The content of this article is mainly translated from the following articlehttps://unity3d.com/cn/learn/tutorials/topics/best-practices/guide-assetbundles-and-resources?playlist= 30089 A Guide to Assetbundles and ResourcesIn order to eliminate some ambiguity, the proper noun in the article is directly in English words, such as assets, Resource, ObjectThis article is about in-depth discussion of assets and resource management in the Unity engine, which
contains a collider but does not contain a rigid body. A static collider is used to always stay in the same place without moving horizontal geometry. You can add a grid collider to an existing graphics grid (even better than using the input settings to generate a collider check box), or you can use another type of collider.Instead of moving a static collider one frame at a time, moving the static collider will cause the internal reset of the PhysX engine, which is very resource intensive and ca
welcome here .Unity Learning,Unity Training,UnityEnterprise Training and education area, there are manyU3D Resources,U3D Training Video,U3d Tutorials,U3d Frequently Asked Questions,U3d Project Source Code, we are committed to building the industryUnity3dTraining, learning the first brand. Monobehaviour.update UpdateWhen Monobehaviour is enabled, its update is called at each frame.Monobehaviour.fixedupdate
Today deal with the protagonist skill special effects encounter 2 questions, and share with you.1. Is the Trailrender drag problem, the protagonist skills are placed in the effect of the pool inside, when the special effects with Trailrender re-use, the second use of the trailer may appear in the position before the shot to the protagonist position, and then dragged out. The workaround is to set the Trailrender.time to 0 at the end of each skill release, and set the value again when the next rep
[I give Unity official video tutorial to do Chinese subtitles]beginner graphics–lessons series grid meshesThis article shares a 5th completed video, the Beginner Graphics–lessons series grid meshes. Listen to the translation, the time axis, suppress the person is oneself. Do not use the video for illegal purposes.In need of high-definition video of the classmate trouble to praise and leave your email~There's a video with the truthHighlights in the vid
the function is related to the performance of the device and the object being rendered (which can be thought of as the number of triangles). In the performance of the machine may be FPS 30, the difference may be smaller. This causes the same game to be inconsistent on different machines, some of which are fast and slow. Because the execution interval for update is different.The Fixedupdate, which is performed at fixed intervals, is not affected by th
Memory Management in Unity 3DUnity3d in memory occupied has been criticized, especially for mobile device game development, prone to memory consumption of one hundred or two hundred trillion megabytes, resulting in the exhaustion of memory resources, resulting in the system strong retreat resulting in a very poor experience. Such a situation is not uncommon, but most of them can be avoided. While in theory Unity's memory management system should be a
Android and Unity Interaction ResearchReprint Please specify source: http://blog.csdn.net/crazy1235/article/details/46733221
Android and Unity Interaction Research
The origin of unity and Android interaction
Unity Simple Introduction
Unity and
Install Unity 8 desktop preview in Ubuntu
If you keep following the news, you will know that Ubuntu will switch to the Mir Display Server with the Unity 8 desktop. However, a preview version of Unity 8 is available for you to experience and test before you determine whether Unity 8 running on Mir will appear on Ubuntu
Write in frontThanks to all the friends who came in to see. Yes, I'm currently going to write a book about unity shader.The purpose of the book is to have the following several:
Summarize my experience with unity Shader and give others a reference. I am very aware of the difficulties of learning shader, and I have seen many questions raised by people in the group. I think learning shader is still a
Today deal with the protagonist skill special effects encounter 2 questions, and share with you.1. Is the Trailrender drag problem, the protagonist skills are placed in the effect of the pool inside, when the special effects with Trailrender re-use, the second use of the trailer may appear in the position before the shot to the protagonist position, and then dragged out. The workaround is to set the Trailrender.time to 0 at the end of each skill release, and set the value again when the next rep
Summary
This article first describes two shortcomings of unity3.0 in supporting large-scale game project development: lack of support for modularity and SVN collaboration. Then, the export/import package function provided by unity is analyzed, and a method to use this function with SVN to implement multi-person project collaboration is proposed. For other topics about unity, refer to my other articles.Unity
Original optimizing garbage collection in Unity games. Here is a rough translation of this article, as your own notes.
Garbage collector is translated into a noun GC here. For garbage collection This translates into a verb memory recovery.
Memory garbage: The code has been destroyed (disposed) but the GC has not yet cleaned up the memory.
A simple introduction to Unity's managed memoryTo understand how GC (this GC refers to garbage Collec
Absrtact: OK, so you decided to use Unity to do a VR game and selected the Samsung Gear VR as your target platform. After doing well, open the application, on the device to execute the file easily but ndash; But there is a problem, the frame rate is too low.
OK, so you decided to use Unity to do a VR game and selected the Samsung Gear VR as your target platform. After doing well, opening the application an
Using Unity to do a demo, all the expensive effects are gone, on the real machine running still card. Display frame rate, up to 30. The original unity on the iOS device has a default frame rate limit of 30.Can be changed from application.targetframerate = 60 to up to 60. Note that this setting is not valid for the editor. Reference:Http://answers.unity3d.com/questions/32841/is-it-possible-to-get-above-30-
synchronization mode.The following describes the frame synchronization mode, frame synchronization means that the game client accepts multiple clients from the network operation, if these operations are the same on each client, then the display of multiple clients is the same, which brings "synchronization" effect. Therefore, in this case, the operation of the client must be absolutely consistent, can not rely on such as local time, local random number, and so on "input", but all the network to
http://akashkava.com/blog/391/mef-vs-unity-in-composite-application-prism/This article describes differences between MEF and Unity which could help you in deciding which technology your must use Whil e Making composite application.Both Technologies is useful and easy to understand, and offer a rich set of features the can make integration of various Software components very easy. However, both being little
In Unity, you may need to draw text and images on the texture. Such as game monitors and mobile phones. Too many. The Textute2D class of Unity provides pixel setting operations, but the efficiency is not flattering. The number of Chinese characters is huge. It is not convenient to change the font style because all the Chinese characters are attached to a graph. Use FreeType2 and other CPU computing
In
U8SDK's design was designed to support games developed by a variety of game engines, not just Android's native platform. At the moment more than half hand tour, are adopted with Unity3d and COCOS2DX development, then here, we first step to show you, with unity development game, how to through the U8SDK to complete the multi-channel SDK access.Unity Research and development of the hand tour, only need to call U8SDK abstraction layer can be completed mu
package is delivered to the 3D section on the screen. This is just as much as you want your friends and relatives to get ready Christmas presents to be packaged and then run through the city on time where he should appear. Your CPU to wrap and deliver their work, while consuming a lot of bandwidth, so it's important to finally allocate these critical resources. At the moment, the real scary thing is to start with a vision of the consumption of instructions, and every single splash of blood on t
The content source of this page is from Internet, which doesn't represent Alibaba Cloud's opinion;
products and services mentioned on that page don't have any relationship with Alibaba Cloud. If the
content of the page makes you feel confusing, please write us an email, we will handle the problem
within 5 days after receiving your email.
If you find any instances of plagiarism from the community, please send an email to:
info-contact@alibabacloud.com
and provide relevant evidence. A staff member will contact you within 5 working days.