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Unity Foundation Development----Unity gets information such as the MAC address of the Pc,ios system

In software development, MAC addresses can be used as a unique indication of the device, and we can also get it through unity, which can be tested by Pc,ios but not available to Android.The code is as follows:usingUnityengine;usingSystem.Collections;usingSystem.Net.NetworkInformation; Public classnetworkinfo:monobehaviour{voidStart () {Debug.Log (getmacaddress ()); } Public Static stringgetmacaddress () {stringPhysicaladdress =""; Networkinterface

Unity Shader Learning Note 1 (Unity 5.6)

parametersParameters for Fog calculation: (Density/sqrt (ln (2)), DENSITY/LN (2), –1/(End-start), end/(End-start)). X is useful-Exp2 fog mode, Y for EXP mode, Z and W for Linear mode method Unityobjecttoclippos Inline Float4 unityobjecttoclippos (in Float3 Pos) { //More efficient than computing M*VP matrix product since unity says it It's quicker, so use this. return Mul (UNITY_MATRIX_VP, Mul (Unity_objecttoworld, FLOAT4 (POS, 1.0))); } Inlin

[Unity Official Document Translation] Import Settings in the Unity resource

Import Settings Import settings Each type of asset this Unity supports have a set of Import Settings, which affect how the asset appears or behaves.To view a asset ' s import settings, select the asset in the Project view. The Import settings For this asset would appear in the Inspector. The options that is displayed'll vary depending on the type of asset that is selected. Each unity-supported resource ty

Unity main thread and subthread jump call (1), unity jump

Unity main thread and subthread jump call (1), unity jump Except for some basic data types, almost all APIs of Unity cannot be called in non-unity threads. If there is a time-consuming operation in the project, unity may be suspended ". If this operation has nothing to do wi

Indie games are getting easier: Unity releases its newest game engine, Unity 5, and still has a free version

It's becoming easier for independent developers to develop games, because many of the thankless work in game design can be solved directly using game engines like Epic games or Unity Technologies. These days, the game engine has announced that its products will be cheaper or even free of charge to the game developers, the threshold for the development of the game is further reduced.First Epic Games announced its Unreal Engine 4 (Unreal Engine 4) from

[Unity] inheritance relationships of common scripts (entry) and unity

[Unity] inheritance relationships of common scripts (entry) and unity Preface Beginners who learn the Unity development engine will be exposed to a large number of script classes, and the relationships between these classes are often overlooked. This article summarizes some common classes in Unity engine development an

Unity 1.0 Chinese Documents: Unity profile

Unity Application Block (Unity) is a lightweight, extensible, dependency injection container that supports constructors, properties, and method invocation injection. It has the following advantages: simplifies the creation of objects, especially hierarchical object structures and dependencies, and simplifies application code. Support abstraction of requirements, which allows developers to specify dependen

Unity 5: Lighting system

scenarios can lead to longer load times and fps frame rate bottlenecks, while also consuming more CPUs. Therefore, it is recommended that you use the shadows type and baking properties to balance your scene performance.For example, if you set the baking (bake) property to Realtime (real-time), set the shadow type (shadow Type) property to Hard Shadows (a stiff shadow) or soft Shadows (soft shadow), Then there will be a very good and true shadow effec

[Unity-2] unity playing music

Most of the functions in unity can be implemented through drag and drop, but in order to facilitate the introduction, code is used here. There are three main elements for playing music in Unity: 1. audiosource: controls the subject of music playback. 2. audioclip: The music to be played. 3. audiolistener: add this control to hear the effect of playing music. The Code is as follows: Audiosource m_aud

Generate an object based on angle and distance in Unity, and generate an object based on Unity distance.

Generate an object based on angle and distance in Unity, and generate an object based on Unity distance. Using UnityEngine; using System. collections; public class CreateGameObject: MonoBehaviour {private Vector3 centerPos; // The position of the center private float radius = 5; // The radius private float angle = 0; // The angle public GameObject cube; // Use this for initialization void Start () {Create

Mathematics and Physics in Unity game development 4 (adding gravity to object motion), unity Game Development

Mathematics and Physics in Unity game development 4 (adding gravity to object motion), unity Game Development Adding gravity to object motion Note: Use the series superposition algorithm y + = vy Acceleration on location vy + = GR The acceleration GR on the speed is the gravity acceleration. The unit of acceleration used in the computer is the special dot/F ^ 2 (pixel/square frame), instead of the 9.

