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Unity network Communication (a) Unity network preliminary

Over half a day of Unity's API, also did not find the way to handle the socket. Unity itself has sealed a network processing class network, mainly for state synchronization. It seems to be implementing an MMO-level network application that can only be written in C #. (Unity does not resemble as, there is a direct processing packet, byte level of the underlying function.) At least not now. ) Let's take a l

Research on Unity Particle System

forward, even if swollen and painful feet. This time, Yu Hua thought that writing a blog record is mainly to record the application of these particle effects during unity learning, so it will be constantly updated. Yu Hua thought that this aspect still depends on imagination, in the current game demo, a Mage is displayed, and some special effects are required during the casting process. For example, in a fireball magic, the flame must first be brewed

Monitoring and optimization of the Unity coprocessor runtime

I am the happy porter: Http://gulu-dev.com/post/perf_assist/2016-12-20-unity-coroutine-optimizing#toc_0------------------------------------------------------------------------Split Line------------------------------------ ----------------------------------------Directory:Warm up: Speaking from the reuse Yield objectHow the Coroutine worksTake over and monitor the behavior of coroutine? Problem descriptionMiddle TrackedcoroutineStart function Invokesta

Unity 4.6 Upgraded to Unity 5, encountered 3 Gettrianglestrip related warning solutions

Reprint: http://weibo.com/p/1001603906313603156948 Yellow highlight is the error warning, the severity of error is high, 1 respectively Assets/standard assets/scripts/ MeshCombineUtility.cs (27,74): Error cs1061:type ' Unityengine.mesh ' does not contain a definition for ' gettrianglestrip ' a nd no extension method ' Gettrianglestrip ' of type ' Unityengine.mesh ' could is found (are you missing a using directive or An assembly reference?) 2) Assets/standard Assets/scripts/meshcombineutility.

Unity four element rotation (beginner level) (Unity Moe New Memo)

public void Bossrotaition () { quaterion loktion=quaterion.lookrotation ( player.instrance.transform.position-transform.position); Transform.localrotion=quaterion.lerp (transform.rotation,looktion,0.2f); } (Simple four-element rotation)* I wrote a boss rotation attack player method, with four elements, Quaterion.lookrotation () method to fill in a direction (player coordinates-boss coordinates to get boss to the player direction);And then assign a value to the loclrotion, to look like a spin

HoloLens Development Notes-Unity's locatable camera using cameras

Enabling the capability for Photo Video camera capability In order to use the camera, we must enable webcam capability. Open the player settings in unity Expand the Windows Store tab page Check webcam capabilities in the "publishing Settings > Capabilities" section Only one camera operation can be performed at the same time. To identify which mode the current camera is in (photo or video), you can check through the UnityEng

Unity Learning Notes Draft (i) Add vs IntelliSense for unity configuration

1. Add the file dotnetconfig.xsd under the solution root directory;2. Edit the Dotnetconfig.xsd file with the following contents:XML version= "1.0" encoding= "Utf-8"?>Xs:schemaXmlns:xs= "Http://www.w3.org/2001/XMLSchema"Xmlns:vs= "Http://schemas.microsoft.com/Visual-Studio-Intellisense"elementFormDefault= "qualified"attributeFormDefault= "unqualified"Vs:helpnamespace= "http://schemas.microsoft.com/.NetConfiguration/v2.0"> Unity IntelliSense - Xs

"Komatsu teaches you to swim and develop" Unity system module Development "Unity Network layer Read and write

When Unity does strong networking games, it usually chooses to use TCP to communicate (it is said to have a UDP transmission with higher efficiency), and the method of receiving information generally chooses to create a new thread to iterate.Today we see another way of doing this on our project. Here's a note.First establish a TCP connection#using System.Net.Sockets; TcpClient tcpClient = new TcpClient(); tcpClient .BeginConnect(address,port,new Asy

Unity Hand Tour < three > chat room source based on Unity+java

Tribute to the original http://blog.csdn.net/janeky/article/details/17233199#comments Project Introduction This is a simple unity project that implements the most basic chat room Group chat feature. After you log in to a chat room, users can enter information to speak and others can receive messages. The player can also change the nickname. The project details the process of the front-end socket communication, encoding, and parsing of th

"Komatsu teaches you to tour the development" "Unity practical skills" when unity mesh update adds memory

