[Unity Shaders] uses Unity Render Textures to implement screen effects-Overlay hybrid mode in screen effects, shadersunity
This series mainly references the book "Unity Shaders and Effects Cookbook" (thanks to the author of the original book) and adds a bit of personal understanding or expansion.
Here are all the illustrations in this book. Here is the code and
Original address: http://digitalerr0r.wordpress.com/2013/08/27/unity-for-windows-ii-publishing-to-windows-8/Windows 8 is a new OS with a Windows Store where can distribute your apps to millions of the users world wide, for both PC , laptops and tablets.You can sell your apps, use In-app purchases Or/and with ads to monetize!(Publishing to Windows Phone 8 'll be covered in part III)Today we are going to export the game we created in part I of the tutor
tetrahedron, you can see many deformation channels, because I now only need a deformation process, that is, the cube--and the ball-----the eyeball, so just use one channel is enough. We add cubes, spheres, and eyeballs in channel 0 in turn, and they appear in the target list of the progressive morph below. Then adjust the value of channel 0, you can observe the deformation process: 0 o'clock is a normal tetrahedron, the values of 100/3 is a cube, when the 100/3*2 is a sphere, when the duty is 1
Use C # To write game scripts
As mentioned above, unity supports writing scripts in three languages: JS, C #, and Boo. We recommend that you only use JavaScript when getting started, because Javascript is easy to understand and the syntax is not very strict. However, C # is recommended later in the promotion, because it is more in line with the unity programming philosophy, higher execution efficiency. The
Most of the functions in unity can be implemented by dragging and dropping, but in order to facilitate introductions, they are all implemented in code here.There are 3 main elements to play music in Unity:1.AudioSource: Controlling the body of music playback2.AudioClip: Music that needs to be played3.AudioListener: Add this control to hear the effect of music playbackThe code is as follows:Audiosource M_aud
Unity itself is actually very convenient to the contract, foreign games are basically the same as the unity itself.But in the domestic game there are so many channels, this iteration of the speed of the case, you need a more efficient way to contract.The next step is to get a little more trouble if your project has hot updates.The goal of the contract optimization is to do one-click Contract, the general co
4-C # Programming in Unity-0 Foundation (Unity)Print can only be exported within the component. = = "Inherits the Monobehaviour script to use."Debug.Log ();Debug.logwarning ();Debug.logerror ();Definition of a variableData and data typesHttp://www.cnblogs.com/tonney/archive/2011/03/18/1987577.htmlOperatorHttps://wenku.baidu.com/view/93c32317a76e58fafab00341.html19-Enum Type:Using System;namespace meiju{
Cut for a transparent pictureYou can use the shoeboxExtract Spritesfunction, drag the picture onto the Extract Sprites feature icon and the image will be automatically cut as shown in:ClickSettingsYou can set the Clusters merge sub items to False, do not merge subkeys, change the File Name to Slice##.png, and clickApplyCan. and then pressSaveYou can export the cut picture. As shown in the following:The build includes a text document that records the coordinates of the sub-graphs for each cut. In
Microsoft dependency injection Unity, Microsoft injection unityUnity is a Dependency Injection (DI) container. DI's standard description article comes from Martin Flower [0]. As a fast summary, dependency injection containers are a tool for building highly loosely coupled software. The dependency injection container handles all the details of the interconnected objects, so you can build an independent component.This is an encyclopedia of dependency in
Lab Renderer (Requires Unity 5.4.b15 or newer)
SteamVR plugin for Unity (HTC Vive Development Essentials)
The lab renderer has several features:
Single-pass Forward Rendering and MSAA
Adaptive Quality
Custom Shaders
GPU Flushing
Use steps
Step 1: Scene settings
Scene Setup:–enable forward renderer in Player Project Settings–set Color Sp
[Unity] [Heap sort] the process of dynamically demonstrating heap sequencing with unityHow Heap Sort WorksRecently, a program that uses Unity3d to dynamically demonstrate the heap sequencing process has been done.I ' ve made this heap sort demo to show how heap sort works recently.(Demo)A picture of the thousand words.A picture paints a thousand words.You can view the full animated GIF here. There is no such large gif in the blog park.Link: http://pan
automatically destroyed when the system loads a new scene, including resources.load loaded assets, statically bound assets, Assetbundle.load loaded resources and instantiate instantiated objects. However, Assetbundle.load's own file memory image (used to create various asset) is not automatically destroyed, which must be actively destroyed using Assetbundle.unload (false). The recommended practice is to call Assetbunble.unload (false) to destroy the file memory image immediately after the resou
Cross-Scenario methods of Unity static variables and unity static variables
Create a StaticVarious script for both scenarios and press the keys. H and J are constantly switching the scenario. The output numbers of the unity console are constantly increased and the static values are removed. The result is 10.
Using UnityEngine; using System. collections; using
Persistent data storage and unity storage in unity
Unity provides the PlayerPrefs class for storing game data to a computer's hard drive. This class has 10 functions availableClass Functions
SetIntSets the value of the preference identified by key.Set the parameter value determined by the key.
GetIntReturns the value corresponding to key in the preference
[Unity-6] Sometimes GameObject cannot be rendered, unity-6gameobject
Problem description:A monster encountered such a problem during the game. It would be okay if he was shown in the center of the screen, but let him appear at the edge of the screen to find that he did not appear.
Cause:After checking, I found that I added an Animator control to this GameObject, and set the Animation Mode to Based on re
Parse ini configuration file ---- INIParser, Unity ---- iniparser in unity
Hello everyone, I am Sun Guangdong. Reprinted please indicate the source: http://blog.csdn.net/u010019717
More comprehensive content please see my game pretty cool address: http://www.unitymanual.com/space-uid-18602.htmlIni files
This library can process INI files. Please refer to the extension name of the file (for example, .txt) as
Unity script optimization and unity script Optimization
Selecting the correct script Optimization in Unity is more efficient than adjusting the code without any purpose. It is worth noting that the best optimization is not simply to reduce the complexity of the Code.
1. when using the FixedUpdate function, do not write too much code in the method body that does
Unity provides developers with many convenient development tools. They are all functions and methods encapsulated by the system. For example, the time class that implements time and the random number random. Range () method.
Time
Time class, mainly used to obtain the current system time.
Using unityengine; using system. collections; public class script_04_13: monobehaviour {void ongui () {guilayout. label ("current game time:" + time. time); guilayo
We found in the development process that to adjust the size of the unity UI element, Recttransform provides the Sizedelta property that can be used to dynamically modify the size of the recttransform. But at the same time we also Google to another way to modify the size of Recttransform, the method is as follows:1 Public Static voidsetrecttransformsize (Recttransform trans, Vector2 newSize)2 {3Vector2 oldsize =trans.rect.size;4Vector2 deltasize =
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