2014-07-16Environment: COCOS2DX 2.2.4AppDelegate.cpp in FPS set to 60Pdirector->setanimationinterval (1.0/60);Problem: Run on two Android devices. Two FPS is not the samei9100:4.0 system, fps approx. 60, (modified FPS is 30, will also change)s5700:2.3 system, fps approx. 80,
Article Title: Enable Memory Sharing in SlackwareLinux to increase FPS. Linux is a technology channel of the IT lab in China. Includes basic categories such as desktop applications, Linux system management, kernel research, embedded systems, and open source.
Since the independent video card memory is only 64 MB, to improve the display performance under X, only a portion of the memory is shared to the video card. The method is as follows:
1. Add the
Cocos2d-x3.2 game core loop in Application, how to deal with FPS instability
The weather is overcast today and it is about to rain. Chen has to write something early,
One autumn rain, one cold, ten autumn rain, and more cotton from now on
Int Application: run ()
{
If (! ApplicationDidFinishLaunching ())
{
Return 1;
}
Long lastTime = 0L;
Long curTime = 0L;
Auto director = Director: getInstance ();
Auto glview = director-> getOpenGLView ();
// Ret
6th Chapter AnimationBefore this chapter, all the pictures are still, and this chapter will show you how to use Three.js to render the animated picture. In addition, an additional library written by the Three.js author is introduced to observe the frames per second (FPS).CSS3 animation So strong, Requestanimationframe still have yarn to use? Window.requestanimationframe MDNSeries Blog-three.js Getting Started Guide (Zhang Wenli)-Grid SetInterval metho
Copyright Notice: This article from Fat Meow ~ blog, reprint must indicate the source. Reprint Please specify source: http://www.cnblogs.com/by-dream/p/5943263.html background
our new version of the app for the first page of the list of "preload" function, that is, in the case of WiFi network, when sliding to the bottom of the first page of data, the app in the background automatically help you pull off a page of content, so that you do not appear when sliding "chrysanthemum" in the drop,
FPS is one of the main indicators of graphic performance. Some Android applications have the function of displaying FPS, such as Bsplayer, Skype, and Antutu. However, most applications do not provide the function of displaying FPS. In addition, applications often provide the update rate of applications, which is not equal to the update rate seen by end users, bec
()-renderingStartedTimestamp);}
The code will calculate the time spent in rendering, so the resulting frame rate should be very accurate.Note that cocos2dxrenderer in the Ondrawframe official has a good frame rate algorithm, but was commented out, note text said there is a certain bug, the frame rate is not accurate, in fact, most of the situation can be used normally, so it is best not to use the ~After doing this, the frame rate of the game is around 38~41, and the problem of heat is b
Games using Unity3d and C # development, is in the "Unity3d Mobile game Development" book 3rd chapter game based on the revision, as follows:The UI is using the new Ugui.Utilizes third-party plugins: Easy Touch and dotween, machine gun laser light and muzzle effects taken from the demo "Angrybots" included with Unity3d.Added and modified game logic to make it more playable.The injury effect is also taken from "Angrybots", reference from: http://blog.csdn.net/stalendp/article/details/40859441, bu
FPSIt is the abbreviation of Frame per second, that is, the number of frames per second. This term is widely used in computer graphics, video collection, and games.
Here we will mainly introduce the Frame Rate in video games. The frame rate of the First person shooter game is only about 6 FPS, but it is still very successful. However, with the enhancement of the performance of hardware devices, especially video cards, the current frame rate of the gam
The 1.FFPS meter is a very useful small software that can display the Android interface in real-time with a number of frames per second, very intuitive. In addition, the FPS meter can display maximum frames, minimum frames, and average frames, to evaluate the value of Android fluency. Because of the system functionality involved, FPS meter requires root. If you intend to try it, please use it before the roo
Recently, a real-time display is required, so I want to display FPS on the screen. FPS is the abbreviation of frame per second. FPS is used to measure the quantity of information used to save and Display Dynamic videos. In general, it refers to the number of pictures of an animation or video.
This requires meSystem FunctionsMentioned in the first lectureGettick
The example in this article describes how Android measures the number of frames per second (fps) by frames the Second. Share to everyone for your reference. Specifically as follows:
Mainthread.java:
Package Net.obviam.droidz;
Import Java.text.DecimalFormat;
Import Android.graphics.Canvas;
Import Android.util.Log;
Import Android.view.SurfaceHolder; /** * @author Impaler * * The Main thread which contains the game loop.
The thread must have acces
How to Use the Android platform to develop FPS games? What are the implementation methods and what are the differences between these methods? First, let's first understand what FPS is.
English name: FPS (First Personal Shooting)
The first-person perspective shooting game, as its name implies, is a shooting game from the player's subjective perspective. Players no
Recently, a test team of colleagues said they wanted to write an automated game testing tool. There was a need: How to Get rendering-related information such as FPs of another d3d program in one program? This problem is quite common. For example, the video software fraps has this basic function, while the performance testing tool GPA is more thorough. There is no idea at first glance. It is too complicated to implement it through the driver layer, not
///
To use this function, you only need to use it after the spritebatch of loadcontent is initialized.
Component.Add(new FrameRateCounter(this, spriteBatch));
You can.
In addition, you need to modify the spritefont file you used to display FPS, And the coordinates to display FPS.
It's not something new, it's just a bit of fun.
First, hook DX device, and then hook internal functions. Here, it is just the end mark function endscene of hook d3drender. Internally record FPS, and then create a d3dxfont object to show that FPS is drawn at the specified position on the screen.
Hook to d3d or the old method. Set the hook and set yourselfCodeInject to the remote process address space and h
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