Executive Officer of the generation of unity Namwon Palace: how traditional developers do mobile games well, unity executives

Executive Officer of the generation of unity Namwon Palace: how traditional developers do mobile games well, unity executives According to paper.com/recently, Jeferson Valadares has just become general manager and vice president of product R D at Bandai Namco. He has been engaged in mobile games and social games for ten years, works in EA, BioWare, Playfish, Digital Chocolate, and other companies.

[Unity-10] Life Cycle of Unity scripts

Anyone who has developed Android should know that every activity in Android has a set of complete lifecycles, and unity scripts have similar lifecycles. Let's take a look at them. 1,Awake ():Script wake-up. This method is the first method executed when the script is generated. It is used to initialize the script. The script is executed only once throughout the lifecycle. 2,Start ():The script starts. This method is executed only once after awake. 3

Unity's SDK access (Unity and Android communication)

New Android project in 1.eclipse, add Mainactivity.java code: Packagecom.example.test;ImportCom.unity3d.player.UnityPlayer;Importcom.unity3d.player.UnityPlayerActivity;ImportAndroid.os.Bundle; Public classMainactivityextendsunityplayeractivity {protected voidonCreate (Bundle savedinstancestate) {Super. OnCreate (savedinstancestate); } Public voidSend () {Unityplayer.unitysendmessage ("AAA", "Androidcallback", "Okokoko"); }}mainactivityExport the jar package from eclipse2.

UNITY,WEBGL, Page JS Call unity method

Similar to Webplayer, use SendMessage in JSFor example, there is a gameobject in the unity scene, called A,There's a C # script on A, there's a waypublic void F(string str){ //do something...}Call this method with JS in the published WebGL project index.htmlNote that gameinstance, first to initialize a gameinstance, such as the code, in the Gameinstance call SendMessage methodOnline Many examples are directly write SendMessage, this will be an

Unity summarizes some of the pits that unity encounters

that memory redundancy is not caused. 10 read file in bundle mode there is a problem with the PC mode file correctly. Equipment model in the PC inside the normal load on the phone does not come in because the resources of the picture and model or material name, the bundle inside does not distinguish the suffix name, so loaded the wrong file and failed. The solution is to add the suffix of all types of files, or you can load them by pressing typeof () to load the resources. 10.2 about renaming

[Unity shaders] Use cginclude to modularize your shader-built-in unity cginclude File

This series mainly references the book "Unity shaders and effects cookbook" (thanks to the author of the original book) and adds a bit of personal understanding or expansion. Here are all the illustrations in this book. Here is the code and resources required for this book (you can also download them from the official website ). ========================================================== ===================================================== ===== Pre

[Unity Shaders] Transparency-uses a rendering queue for deep sorting and unity Rendering

[Unity Shaders] Transparency-uses a rendering queue for deep sorting and unity Rendering This series mainly references the book "Unity Shaders and Effects Cookbook" (thanks to the author of the original book) and adds a bit of personal understanding or expansion. Here are all the illustrations in this book. Here is the code and resources required for this book

Unity (2): What is unity?

Previous Unity (1): This article introduces the underlying framework of unity, objcetbuilder, from objectbuilder. At the same time, I also mentioned a little: They (patterns Practices) once again committed a long-running old problem (to be honest, this problem is most prominent among the Enterprise Library Team ). Unexpectedly, today we saw Grigori, the head of unity

Unity is related to mobile phones. It is related to unity mobile phones.

Unity is related to mobile phones. It is related to unity mobile phones.Reprinted please indicate the source: http://blog.csdn.net/u010019717 More comprehensive content please see my game pretty cool address: http://www.unitymanual.com/space-uid-18602.html Windows Phone Application and Store Image, Icon Sizes Application Image Sizes FlipCycleTileLarge-> 691 × 336FlipCycleTileMedium-> 336 × 336FlipCycleT

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