resource stripping, recording, and then packaging, wait for the time to load back.This is the main development work for each project's own packaging process.Now the Unity version (our project is unity5.3.5f) provides a stripping method, and the previous unity version needs to be stripped. I'll talk about it in the next two. (Although you only need one, in order to tell the details of both)Next, we'll talk
A class on a component in unity cannot be new, it must be fetched through the component, and the new thing is null. if (Amainfo.namehash = = Animator.stringtohash (Base layer.idle)){M_animator. Setbool (Run, true);}when the code cannot be executed, click Bake in the navigation panel, as You must add a collision component for the collider, otherwise the Physics.raycast function cannot detectDelete destory time, otherwise the resulting multithreading
As with other application blocks of the Enterprise Library, Unity behavior can be specified by configuration.
The Unity Application Block can read configuration information from an XML configuration file. A configuration file can be a web.config of a app.config or asp.net application of a Windows Forms application. Of course, you can also load configuration information from any other XML-formatted file or
traffic.Unityobject2.js source files can be found in the Data\resources folder in the Windows System Unity Editor and in the Contents/resources folder in Mac OS x.Browser support ScenariosAs the major browser vendors began to gradually do not support browser plug-ins, Unity5.4 and later versions, Untiywebplayer was removed, only provide WEBGL export to support web games. unitywebplayer Road MapBrowsers th
immediately see all the background images in a small game view window in time.
Change the resolution of the game view to see how your games look in different resolutions, such as iPhone3.5 inches, fully adapted
Now that I switch to the scene view, you will see that the size of the canvas does not change when you re-size the scene view.
As you can see, the edges of the screen are cropped and the middle part is completely visible. This is the result
warhead". Whether marching or attacking, this belongs to the behavior logic of the game object, and the decision of this behavior logic is the method in the script.Fig. 4-1 The behavior logic of each game object in "alloy warhead"Methods in the Unity scriptThe first two chapters have done two game examples, and the cube object will be rotated along the front edge, and the cube in the second example will move, rotate, and scale when the player clicks
[Unity3D] Unity3D game development-Summary of Three-hitting effects of ACT games and unity3d Game Development
Dear friends, I'm Qin Yuanpei. Welcome to follow my blog. My blog address is blog.csdn.net/qinyuanpei. After studying the redirection feature of the Unity3D Mecanim animation system, let's continue to explore more features of the Mecanim animation system. Today, the blogger wants to share with you the implementation of the three-hit effect in
following will be discussed.NGUIis an old Unity UI plug-in, before Ugui is launched, most unity games use the Ngui plug-in development UI, which offers a lot of benefits, provides a common UI control, implements almost all of the required functionality, and is also controlled rigorously in terms of efficiency, The drawcall merge greatly improves control renderin
One reasonFor some reason, you need to rewrite the style of Android's soft keyboard in unity games, but unity has encapsulated the soft keyboard for Android and iOS iOS, Touchscreenkeyboard.open can open a soft keyboard in unity, However, the operating function of the soft keyboard is less pathetic, so there is this ar
The code is as follows:Using Unityengine;using system.collections;//1. The UI is introduced. Using Unityengine.ui;public class Testsliderevent:monobehaviour {//2. Define a Text target object. Public Text TARGETTEXTOBJECT;//3. Define a Slider target object. Public Slider targetslideroject;//with the initializationvoid Start () {}//Update is called once per framevoid Updat E () {//4. Update content. Targettextobject.text = "Sliding value is" + Targetslideroject.value;}}Tie the code directly to the
Solution: http://www.cnblogs.com/fly-100/p/4570366.htmlHere we add a detection function directly to the place where Input.getmousebuttondown (0) is used, checkguiraycastobjects, as follows BOOL Checkguiraycastobjects () { Pointereventdata eventData = new Pointereventdata (main.instance. EventSystem); Eventdata.pressposition = input.mouseposition; Eventdata.position = input.mouseposition; listGraphicraycaster. Raycast (EventData, list); Debug.Log (list. C
This series mainly references the book "Unity shaders and effects cookbook" (thanks to the author of the original book) and adds a bit of personal understanding or expansion.
Here are all the illustrations in this book. Here is the code and resources required for this book (you can also download them from the official website ).
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Pre
Unity-those things about optimization (1), unity-things
Recently, a small project requires that the package size cannot exceed 30 mb.
I did a small experiment in the evening, and the method was indeed very good. However, a lot of things I didn't understand are clear now. I'm a newbie! I hope this article will help you. Thank you!
Experiment results:
Experiment results:
1. There is only one naked cube
This article is a simple translation of the first "Profiler window" of the Unity official tutorial, the Performance Optimization series.Brief introductionThe Performance analysis tool provides us with detailed information about the performance of the game. If there is a performance problem with our game, such as low frame rate or high memory footprint, the profiling tool can help us identify the cause of the problem and help us solve the problem.The p
regenerate the object, go to the pool to find out if there If there are words directly out of use, do not need to create, if there are no available objects in the pool, it is necessary to re-create, the use of space-time to achieve high-speed game performance, in FPS games to be frequently copied objects including bullets, enemies, particles, etc.Ten: The difference between Charactercontroller and rigidbodyRigidbody has a completely real physical nat
Unity game 37 game Wang Ziqiang: mobile game retention is always more important than ROI, unityroiDog planing Learning Network report: Recently, at the producer Salon held by fast-track in Guangzhou, Wang Ziqiang, general manager of 37 games "volcanic lake Studio", switched from browser game vendors to mobile games, this article analyzes the differences in R D,
. With developersCommunityTo integrate the development experience of many people.
Second, unity is also a very efficient tool. With this tool, you can create a prototype within a short period of time and quickly publish this file, therefore, this tool is highly efficient.
Third, it is easy to implement cross-platform.
DAVID: We recently announced cooperation with six Chinese platforms, 91, 360, and China mobile gaming base, plus the Android Marke
You can usually start a program by double-clicking the Unity icon on the desktop, but you can also run the program from the command line (for example, MacOS Terminal or Windows Command Window). If you start Unity this way, it will be able to accept startup commands and information, which will be very helpful for test suites, automated builds, and other authoring tasks. In MacOS, you can start
Over half a day of Unity's API, also did not find the way to handle the socket. Unity itself has sealed a network processing class network, mainly for state synchronization. It seems to be implementing an MMO-level network application that can only be written in C #. (Unity does not resemble as, there is a direct processing packet, byte level of the underlying function.) At least not now. )
Let's take a l
PPT1 (Foreign server): Http://blog.s135.com/attachment/201105/2011phptc_zy.zipPPT2 (Domestic server): http://ishare.iask.sina.com.cn/f/15231659.htmlOriginal: http://blog.s135.com/2011phptc/Hello everyone, now I come to share with you is PHP in the Kingsoft game operations, including team development, as well as the system structure, design, operational platform information. I have two main issues, one is the official website of Jinshan games to do som
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