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Use Unity (2): Configure Unity, read configuration information, and obtain objects

Like other application blocks in the Enterprise Library, you can specify the actions of Unity through configuration. The Unity application block can read configuration information from the XML configuration file. The configuration file can be App. config of the Windows Forms Application or Web. config of the ASP. NET application. Of course, you can also load configuration information from any other XML form

Unity Programming Unity Animation System (i)

Unity Animation SystemThe Unity animation system, also known as "Mecanim", provides the following features: A simple workflow that sets all the elements of an animation, including objects, roles, and attributes. Support for importing animated segments created externally and animated segments made with the built-in animation editor. Human-type animation repositioning, motion control of anima

"Lan Unity Development Fundamentals Three" lesson 5 unity Component Development

"Lan Unity Development Fundamentals Three" lesson 5 unity Component DevelopmentRecommended Video Lecturer Blog: http://11165165.blog.51cto.com/Unity Component DevelopmentLet's learn this lesson. Unity , you first need to look at Unity 's Engineering and application relations

[Entlib] Microsoft enterprise database 5.0 learning path-Step 10: Use unity to decouple your system-Part2-learn how to use Unity (1)

In the previous article, I briefly introduced some background knowledge about unity, why should we use unity, and what are the advantages of using unity. We will continue to learn about unity today, mainly to understand some common usage methods of unity. This articleArtic

[EntLib] Microsoft enterprise database 5.0 learning path-Step 10: Use Unity to decouple your system-PART2-learn how to use Unity (1)

Address: http://www.cnblogs.com/kyo-yo/archive/2010/11/01/Learning-EntLib-Tenth-Decoupling-Your-System-Using-The-Unity-PART2-Learn-To-Use-Unity-One.html In the previous article, I briefly introduced some background knowledge about Unity, why should we use Unity, and what are the advantages of using

Unity factory lecturer decryption

phone crashes, the terrain is displayed after the assetbundle is triggered, the FPS is above 50, and the architecture is also optimized on mainstream mobile phones. Use the unity engine to develop a 3D Web Hosting Solution. Modify the loading unity upload logo, unityobject. embedunity, and set the parameter for 3.4. Unityobject2 (Params), change Params for

"Unity tips" in Unity's optimization technology

Write in frontThis article is based on Digital tutors a series of tutorials to summarize the expansion of the ~digital tutors is a very good tutorial site, contains a wide range of multimedia information, very cool! In addition, a tutorial in unity cookies is also referenced. There are many other references in the links below.This article is intended to briefly describe the various optimization strategies that are common. However, each foundation has

[Unity Shaders] Fog Effect Simulation and shadersunity simulation in Unity

[Unity Shaders] Fog Effect Simulation and shadersunity simulation in Unity Preface Everyone familiar with Unity knows that Unity can perform basic fog effect simulation. The so-called fog effect is that the object looks like a certain color (usually gray) away from our perspective ). The implementation of this technol

HoloLens Development Notes-Unity Development Overview using Unity Development Overview

Unity Technical Preview for HoloLens the latest release: Beta 24, posted on 09/07/2016Before you start using unity to develop HoloLens apps, make sure you've installed the necessary tools, including Unity HoloLens Technical Preview. The Unity HoloLens Technical Preview is built based on the

Unity's comprehensive face test (including answers)

occurrence order? Which may occur repeatedly in the same object cycleAwake–>onenable->start,onenable can occur repeatedly in the same cycle.Seven: The difference between material and sharedmaterial in Meshrender?Modifying the sharedmaterial will change the appearance of all objects using this material and also change the material settings stored in the project. Modifying the material returned by Sharedmaterial is not recommended. If you want to modify the shader's material, use material instead

OSN Unity (ii)

Iii. Introduction to the Unity EditorUnity is a commercial-grade 3d game engine. The degree of professionalism of an engine is not in fact the second-generation effect of how cow B is now, to be honest, the effects are even if you don't use them. Because no phone is a second-generation.The professional level of the game engine is now two aspects, one is the integrity of the editor, the second is the integrity of the infrastructure and the degree of op

Unity is added to the worker and unity is added to the worker.

Unity is added to the worker and unity is added to the worker.Outline: Xiaoyin Shared sample code Use Lazy Use automatic Factory Injection custom factory Xiaoyin When we say "parse a type/component", it usually means to call a type of constructor to create its instance ). However, in some cases, we want to avoid generating objects during parsing, but to create objects only when calling object metho

"Unity" 3.3 makes a model with 3DS Max 2015 and imports it into Unity

Categories: Unity, C #, VS2015Date Created: 2016-04-05 first, three-dimensional software introductionDue to the relatively weak modeling function of the game engine itself, both professional and freedom can not be compared with the professional three-dimensional software, so most of the game model, animation and other resources are through the professional three-dimensional software to make, after the completion of the production and then import it in

Unity Optimization gc--Rational optimization of Unity's GC

Recently a little busy, day work at night to write some translation, but also to exercise, so the translation work is a bit slow =. =This article continues with the previous Unity rendering optimization, further translating the GC optimizations in unity, in English with the following: English addressIntroduced:  When the game is running, the data is mainly stored in memory, when the game's data is not neede

OSN Unity (ii)

Iii. Introduction to the Unity EditorUnity is a commercial-grade 3d game engine. The degree of professionalism of an engine is not in fact the second-generation effect of how cow B is now, to be honest, even if you use it, you won't use it because no phone is a second-generation. The professional level of the game engine is now two aspects, one is the integrity of the editor, the second is the integrity of the infrastructure and the degree of optimiza

Deep Unity 1.x Dependency Injection container two: Initialize Unity

Unity initialization is primarily a registration type mapping and specifies its lifecycle. In this article, we use an interface Idialer, an abstract base class that implements the interface Dialer, two specific class Buttontypedialer and Figureplatedialer classes that inherit from Dialer, and a Dialer that uses Telep Hone class. Life Cycle Management The management of life cycle begins because unity mana

Unity automatic packaging tool and Unity packaging Tool

Unity automatic packaging tool and Unity packaging Tool At first, I came up with the idea of writing packaging tools because I saw a picture shared by Wang Weifeng of the Three Kingdoms. They had a dedicated "tool programmer" to develop various tools. (Ps: Speaking of Wang Weifeng and his founding team members, I used to be in the same company as me. The company name will not be disclosed, but I only knew e

CG Programming/unity (CG programming/unity)

Recently in learning Unity3d in the shader programming, can find less Chinese information, so, try to translate the information on the wiki books, in order to facilitate other people like me to get started learners. Because it is the first time to translate technical information, experience is not enough, inevitably error, please pass by the great God criticize correct, together help me and so novice less detours, thank you.The following translation begins:(Original: Https://en.wikibooks.org/wik

"Unity" 6.1 C # Script Basics in Unity

Categories: Unity, C #, VS2015Date Created: 2016-04-16 I. INTRODUCTION1. Common C # data typesHere's a brief introduction to some of the most commonly used data types when developing games with unity.(1) Basic typeint, float, string, bool(2) arrayPublic string[] Familymembers = new string[]{"Greg", "Kate", "Adam","Mia"};Public gameobject[] Carsinthescene = Gameobject.findgameobjectswithtag ("Car");(3) List

Unity Primary Study Notes-hello Unity

Unity3d is one of the most widely used 3d game engines, and this series of tutorials will use unity to create a tank battle game to take you through Unity's use. This tutorial mainly describes the installation of the engine and the construction of the environment, and finally, we will run the first program of unity on the phone. First download Unity's newest engine on Unity's official website, and the lates

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