 unityobjecttoclippos (in Float3 Pos) { //More efficient than computing M*VP matrix product since unity says it It's quicker, so use this. return Mul (UNITY_MATRIX_VP, Mul (Unity_objecttoworld, FLOAT4 (POS, 1.0))); } Inlin

[Unity Official Document Translation] Import Settings in the Unity resource

Import Settings Import settings Each type of asset this Unity supports have a set of Import Settings, which affect how the asset appears or behaves.To view a asset ' s import settings, select the asset in the Project view. The Import settings For this asset would appear in the Inspector. The options that is displayed'll vary depending on the type of asset that is selected. Each unity-supported resource ty

Unity Development: UDP network communication between Qt C + + and unity

()) {Qbytear Ray RecvData; Recvdata.resize (Udpsocket->pendingdatagramsize ()); Udpsocket->readdatagram (Recvdata.data (), Recvdata.size (), clientip,clientport); Read the data from the sender's package and the IP and port and assign the variable to the class statustext+= "Connet from" +clientip.tostring () + ":" +qstring::number (ClientPort) + ""; Statustext+=recvdata+ "\ n"; Display to Status label Ui->statuslabel->settext (statustext); Forward back Socketsend

Unity Development: TCP network communication between Qt C + + and unity

Consider implementing the server in C + +, unity does the client to implement TCP network communication.The following TCP single-threaded connections are used.Qt C + + service sideSet up a QT GUI project, put a label on the interface to display the connection status, two buttons as instructions to send control.Remember to include the network module in the Pro fileWidget.h#ifndef widget_h#define widget_h#include Widget.cpp#include The main.cpp is not c

Move the Unity slider out and move the unity slider out.

Move the Unity slider out and move the unity slider out. Unity slider fly out Using UnityEngine; using System. collections; public class ThrowBasketBallTest: MonoBehaviour {public float BeginTime; public float EndTime; public float TimeInterval; public float Force; public Vector3 BeginPosition; public Vector3 EndPosition; public Vector3 Direction; void Start (

"unity"unity iOS, Android platform: 0th, Content description

from the end of last year, I responsible for establishing a template project in unity to access iOS, Android-related SDKs, all the way down, filled a lot of pits, the anguish of which deep experience. So decided to fill out the pits themselves, so that we can walk more smoothly, but without my consent, prohibit reprint, thank you.The following will be included in the next chapter (constantly updated):Focus on exporting the Xcode project directory stru

Wang Liping-how to view the version of Unity, Wang Liping-unity

Wang Liping-how to view the version of Unity, Wang Liping-unity1. Open Unity, Help-> About Unity 2. Version Number What is the theme song for A Dream of Red Mansions? Old Version Wang Liping and Chen Li sang the story of "Qu Leng Mei.One is xianyuan Xianzhi, and the other is Meiyu. If you say there is no such thing, you may encounter him again in this life.

Unity mobile phone gravity sensing and unity gravity sensing

Unity mobile phone gravity sensing and unity gravity sensing A friend who is engaged in gravity sensing may be able to use it. I wrote it here for some time and sometimes I forgot to take a look at it, because I don't think I can remember it all my life, so sometimes it's easy to write a blog for yourself, haha. When making a Unity gravity sensor game, we need

Unity Hand Tour < three > chat room source based on Unity+java

http://blog.csdn.net/janeky/article/details/17233199 Project Introduction This is a simple unity project that implements the most basic chat room Group chat feature. After you log in to a chat room, users can enter information to speak and others can receive messages. The player can also change the nickname. The project details the process of the front-end socket communication, encoding, and parsing of the binary stream. The mai

"Unity Practical Skills" Unity Editor Tool loading prefabrication (Prefab) and scenes (scene)

It's often necessary to pull out the prefab or open the scene for testing when you're packing in unity or helping to plan your art.In fact, this is in the UI packaging in the article mentioned, but the focus is different, the focus of the article is packaging, the focus of this is to put a little bit of knowledge inside out to talk aboutAnd then we'll talk about how they're done separately.First, pull out the prefabricated prefabIt's like we usually p

Use Unity (i): Unity Application Block Container Introduction

Starting today, I will be working with you to learn the use of this control reversal (inversion, IoC) and Dependency injection (Dependency injection, DI) containers. As for IOC and DI, you can refer to the "IOC container and Dependency injection model" by Martin Fowler. Describe Unity Application Block (Unity) is a lightweight, extensible, dependency injection container that supports constructors, propert

Chasing the moon · daydream · change · Thinking

On the day after the Mid-Autumn Festival, Hong Kong is said to be "chasing the Moon ". On the light rail, I met a high school student who had not been in contact for seven years. He seems to be honest and honest. Now he is working in the media. He

[Unity-2] unity playing music

Most of the functions in unity can be implemented through drag and drop, but in order to facilitate the introduction, code is used here. There are three main elements for playing music in Unity: 1. audiosource: controls the subject of music playback. 2. audioclip: The music to be played. 3. audiolistener: add this control to hear the effect of playing music. The Code is as follows: Audiosource m_aud

Generate an object based on angle and distance in Unity, and generate an object based on Unity distance.

Generate an object based on angle and distance in Unity, and generate an object based on Unity distance. Using UnityEngine; using System. collections; public class CreateGameObject: MonoBehaviour {private Vector3 centerPos; // The position of the center private float radius = 5; // The radius private float angle = 0; // The angle public GameObject cube; // Use this for initialization void Start () {Create

Mathematics and Physics in Unity game development 4 (adding gravity to object motion), unity Game Development

Mathematics and Physics in Unity game development 4 (adding gravity to object motion), unity Game Development Adding gravity to object motion Note: Use the series superposition algorithm y + = vy Acceleration on location vy + = GR The acceleration GR on the speed is the gravity acceleration. The unit of acceleration used in the computer is the special dot/F ^ 2 (pixel/square frame), instead of the 9.

Executive Officer of the generation of unity Namwon Palace: how traditional developers do mobile games well, unity executives

Executive Officer of the generation of unity Namwon Palace: how traditional developers do mobile games well, unity executives According to paper.com/recently, Jeferson Valadares has just become general manager and vice president of product R D at Bandai Namco. He has been engaged in mobile games and social games for ten years, works in EA, BioWare, Playfish, Digital Chocolate, and other companies.

[Unity-10] Life Cycle of Unity scripts

Anyone who has developed Android should know that every activity in Android has a set of complete lifecycles, and unity scripts have similar lifecycles. Let's take a look at them. 1,Awake ():Script wake-up. This method is the first method executed when the script is generated. It is used to initialize the script. The script is executed only once throughout the lifecycle. 2,Start ():The script starts. This method is executed only once after awake. 3

Unity's SDK access (Unity and Android communication)

New Android project in 1.eclipse, add Mainactivity.java code: Packagecom.example.test;ImportCom.unity3d.player.UnityPlayer;Importcom.unity3d.player.UnityPlayerActivity;ImportAndroid.os.Bundle; Public classMainactivityextendsunityplayeractivity {protected voidonCreate (Bundle savedinstancestate) {Super. OnCreate (savedinstancestate); } Public voidSend () {Unityplayer.unitysendmessage ("AAA", "Androidcallback", "Okokoko"); }}mainactivityExport the jar package from eclipse2.

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