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Unity Assetbundles and Resources guidelines (i)

The content of this article is mainly translated from the following articlehttps://unity3d.com/cn/learn/tutorials/topics/best-practices/guide-assetbundles-and-resources?playlist= 30089 A Guide to Assetbundles and ResourcesIn order to eliminate some ambiguity, the proper noun in the article is directly in English words, such as assets, Resource, ObjectThis article is about in-depth discussion of assets and resource management in the Unity engine, which

Collider and Trigger [Unity]

contains a collider but does not contain a rigid body. A static collider is used to always stay in the same place without moving horizontal geometry. You can add a grid collider to an existing graphics grid (even better than using the input settings to generate a collider check box), or you can use another type of collider.Instead of moving a static collider one frame at a time, moving the static collider will cause the internal reset of the PhysX engine, which is very resource intensive and ca

About update, lateupdate, and fixedupdate in Unity

welcome here .Unity Learning,Unity Training,UnityEnterprise Training and education area, there are manyU3D Resources,U3D Training Video,U3d Tutorials,U3d Frequently Asked Questions,U3d Project Source Code, we are committed to building the industryUnity3dTraining, learning the first brand. Monobehaviour.update UpdateWhen Monobehaviour is enabled, its update is called at each frame.Monobehaviour.fixedupdate

Unity Particel System Bug Study

Today deal with the protagonist skill special effects encounter 2 questions, and share with you.1. Is the Trailrender drag problem, the protagonist skills are placed in the effect of the pool inside, when the special effects with Trailrender re-use, the second use of the trailer may appear in the position before the shot to the protagonist position, and then dragged out. The workaround is to set the Trailrender.time to 0 at the end of each skill release, and set the value again when the next rep

[I give Unity official video tutorial to do Chinese subtitles]beginner graphics–lessons series grid meshes

[I give Unity official video tutorial to do Chinese subtitles]beginner graphics–lessons series grid meshesThis article shares a 5th completed video, the Beginner Graphics–lessons series grid meshes. Listen to the translation, the time axis, suppress the person is oneself. Do not use the video for illegal purposes.In need of high-definition video of the classmate trouble to praise and leave your email~There's a video with the truthHighlights in the vid

About update, lateupdate, and fixedupdate in Unity

the function is related to the performance of the device and the object being rendered (which can be thought of as the number of triangles). In the performance of the machine may be FPS 30, the difference may be smaller. This causes the same game to be inconsistent on different machines, some of which are fast and slow. Because the execution interval for update is different.The Fixedupdate, which is performed at fixed intervals, is not affected by th

Memory Management in Unity 3D

Memory Management in Unity 3DUnity3d in memory occupied has been criticized, especially for mobile device game development, prone to memory consumption of one hundred or two hundred trillion megabytes, resulting in the exhaustion of memory resources, resulting in the system strong retreat resulting in a very poor experience. Such a situation is not uncommon, but most of them can be avoided. While in theory Unity's memory management system should be a

Android and Unity Interaction Research

Android and Unity Interaction ResearchReprint Please specify source: http://blog.csdn.net/crazy1235/article/details/46733221 Android and Unity Interaction Research The origin of unity and Android interaction Unity Simple Introduction Unity and

Install Unity 8 desktop preview in Ubuntu

Install Unity 8 desktop preview in Ubuntu If you keep following the news, you will know that Ubuntu will switch to the Mir Display Server with the Unity 8 desktop. However, a preview version of Unity 8 is available for you to experience and test before you determine whether Unity 8 running on Mir will appear on Ubuntu

"My book" Unity Shader's book-Catalogue (2015.09.04 Update)

Write in frontThanks to all the friends who came in to see. Yes, I'm currently going to write a book about unity shader.The purpose of the book is to have the following several: Summarize my experience with unity Shader and give others a reference. I am very aware of the difficulties of learning shader, and I have seen many questions raised by people in the group. I think learning shader is still a

