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Unity engine variable invocation produces unnecessary memory allocations

https://unity3d.com/de/learn/tutorials/topics/performance-optimization/ optimizing-garbage-collection-unity-games?playlist=44069unity function callsIt's important to being aware that whenever we call code the We didn ' t write ourselves, whether that's in Unity itself or in A plugin, we could be generating garbage. Some Unity function calls create heap allocation

Unity game development technology students exhibition 2014 (final)

New technologies are cyclical, and unity technology is no exception. If you haven't caught up with C #, J2EE, and embedded development ten years ago, then you haven't caught up with Android and iOS five years ago, then you should never miss unity for the past two years. Now this technology has entered the fast-rising channel, and will soon reach its peak in the next few years... At present, 80% of Small and

"Summary" Game framework and architecture design (unity as an example)

Unity itself component development is the ECS framework, ECS is very suitable for game development, in the game engine is more common, Google once on GitHub released a name of the ECS framework called Entitas, below we will introduce An entity is a Gameobject object that has only data, and does not include me

Game Engine analysis (11)

this engine? SEC = Mg mod = V12 page = features. Then there is the serious Sam engine. This also requires a license and is indeed worth looking. If you are interested in it, you can contact God games-they should be able to give you the right direction. There are some free engines you can download on the network-the first thing you think of is the crystal space

[Unity] 6.4 Transform -- move, rotate, and scale game objects, unitytransform --

[Unity] 6.4 Transform -- move, rotate, and scale game objects, unitytransform -- Classification: Unity, C #, VS2015 Created on: 1. Introduction The Unity engine provides a wide range of components and class libraries, providing great convenience for

[Unity 3D] Study Notes: Physical engine-collision and sleep

Collision and sleep As mentioned in the previous note, when the game object is given a rigid body component, this component may be subject to a collision. Once a rigid body starts to move, the system method will monitor the collision status of the rigid body. Generally, there are three types of Rigid Body Collisions: Entry collision, collision in progress, and collision end. Sleep can be understood as turning gam

Unity3d Game Development Two Unity editor one

Ext.: http://blog.csdn.net/kuloveyouwei/article/details/22726611Through the official website we can download the latest Unity version, here we are based on Mac OS system, the installation procedure is very simple, here is skipped. When the installation is complete, open unity,The main interface is as follows:Let's look at the layout of the interface, the

"Unity 3D" Learning note 36: Physics engine--rigid body

The physics engine is the real physical effect of the game simulation. If two objects collide, the object is free falling, etc. Using Nvidia's PhysX in unity, it renders a realistic picture of the game.Rigid bodyA rigid body is a very well-wanted component.By default, a newly created object is not physically effective, and a rigid body component can add some comm

Using LUA Scripting in Unity: Language layer and game logic glue layer Processing

other very troublesome, the game logical organization adds a lot of obstacles; One of the principles of mixed-language programming is to minimize the language-context switching of code execution, because the cost of this is often much higher than what the code literally looks like. My goal: Since using LUA, try to put the upper-level logic of UI event response into LUA code. For these reasons, I think the LUA code of the

Unity: Display AdMob banner in an existing Android game scene

about how to display AdMob banners on an existing Android project site, using a simple Android jar file in an Android project doesn't seem like a simple thing. I finally managed to get AdMob to unify the Android game at the current job. For this example, I used the unified Windows version 3.5.2 and the latest eclipse for Android plugin.PrerequisiteI assume you have an eclipse plugin that works on your PC to install Android. If not, follow this tutoria

Using. NET Reflector to view DLL files inside the Unity engine

When you look at unity inside the API, is not sometimes tracked one or two steps to hit the DLL file will not go down? It's very unpleasant.I often encounter this kind of problem. This is someone else's business engine don't want you to see the underlying code, so worry not.However, today I finally have a way to solve the problem. That is to use the anti-compile DLL file! Simple, rough. But in order to unde

Using. NET Reflector to view DLL files inside the Unity engine

Reprint Label Source Oh! The original address is here! Over here!When you look at unity inside the API, is not sometimes tracked one or two steps to hit the DLL file will not go down? It's very unpleasant.I often encounter this kind of problem. This is someone else's business engine don't want you to see the underlying code, so worry not.However, today I finally have a way to solve the problem. That is to u

A brief talk on Unity physics engine

dimensions.If the convex is active, the mesh collider will collide with other mesh collider. A raised mesh collider is limited to 255 triangular polygons. Mesh collider usually does not collide with each other, but if a mesh collider is marked as raised (convex), it can collide with other mesh collider. A typical solution is to use a basic collider for moving objects and a mesh collider for static environment objects.Collision Method:Ontriggerenter (Collider Other) when entering the triggerOntr

Use the game engine photon to create a special remote control software

ObjectiveThis article mainly introduces some basic usage of photon engine and the advantage of using game engine to develop remote control.0x1Some time on the unity of the game to develop a bit of interest in the game to find the

About the use of the physics engine in Unity

The physics engine controls the rigid body, the rigid body above the patch, so it looks like the game is running up stateThe physical world calculates the operating state of a rigid body and shows the result of the operation by mapping.First, the physical engineThe 1:unity 2D physics engine is based on the box2d packag

Unity Game Development Technology student exhibition 2014

Unity technology was the first technology used by my students to participate in the domestic competition. As a mentor, I felt that this technology was very powerful and powerful across-platform, with the ability to deploy multiple places at a time, it's easy to get started. It's a game development artifact! At that time, I was still working hard on xNa Technology (Microsoft's

How does Unity's physical engine achieve collisions?

The physics engine does not allow two collisions to overlap, and when two or more objects collide, unity will rootcalculate the impact effect at their rotational speed. Calculation is mainly based on the object of the collider is still stillis dynamic. Objects are not moved, for example, walls, floors, spray ponds in the yard, etc. Dynamic ObjectsThe body is mobile, for example the player controls the ball,

Unity 3D Learning Prime31 Game Center plugin usage

button on the prime Game Center. The order is verified first, and then you can see the game Center leaderboard interface after clicking on the Show Leaderboard button. After that, if you want to upload your current score to the leaderboard, load leaderboard data (download the rankings) before you can perform the post score function. After getting RAW score data

Understanding of the application of unity in the process of game development and technology

On the unity of the description of the process, online already a lot of. I will not do forwarding. In this article I mainly talk about my own understanding of the process. We know that in a typical UI system, general control drawing needs to be in the UI thread. Includes actions on controls, changes to property values, and so on. Even though there are some UI frameworks that allow you to change property values in a non-UI thread, the framework actu

Unity game data is saved with JSON

(i) about the pathThere are several key paths to unity(1).Application.dataPath 只读路径,就是工作目录的Assets路径(2).Application.streamingAssetsPath 只读路径,在pc可写,程序打包后里面的所有资源都原封不动的打到游戏包里面(3).Application.persistentDataPath 读写路径,pc端:C:/Users/用户名/AppData/LocalLow/公司名/包名/文件。 Android:Android/data/包名/file/文件 。 ios:ios8系统不允许访问,但是你还是可以程序读取写入,但是外部无法看到。从以上可以看出数据要保存读取,所有路径是用Application.persistentDataPath。(ii) About JSON pluginsThere seems to be a lot of JSON plugins for

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