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Unity (2): What is unity?

Previous Unity (1): This article introduces the underlying framework of unity, objcetbuilder, from objectbuilder. At the same time, I also mentioned a little: They (patterns Practices) once again committed a long-running old problem (to be honest, this problem is most prominent among the Enterprise Library Team ). Unexpectedly, today we saw Grigori, the head of unity

Unity is related to mobile phones. It is related to unity mobile phones.

Unity is related to mobile phones. It is related to unity mobile phones.Reprinted please indicate the source: http://blog.csdn.net/u010019717 More comprehensive content please see my game pretty cool address: http://www.unitymanual.com/space-uid-18602.html Windows Phone Application and Store Image, Icon Sizes Application Image Sizes FlipCycleTileLarge-> 691 × 336FlipCycleTileMedium-> 336 × 336FlipCycleT

Memory Management in Unity 3D

", in fact you have to use it correctly to ensure that the recycling mechanism runs correctly. If you don't do what you have to do, the scenarios and code are likely to cause a lot of unnecessary memory usage, which is why many unity developers complain that memory usage is too high. Next I will describe the kind of memory that Unity uses, and the techniques for optimizing and using each of these types. By

Unity3D game development-Lua and the endless fate of games final: UniLua hot update full interpretation, unity3dunilua

complete. Therefore, for client games, hot Update Is Not A strict hot update. So why do we need to perform hot updates? The answer is to shorten the process for users to obtain new versions of clients and improve user experience. This is actually the problem that the blogger mentioned earlier that traditional stand-alone games rely on the disc carrier for release. In order to get the latest version of the

[Unity Shaders] uses Unity Render Textures to implement screen effects-Overlay hybrid mode in screen effects, shadersunity

[Unity Shaders] uses Unity Render Textures to implement screen effects-Overlay hybrid mode in screen effects, shadersunity This series mainly references the book "Unity Shaders and Effects Cookbook" (thanks to the author of the original book) and adds a bit of personal understanding or expansion. Here are all the illustrations in this book. Here is the code and

Unity, 3dmax made morph (blendshape) Considerations for using the import unity

tetrahedron, you can see many deformation channels, because I now only need a deformation process, that is, the cube--and the ball-----the eyeball, so just use one channel is enough. We add cubes, spheres, and eyeballs in channel 0 in turn, and they appear in the target list of the progressive morph below. Then adjust the value of channel 0, you can observe the deformation process: 0 o'clock is a normal tetrahedron, the values of 100/3 is a cube, when the 100/3*2 is a sphere, when the duty is 1

[Unity 3D] Study Notes 27: Unity game script (7)

Use C # To write game scripts As mentioned above, unity supports writing scripts in three languages: JS, C #, and Boo. We recommend that you only use JavaScript when getting started, because Javascript is easy to understand and the syntax is not very strict. However, C # is recommended later in the promotion, because it is more in line with the unity programming philosophy, higher execution efficiency. The

[Unity-2] Unity plays Music

Most of the functions in unity can be implemented by dragging and dropping, but in order to facilitate introductions, they are all implemented in code here.There are 3 main elements to play music in Unity:1.AudioSource: Controlling the body of music playback2.AudioClip: Music that needs to be played3.AudioListener: Add this control to hear the effect of music playbackThe code is as follows:Audiosource M_aud

First stage: C # Programming in basic 4-unity-0 fundamentals (Unity 2017)

4-C # Programming in Unity-0 Foundation (Unity)Print can only be exported within the component. = = "Inherits the Monobehaviour script to use."Debug.Log ();Debug.logwarning ();Debug.logerror ();Definition of a variableData and data typesHttp://www.cnblogs.com/tonney/archive/2011/03/18/1987577.htmlOperatorHttps://wenku.baidu.com/view/93c32317a76e58fafab00341.html19-Enum Type:Using System;namespace meiju{

Unity Shoebox Extract Sprites to unity format

Cut for a transparent pictureYou can use the shoeboxExtract Spritesfunction, drag the picture onto the Extract Sprites feature icon and the image will be automatically cut as shown in:ClickSettingsYou can set the Clusters merge sub items to False, do not merge subkeys, change the File Name to Slice##.png, and clickApplyCan. and then pressSaveYou can export the cut picture. As shown in the following:The build includes a text document that records the coordinates of the sub-graphs for each cut. In

