In two months ago wrote a "Unity3d actual combat" 0 basis of a step by stage to teach you to make Parkour games (1), the inside step by step demonstration of the production of parkour games, however, because of time, only wrote to let the character move forward so far. The pit has no time to fill, (although not many people see it), today just have time to complete a Parkour game demo. Put it up for interest
Reprint: http://weibo.com/p/1001603906313603156948 Yellow highlight is the error warning, the severity of error is high, 1 respectively Assets/standard assets/scripts/ MeshCombineUtility.cs (27,74): Error cs1061:type ' Unityengine.mesh ' does not contain a definition for ' gettrianglestrip ' a nd no extension method ' Gettrianglestrip ' of type ' Unityengine.mesh ' could is found (are you missing a using directive or An assembly reference?)
2) Assets/standard Assets/scripts/meshcombineutility.
public void Bossrotaition ()
{
quaterion loktion=quaterion.lookrotation ( player.instrance.transform.position-transform.position);
Transform.localrotion=quaterion.lerp (transform.rotation,looktion,0.2f);
}
(Simple four-element rotation)* I wrote a boss rotation attack player method, with four elements, Quaterion.lookrotation () method to fill in a direction (player coordinates-boss coordinates to get boss to the player direction);And then assign a value to the loclrotion, to look like a spin
This article reprinted from: Http://nedwu13.blogspot.tw/2013_11_01_archive.html (outside the wall)Notes: 20131030 Unity original instructor Big decryption Asset bundle workflow and Character Dressup example-Liu Gang
There are two kinds of resources within unity (C.C. have two kinds?) :
Resources: With 10 years of history, try to use asset packs
Asset Bundle: Nickname AB, the cente
Http://www.cnblogs.com/zhaoqingqing/p/4021915.htmlThis article reprinted from: Http://nedwu13.blogspot.tw/2013_11_01_archive.html (outside the wall)Notes: 20131030 Unity original instructor Big decryption asset bundle workflow and Character Dressup example-Liu Gang
There are two kinds of resources within unity (C.C. have two kinds?) :
Resources: With 10 years of history, try to use asset
plug-in mode is finished. In this way you can write lots and lots of libraries to facilitate reuse later. For example, some task in the market, choose photos, pay inside, and so on.I also will enrich my PettoStudio.WP.Plugins, in the future for everyone free direct use.In addition to the previous introduction of the event mode, basically can cover all the unity, WP calls between the scene.SummarizeAll right, that's all. Trapped dead.Say to yourself,
The latest Unity 5 professional Edition (Premium edition) has new and powerful features, in addition to global dynamic lighting or the latest physics-based shaders, but also the original separately sold team license, and contains 12 months of unity Cloud Build and Unity Analytics are licensed for a $1500 set or $75 a month.Unity's purpose is to hope that everyone
Practice, first a few technical articles, and write some reading:1.A Practical Tutorial to hack (and protect) Unity gamesAn article explaining the crack and protection u3d games, the main points of knowledge are:
Prevents the local archive of a single game from being modified by adding a MD5 checksum of critical archival data to the Playerprefs
Avoid U3d's C # code with tools such as
garbage, it may achieve better performance in Firefox. The biggest obstacle to game development on the browser is the lack of tools. We can see that there are a lot of game frameworks, but either there are limits on the development method of the game, or they are acquired or not released: we see a lot of frameworks, but they either constrain you into making your game a certain way, or they get acquired and are never released .) there are many excellent libraries and components for game developm
Abstract: As more and more developers useUnity3dDevelopers must write back-end services on their own. To help developers solve all backend concerns, make up your services, we have found the AVOS cloud unity SDK. This article will explain it in detail.AVOS cloudAnd unity.
If you want to rewrite a game with unity, but want to implement the following functions:
* R
development or game project development.
