Unity learning Summary 4. unity learning Summary
Silence for a long time, busy for a long time, starting from the beginning is still trying to find excuses for failing to make a good summary and thinking. To sum up, time can still be drawn out. Recently, the accumulation of pitfalls seems to be almost enough. This is also equivalent to leaving more attention to solving problems in the future. I hope you can
Unity client Framework notes (State mode and Policy mode in game applications), unity Client
It took a few days to sort out the client framework of the new game. Although there was a relatively clear direction, it was still a bit confusing at the beginning, but after the final sorting, I personally feel that the code is much refreshed.
This article is not about the teaching of design patterns, but about som
What file paths are included after the Unity project is created ?, Unity Project
After creating a projectYou will find that four different directories-Assets, Library, ProjectSettings, and Temp and several script-Related Files
Assets Directory:It mainly involves all C # files and any other game objects, such as 3D models, 2D textures, and sounds somewhere in this directory. If the file is not in this direct
Select the scene you want to use, right-click Select Dependencies, which will select all the files used in this scenario and export the files as. Unitypackage.In the same way, export the package separately for all the files used in several scenarios. Delete all other files except the scene file in the project and import the previously exported package.In this way, the files in the project are the files used in the scene.Before these operations, the data should be backed up to prevent mis-operati
Original addressCatalogue
Tools
Unity Analyzer
GPA System Analyzer
GPA Frame Analyzer
To get the most out of the x86 platform, you can perform multiple performance optimizations in your project to maximize performance. In this guide, we will showcase the many tools and features in the unity* software to help you enhance the performance of your
For HoloLens development and application, direct use of C + + and DERECTX development is also possible. But it's hard, there's no efficient library available.
Not much nonsense, the foreigner said more detailed: http://windowscomments.com/?p=1693
OK, I said C + + and DirectX, but for game development, C # and Unity might be a better choice.
I have posted Why is There No HoloLens SDK? Two days ago. For developers who are interested in developing for H
Tag: no 51ctoUnity adds memory when the mesh is updated, and the general method is to use an array to fill in. Vector3[] vertices = new Vector3[segmentCount * 4]; Vector3[] normals = new Vector3[segmentCount * 4]; Vector4[] tangents = new Vector4[segmentCount * 4]; Color[] colors = new Color[segmentCount * 4]; Vector2[] uvs = new Vector2[segmentCount * 4]; int[] triangles = new int[segmentCount * 6]; mesh.vertices = vertices; mesh.normals =
Let's talk about this. How to find the performance problem of mono memoryMono is primarily a code problem, and various solutions will be addressed elsewhere, starting with the resolution of each spike, which can lead to Gc,mono heap memory requests.1. First Use cube to measureRun a game on the phone, look at the data.You can see that you have applied for memory here. This time there was a downward spike, and this was a GC. Then Mono discovers that the memory you have applied for in your code has
Originally thought of this function how to realize, just in the project see here record.First of all, there will be a basic material in the model of the project, which is the material of the model that the art gives you.There may be a need to trigger an event in the game, add a streamer or stroke to your body.We know that these effects should be shown in the body, with special effects is not good-looking, to use shader to express.That's when you need to change a shader.In fact, we will not direc
: fixed the collapse of the character modeling, the picture can be more landscaping, you can find ways to let the characters and VR users to reach the interaction ... We decided to continue to develop the subsequent version, so that the picture is more beautiful, the stage is more gorgeous, even more songs, but also can give Chichi greater surprise.
==> detailed content2. Case study (2): How a game editor makes life's first VR game on a train (2016/4/13)
2014, I was very fortuna
in order to be ready to learn to use unity to develop VR applications, we first check whether our computer hardware and software configurations meet the requirements. Simply put, the graphics card to Nvidia GTX970 or AMD290 above, the CPU to Intel i5-459 above, more than 8GB of memory, to have two USB3.0 interface, a USB2.0 interface, an HDMI 1.3 interface. be careful to connect the DK2 and turn it on before you open
, it is recommended to compress audio files in mp3 format, the Android platform recommends the use of the Vorbis format, since both formats have hardware decoding support on each of the two platforms.
Force to MonoMobile games often do not require high sound quality, if you do not need a stereo effect, you can open this option to import audio files into mono audio.
Animation Import Settings
Animation frame rateOn the animation page t
Linkhttp://blog.csdn.net/akof1314/article/details/53232981Http://forum.china.unity3d.com/thread-26890-1-1.htmlReasonWith the C # source form in the Unity project, when you print the log, double-click the log line information in the Console window to automatically navigate to the number of files and rows that Visual Studio is located in.However, you cannot quickly locate the number of files and rows that are open by using the
system, building construction, tourism experience, courseware teaching system, traffic vehicle simulation, simulation driving system, games and so on.
2 of the latest VR devices, such as GEARVR, HTC Vive, Oculus CV1, LONG VR magic mirror, etc.
3 can be public on the public sign the formal contract, the development of votes.
4 We are Beijing professional team company;
5 provide after-sales service, ensure product quality, there is busi
of the project compilation is mainly due to the fact that the WIN10 SDK is updated faster, and Unity's WIN10 project uses an SDK version older than the VS2015 installed SDK version. We recommend that you fix this problem as follows:1) Create an empty project for the Win10 UWP of C # using the VS2015 template2) Use the Project.json file of the Win10 UWP project you just created for the Unity WIN10 project to ensure that Unity's WIN10 engineering invok
Unity is a very popular game development software. Its features are impressive and can be adapted to different game development requirements. Game developers can use unity to create any type of game, from world-class RPG games to the most popular augmented reality game Pokemon go. In addition, many beginners are general unity
Http://www.cnblogs.com/zsb517/p/4060814.htmlBackground: In the game console want to join the dance elements, the first idea is to develop dance games, and then through the animation to express the dance, to provide users with dance teaching experience, but the development of the dance game itself takes a long time (too few people), do not talk about the follow-up dance and music copyright, so now want to go another way, Play Dance teaching videos in
Background:game consoles want to join the dance elements, the first idea is to develop dance games, and then through the animation to express the dance, to provide users with dance teaching experience, but the development of the dance game itself takes a long time (too few people), do not talk about the follow-up dance and music copyright, so now want to go another path , Play dance teaching videos in unity
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