Description in 60/1 seconds to complete the calculation of this frame and then let the cup sleep fps remaining time to ensure the stability of the frame rate{Usleep (static_castuseconds_t> ((_animationinterval -curtime + lasttime) *1000 ));}What if you want to know if there is any instability in the game? Add the following codeElse{//........}}Do you understand, dear? /* Only work on Desktop* Director::mainloop is really one frame logic* When we wan
(1) FPS refers to the frame number of the screenFPS refers to the number of frames per second frame, popular refers to the game and animation or video, the number of frames per second, the more the display of the action will be smoother, this value is higher the better, because the higher the number of frames per second, the more frames, the more the picture is refreshed per second, This is related to the graphics card and CPU (but mostly the graphics
Recently simply played a bit cocos2d-js, with a template to write a code, found that the lower left corner of the numbers do not know how to remove, check the data also do not know where to modify.After a few explorations finally found ccdirector.js this file in Cocos2d's core package root directory. Find CC in the inside. Director._fpsimageloaded = True To change the true to false.--------------Found the original in Cocos2d.js modified more suitable:How to remove the three-line number (
package{
Import Flash.display.Sprite
Import Flash.utils.Timer;
Import flash.events.Event;
Import flash.events.TimerEvent;
Import Flash.text.TextField;
public class Fpsshow extends sprite{
private Var Txt:textfield;
private Var count:int=0
Public Function Fpsshow () {
Init ()
}
Private Function init () {
Txt=new TextField ()//Create text instance
txt.textcolor=0xff0000;//Set Text color
AddChild (TXT)//load this text
var mytimer:timer = new Timer (1000);//timer class is very good,
1, the graphics driver has failed, we can use the master to detect whether the computer supports CF, or into the graphics panel-through the preview to adjust the image settings-use my preferences-focus on performance-application-off. Use the Driver wizard to fix the video card driver.
2, if you have a lot of shortcuts on the desktop icon, but also to play CF appear fps instability, the solution is to remove some useless icons. Then set the display re
sharedMaterial will change the appearance of all objects using this material, and also change the material settings stored in the project. It is not recommended to modify the material returned by sharedMaterial. If you want to modify the Renderer material, use material instead.
8. What are several types of light sources provided by Unity?
Four.
Parallel Light: Directional Light
Point Light Source: Point Light
Spotlight: Spot Light
Area Light Source:
[Unity skills] Optimization Technology in Unity and unity skills Optimization Technology
Preface
This article is based on a series of tutorials by Digital Tutors and summarizes the extended content ~ Digital Tutors is a great tutorial website. It contains many materials in the multimedia field and is very cool! In addition, we also refer to a tutorial in
[Unity] Chapter 1 Unity Script Development basics, Chapter 2 unity Script Development
Classification: Unity, C #, VS2015
Date created: 1. Introduction
The attraction of a game lies in its interactivity. If the game has no interaction, the scenario will be more beautiful and exquisite, and it is difficult to call it a g
Reason Analysis:
This was tested due to the UWP application of the Xbox in the system.
Workaround:
Resolve after turning off the Xbox recording feature
Win10 How to turn off the Xbox recording feature:
1, click the Start menu, find the Xbox
SOURCE Candycat http://blog.csdn.net/candycat1992/article/OverviewIn general, we need to work with the materials and unity shader in unity to achieve the desired results. One of the most common processes is.1) Create a material2) Create a Unity Shader and assign it to the material created in the previous step3) Assign the material to the object to be rendered4) A
synchronization of the arrival of the signal,The video card cannot draw the next screen, only 85 units of the signal arrives, can be drawn.This way FPS is naturally subject to operating system refresh rate running value.And if we choose not to wait for the vertical sync signal (which is what we normally call the vertical sync off), then the game is finished with a screen,Graphics cards and monitors do not need to wait for a vertical sync signal to st
[Unity] Chapter 2.0 Unity editor and basic operations, Chapter 2nd unity
Classification: Unity, C #, VS2015
Created on:
Key points of this chapter:
1. Master the Unity 5.3.4 editor view and menu items and their meanings. This is the most basic part of getting started a
Today, we will continue to learn about Microsoft enterprise database 5.0. Today we will introduce the important module of Microsoft enterprise database-Unity.
This articleArticleWe will mainly introduce:
1. Basic knowledge about the unity module.
2. Why should we use unity?
3. Under what circumstances should u
From Fengle, "Unity Shader Essentials of Getting Started"In Unity 3 in 2010, Surface Shader appeared.An example of a surface shader.Let's do the following preparatory work first.1) Create a new scene to remove the Sky box2) Create a new material, create a new shader, and assign it to the material.3) Create a capsule body in the scene and assign it to the upper step materialThen we modify the shader code:
Write in frontThis article is based on Digital tutors a series of tutorials to summarize the expansion of the ~digital tutors is a very good tutorial site, contains a wide range of multimedia information, very cool! In addition, a tutorial in unity cookies is also referenced. There are many other references in the links below.This article is intended to briefly describe the various optimization strategies that are common. However, each foundation has
Root questions U3D-view Unity memory management from Profile, u3d --- unity
What does this article contain?
This article starts with the Profile component of Unity and explores some differences between memory usage of Unity in the development environment and formal environment,
And provides the best way to control the
This is the first part of Unity 1.0 document translation. For more information, see http://forum.entlib.net.cn/showtopic-235.aspx.
Unity ApplicationProgramUnity is a lightweight and scalable dependency injection container that supports constructor, attribute, and method call injection. It has the following advantages:
Simplified object creation, especially hierarchical object structure and depen
We will continue to introduce unity today.ArticleIn, I introduced the use of unitycontainer to register the relationship between objects, register the relationship between existing objects, and focuses on the use of various built-in Life Cycle managers in unity, today, we will mainly introduce some advanced applications of register and resolve in unity.
This ar
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