Tag: no 51ctoUnity adds memory when the mesh is updated, and the general method is to use an array to fill in. Vector3[] vertices = new Vector3[segmentCount * 4]; Vector3[] normals = new Vector3[segmentCount * 4]; Vector4[] tangents = new Vector4[segmentCount * 4]; Color[] colors = new Color[segmentCount * 4]; Vector2[] uvs = new Vector2[segmentCount * 4]; int[] triangles = new int[segmentCount * 6]; mesh.vertices = vertices; mesh.normals =

"Komatsu teaches you to tour the development" "Unity practical skills" purpose of unity all special folders (go from the Momo of rain pine)

resource will compress the file, but it will not compress the package in its entirety. And it is a read-only folder, that is, the program can only read and write when it is running. It has different paths under each platform, but you can use Application.streamingassetspath to select the corresponding path based on the current platform.Some games in order to let all the resources use Assetbundle, will put some initial assetbundle in the Streamingassets directory, Run the program when you copy th

"Komatsu teaches you to develop" unity practical skills "Unity performance problem Finding method

Let's talk about this. How to find the performance problem of mono memoryMono is primarily a code problem, and various solutions will be addressed elsewhere, starting with the resolution of each spike, which can lead to Gc,mono heap memory requests.1. First Use cube to measureRun a game on the phone, look at the data.You can see that you have applied for memory here. This time there was a downward spike, and this was a GC. Then Mono discovers that the memory you have applied for in your code has

Unity Practical skills Unity replaces the shader of characters in the game, such as adding a streamer

Originally thought of this function how to realize, just in the project see here record.First of all, there will be a basic material in the model of the project, which is the material of the model that the art gives you.There may be a need to trigger an event in the game, add a streamer or stroke to your body.We know that these effects should be shown in the body, with special effects is not good-looking, to use shader to express.That's when you need to change a shader.In fact, we will not direc

"My book" Unity Shader's book-Catalogue (2016.1.29 Update)

Write in frontThanks to all the friends who came in to see. Yes, I'm currently going to write a book about unity shader.The purpose of the book is to have the following several: Summarize my experience with unity Shader and give others a reference. I am very aware of the difficulties of learning shader, and I have seen many questions raised by people in the group. I think learning shader is still a

The world's top content creation engine, unity for creation

May 11 Evening, Unite Beijing 2018 Keynote keynote speech at the National Convention Center successfully ended. This year's keynote keynote address brings together 12 heavyweight guests, presenting a technology feast for the participants in Unity 2018.The world's top content creation engine, unity for creationKeynote opening guest Unity CMO Clive Downie says that

[Unity3D] research on interaction between Unity and Android in Unity3D game development, unity3dandroid

[Unity3D] research on interaction between Unity and Android in Unity3D game development, unity3dandroid Dear friends, I'm Qin Yuanpei. Welcome to follow my blog. My blog address is blog.csdn.net/qinyuanpei. In the previous article, we studied Unity3D gesture operations on the Android platform and implemented functions such as gesture rotation and scaling. Today, we will continue to study the extended content of Un

Unity resources (textures and textures) __unity

Please support the genuine, this series of articles resources are free, used as a diversion, to find information. Please do not infringe upon the copyright of others. If the article violates your rights and interests, please take the initiative to contact the message, we will promptly delete the relevant content. If you also want to unity free resources diversion, please leave a message and bloggers contact, we will update the article as soon as poss

How do i show the current number of games running frames in unity?

Welcome to Unity Learning, unity training, Unity Enterprise training and education zone, there are many u3d resources, u3d training videos, u3d tutorials, U3d Frequently asked questions, U3d Project source code, we are committed to creating the industry Unity3d training, learning the first brand.1. First create a new JS script in the project, double-click the scr

"Turn" Unity Resource management Fundamentals knowledge (dry not too long)

Recent unity how to reduce memory when you need to create objects frequently. Here, write about Unity3d for memory management and optimization.There are two kinds of dynamic loading mechanism in Unity3d: One is Resources.load, the other is assetbundle, but the difference is not very big. Resources.load is from a default into the package Assetbundle loading resources, and general Assetbundle files need you to create, run-time dynamic loading, you can s

The Pit of Unity

http://dearymz.blog.163.com/blog/static/20565742013341916919/ Editor: Hierarchy window is the Game object list in the scene The Project window is the contents of the Assets folder on disk that you can use to create a game Object Debugging: Debug Log with Debug.Log () or Print function At present completely unable to use VisualStudio to debug, can only use MonoDevelop. Because unity is u

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