The CG/HLSL semantics provided by Unity Shader Unity

The main reference is the "Unity Shader Essentials" book, plus some of your own summary What is semantics Semantics is actually a string assigned to the shader input and output, which expresses the meaning of this parameter. These semantics allow shader to know where to read data and where to send it. After DirectX10, there is a new semantic type, the system numerical semantics (system-value semantics). This type of semantics begins with the SV, a

"VR" Leap Motion website Document Unity Resources and plugins

Preface:Leap Motion's official website document has been a lot of enthusiastic netizens involved in the translation, but did not cover all the official website documents.To cater to the Unity VR craze and the learning needs of our people, this blog will launch the official document translation series for unity.This article provides an overview of the unity resources and plug-ins provided by Leap Motion firs

Development and defense of mobile games-II. BASICS (Continuous updates)

Sorry, this article is not available until now because of the recent expansion of company members, technical training, and project issues. Okay, let's not talk about anything else. This article is suitable for people who have some knowledge about the basic components of unity and want to know how to apply various components in the project. This article describes some of Unity's knowledge with the example "unity

Ubuntu 11.10 Install GMONE3, uninstall unity and Unity 2D

Ubuntu 11.10 Installation GNOME3:1) sudo apt-get install Gnome-shellsudo apt-get install gnome-themes*(or simply choose sudo apt-get install gnome-themes-standard)sudo apt-get install Gnome-tweak-tool2)sudo apt-get install gnome-session-fallback Uninstall Unity and Unity:sudo apt-get--auto-remove purge Unitysudo apt-get--auto-remove purge unity-2d*or:sudo apt-get-y--auto-remove purge Unitysudo apt-get-y--au

[Unity] [Heap sort] the process of dynamically demonstrating heap sequencing with unity

[Unity] [Heap sort] the process of dynamically demonstrating heap sequencing with unityHow Heap Sort WorksRecently, a program that uses Unity3d to dynamically demonstrate the heap sequencing process has been done.I ' ve made this heap sort demo to show how heap sort works recently.(Demo)A picture of the thousand words.A picture paints a thousand words.You can view the full animated GIF here. There is no such large gif in the blog park.Link: http://pan

"Komatsu teaches you to tour the development" "Unity Practical Skills" Unity memory request and release (go from Tnqiang)

automatically destroyed when the system loads a new scene, including resources.load loaded assets, statically bound assets, Assetbundle.load loaded resources and instantiate instantiated objects. However, Assetbundle.load's own file memory image (used to create various asset) is not automatically destroyed, which must be actively destroyed using Assetbundle.unload (false). The recommended practice is to call Assetbunble.unload (false) to destroy the file memory image immediately after the resou

Cross-Scenario methods of Unity static variables and unity static variables

Cross-Scenario methods of Unity static variables and unity static variables Create a StaticVarious script for both scenarios and press the keys. H and J are constantly switching the scenario. The output numbers of the unity console are constantly increased and the static values are removed. The result is 10. Using UnityEngine; using System. collections; using

Persistent data storage and unity storage in unity

Persistent data storage and unity storage in unity Unity provides the PlayerPrefs class for storing game data to a computer's hard drive. This class has 10 functions availableClass Functions SetIntSets the value of the preference identified by key.Set the parameter value determined by the key. GetIntReturns the value corresponding to key in the preference

[Unity-6] Sometimes GameObject cannot be rendered, unity-6gameobject

[Unity-6] Sometimes GameObject cannot be rendered, unity-6gameobject Problem description:A monster encountered such a problem during the game. It would be okay if he was shown in the center of the screen, but let him appear at the edge of the screen to find that he did not appear. Cause:After checking, I found that I added an Animator control to this GameObject, and set the Animation Mode to Based on re

Parse ini configuration file ---- INIParser, Unity ---- iniparser in unity

Parse ini configuration file ---- INIParser, Unity ---- iniparser in unity Hello everyone, I am Sun Guangdong. Reprinted please indicate the source: http://blog.csdn.net/u010019717 More comprehensive content please see my game pretty cool address: http://www.unitymanual.com/space-uid-18602.htmlIni files This library can process INI files. Please refer to the extension name of the file (for example, .txt) as

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