Unity Particlesystem Bug Study

Today deal with the protagonist skill special effects encounter 2 questions, and share with you.1. Is the Trailrender drag problem, the protagonist skills are placed in the effect of the pool inside, when the special effects with Trailrender re-use, the second use of the trailer may appear in the position before the shot to the protagonist position, and then dragged out. The workaround is to set the Trailrender.time to 0 at the end of each skill release, and set the value again when the next rep

Unity -- export/import package function and Project Management

Summary This article first describes two shortcomings of unity3.0 in supporting large-scale game project development: lack of support for modularity and SVN collaboration. Then, the export/import package function provided by unity is analyzed, and a method to use this function with SVN to implement multi-person project collaboration is proposed. For other topics about unity, refer to my other articles.Unity

Unity Game Memory Recovery Optimization (translation)

Original optimizing garbage collection in Unity games. Here is a rough translation of this article, as your own notes. Garbage collector is translated into a noun GC here. For garbage collection This translates into a verb memory recovery. Memory garbage: The code has been destroyed (disposed) but the GC has not yet cleaned up the memory. A simple introduction to Unity's managed memoryTo understand how GC (this GC refers to garbage Collec

How to effectively improve the performance of Unity Gear VR game _VR

Absrtact: OK, so you decided to use Unity to do a VR game and selected the Samsung Gear VR as your target platform. After doing well, open the application, on the device to execute the file easily but ndash; But there is a problem, the frame rate is too low. OK, so you decided to use Unity to do a VR game and selected the Samsung Gear VR as your target platform. After doing well, opening the application an

Unity, set the maximum frame rate

Using Unity to do a demo, all the expensive effects are gone, on the real machine running still card. Display frame rate, up to 30. The original unity on the iOS device has a default frame rate limit of 30.Can be changed from application.targetframerate = 60 to up to 60. Note that this setting is not valid for the editor. Reference:Http://answers.unity3d.com/questions/32841/is-it-possible-to-get-above-30-

Unity 3D Implementation of frame synchronization technology

synchronization mode.The following describes the frame synchronization mode, frame synchronization means that the game client accepts multiple clients from the network operation, if these operations are the same on each client, then the display of multiple clients is the same, which brings "synchronization" effect. Therefore, in this case, the operation of the client must be absolutely consistent, can not rely on such as local time, local random number, and so on "input", but all the network to

Prism's MEF Unity container Difference

http://akashkava.com/blog/391/mef-vs-unity-in-composite-application-prism/This article describes differences between MEF and Unity which could help you in deciding which technology your must use Whil e Making composite application.Both Technologies is useful and easy to understand, and offer a rich set of features the can make integration of various Software components very easy. However, both being little

Use Direct2D in Unity

In Unity, you may need to draw text and images on the texture. Such as game monitors and mobile phones. Too many. The Textute2D class of Unity provides pixel setting operations, but the efficiency is not flattering. The number of Chinese characters is huge. It is not convenient to change the font style because all the Chinese characters are attached to a graph. Use FreeType2 and other CPU computing In

Teach you high-speed and efficient access to the Sdk--unity Unified Access Channel SDK (Android)

U8SDK's design was designed to support games developed by a variety of game engines, not just Android's native platform. At the moment more than half hand tour, are adopted with Unity3d and COCOS2DX development, then here, we first step to show you, with unity development game, how to through the U8SDK to complete the multi-channel SDK access.Unity Research and development of the hand tour, only need to call U8SDK abstraction layer can be completed mu

[Reprint]unity Optimization 1

package is delivered to the 3D section on the screen. This is just as much as you want your friends and relatives to get ready Christmas presents to be packaged and then run through the city on time where he should appear. Your CPU to wrap and deliver their work, while consuming a lot of bandwidth, so it's important to finally allocate these critical resources. At the moment, the real scary thing is to start with a vision of the consumption of instructions, and every single splash of blood on t

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