UNITE-Matrix real machine test lab
To allow more Unity developers to experience the Professional platform of Matrix, a Matrix real machine testing lab was officially set up at the UNITE 2015 BEIJING venue. 27 games were tested on site, and the test report was explained to the customer and optimization suggestions were put forward. Within three days after the
Asian Games official website revision backgroundAt the end of the 2008 Olympic Games, the 2010 Asian Games official website immediately came online. NetEase as the Guangzhou Asian Games internet site and the content of the exclusive sponsor, of course, within the company for the 2010 Asian
1. Unitysetup-4.5.5.exeDownload the latest version of the website 4. Xinstalling EXE files2. Unity 4.x Pro Patch.exeCopy exe to the installation directoryC:\Program Files (x86) \unity\editorRun EXEClick Browse, select Folder C:\Program Files (x86) \unity\editorClick PathClick RandClick Cre LicHack done3. Visual Studio Tools for Unity.msiInstall 2010 plug-in packa
Some nonsense
Are developers of unity, especially those of Microsoft, bored with mono? Are you using vs to write code and mono to track debugging like me? It's troublesome.
Maybe you will say that you will not use the unityvs plug-in? I will say, isn't it a charge for me to clean it? You will say, silly, you don't know that there is something in the world called piracy? I said, well, but I still think it is not easy to use ......
In fact, in that era,
Original title: Unity CEO Talk VR:VR will be available on a massive scale next yearat the VRLA 2017 Exposition, Unity John Riccitiello, chief executive, has brought some inspiration to the currently hot-fired VR industry. Riccitiello that the VR era is coming, it will be huge, but it is recommended that developers will focus on survival, if they want to seize the incredible opportunity in front of it, it is
%E6%9C%80%E6%96%B0PHP%E5%85 %a8%e5%a5%97%e8%a7%86%e9%a2%91%e6%95%99%e7%a8%8bparentpath=%2fPHP High Performance Architecture Class video tutorialLink: Https://pan.baidu.com/s/1pKCiQDX Password: CVIPhttps://pan.baidu.com/share/link?shareid=2656775056uk=1513318881#list/path=%2FPHP%E9%AB%98%E6%80%A7%E8%83 %bd%e6%9e%b6%e6%9e%84%e7%8f%ad%e8%a7%86%e9%a2%91%e6%95%99%e7%a8%8b-PHP Self-Learning video tutorial Full set of 30GB Links: https://pan.baidu.com/s/1pLfUi7p Password: 9RMRHttps://pan.baidu.com/shar
This article for the unity of the official forum published articles because all is dry, in order to facilitate their own search, but also to avoid deletion can not find the copy came over ...Original address: http://forum.china.unity3d.com/thread-32271-1-1.htmlhttp://forum.china.unity3d.com/thread-32273-1-1.html The following is the lecture content:Hello everyone, Welcome to Unite2018 to join us in this speech. Simply do a self-introduction, my name i
Sun Guangdong 2015.8.26There has been a pain point in developing unity games for a long time: using MonoDevelop as the IDE.Visual Studio on my desktop Windows PC, everything becomes quite handy after using Unity VS plugins!.However, there is another problem: if you need to work on a MAC system platform to help developers develop IOS
Tag:os use spforon data div problem bs Network latency is the problem of all real-time synchronized games, and here are some ideas and ways to deal with real-time synchronization problems. The specific solution may be special, first here the server does not run the timer (in addition to a game End countdown timer), driven by the front-end, the case of delay is mainly by the front-end to predict or correct, server-assisted, processing and forwarding, a
This article was reproduced from: http://nedwu13.blogspot.tw/2013_11_01_archive.html
Asset Bundle Workflow and Character conversion example-Lau
There are two kinds of resources in unity (C.C. have two kinds?) :
Resources: 10 years of history, albeit with asset Bundle
Asset Bundle: Nickname AB, now the center of Unity's resource
The difference of AB option
The cache for the asset bundle downloaded via web Player
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