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Several pitfalls in unity development (such as UGUI) and unityugui

Several pitfalls in unity development (such as UGUI) and unityugui Recently, I started to study unity, preparing to release a mobile version of a game (Jin yongqun Xia Chuan X) I used in my spare time (I am not a game company employee and I am playing it myself in my spare time, light spray ). Since silverlight (C #) was used previously, porting unity has a natur

Unity Font Research Summary

The interface that the project was made with Ngui. Fonts use the Unity default Arial, published on some Android phones found in Chinese does not display, this has made some research.The Font documentation for unity: http://docs.unity3d.com/Manual/class-Font.html,http://game.ceeger.com/Components/class-Font.html (Chinese translation)1. Use dynamic fonts:The advantage, the dynamic word basically contains all

"unity" integration with iOS, Android platform: 3, exported Android-studio project

This article belongs to "unity and iOS, Android platform integration" series of articles , reproduced please indicate the source .Unity is the default export of the Android-eclipse project, after all, Eclipse for Android development in the last one or two years has only begun to decline, the user volume is very large.Individuals think that Androidstudio is very useful and can easily solve many of the proble

Unity 5 Engine Announcement: Provides full functionality and does not receive a split

" Dog planing Learning net Zhuangao, reproduced please specify the source"Dog Planing Learning Network report/unity today launched the Unity 5 engine release plan and announced that it will adjust the engine's business model. Like previous products, Unity 5 also offers a personal free version, plus a one-month professional version and $1500 perpetual license for

Unity Development encountered several pits (Ugui etc) __ game development and technology

Recently began to study unity, ready to do their own spare time to do a game (Jin Yong Group biography x) release mobile version (I am not a game company practitioners, spare time to do their own play, The Great God Light spray). Because it was previously done using Silverlight (C #), porting unity has a natural linguistic advantage. Looked at the unity of the Up

Unity Performance Optimization (2)-Official document Simplified translation

This is a simple translation of the diagnosing performance problems using the Profiler window, the Unity official tutorial, the Performance Optimization series.Brief introductionIf the game is slow and sluggish, we know the game has a performance problem. Before we try to solve the problem, we need to know the cause of the problem first. Different problems require different solutions. If we rely on speculation or other project experience to solve prob

Version of Unity Application Block released in March 12

In March 12, unity released a version earlier than the official release. This version provides the installer and a configuration API for dependency injection implementation: setter injection. In the previous version, [dependency] is required for property injection. This design unity will intrude into your components. You can use configuringinjection. For example, stoplightpresenter depends on stoplight and

Unity automatic packaging Tool

At first, I came up with the idea of writing packaging tools because I saw a picture shared by Wang Weifeng of the Three Kingdoms. They had a dedicated "tool programmer" to develop various tools. (PS: Speaking of Wang Weifeng and his founding team members, I used to be in the same company as me. The company name will not be disclosed, but I only knew each other in different departments ). It's just now that our project is coming to a later stage, so we have to prepare access channels. So I wrote

Unity released to Ios,android's various pits

Considerations for Unity Release to iOS 1. Development environmentMAC Environment: Xcode Environment 7.2.1Unity Environment: Unity5.32. Basic instructionsFirst, let me say, this is my experience in the actual use of Unity release to iOS! If you want to publish successfully once, if you want to make less detours, please read my instructions carefully. Because there are more pits!Since

1. Chapter 1 of Unity 3D Game Development by Example Beginner's Guide is an incredible hammer.

Technology is a tool. It can help us achieve incredible things. Compared to the absence of tools, tools can make things faster, simpler, easier, and more incredible. Before we use the latest Steam Driver to build a machine, we use a hammer. Before we had a hammer, we had to pin the nail into the hull by hand. Tools make our lives better, easier, and less painful. Introduction to Unity 3D Unity 3D is a new t

The Assetbundle of the Unity resource solution

1. What is AssetbundleAssetbundle is a file format used by Unity Pro to store resources that can store any kind of resources that the unity engine can recognize, such as scene, Mesh, Material, Texture, Audio, NOXSS, and so on, while Assetbundle can also contain developer-defined binaries, just to change the customization file's extension to. bytes,unity it can be

"ASP. MVC3" uses unity to implement dependency injection

What is Unity?Unity is a lightweight and extensible dependency injection container that supports constructors, properties, and method invocation injections. Unity can handle the problems faced by developers who work on component-based software engineering. The key to building a successful application is to implement a very loosely coupled design. Loosely coupled

"VR" Leap Motion website Document Unity Plugin Overview

Preface:Leap Motion's official website document has been a lot of enthusiastic netizens involved in the translation, but did not cover all the official website documents.To cater to the Unity VR craze and the learning needs of our people, this blog will launch the official document translation series for unity.This article outlines the unity plug-in and coordinate system for leap motion.English Original web

About the aspect of camera in unity

  All the time, the camera's aspect and game window aspect are smattering, one day from a book to see the camera API, but always feel that the aspect to explain the problem. So seriously thinking about this problem, but also found that after the installation of Cmera.aspect, scene window of the apparent vertebral body unexpectedly different steps, also do not know the reason. Distressed for a long time. After some research and discussions with colleagues to gain, write this article. On the one h

Unity Entry-Delay resolution

new dependencies every time. if(_msgservice = =NULL) {_msgservice=_msgservicefactory (); } _msgservice.sendmessage (to, MSG); }}On the other hand, the original "registration, resolution, call" three-step program code without any change. For readability, the program code for registering the component is then affixed:// (1) Register varnew unitycontainer (); container. RegistertypeNote that the Notificationmanager constructor requires the injected funcFurther explaining that when the

Special folder names under the Unity assets directory

Original: Http://wiki.unity3d.com/index.php/Special_Folder_Names_in_your_Assets_Folder1. Hide FoldersFolders with a. Start will be ignored by unity. Resources in this folder will not be imported and the script will not be compiled. Also does not appear in Project view.2.Standard AssetsThe script in this folder is first compiled.The scripts in this folder will be exported to Assembly-csharp-firstpass, Assembly-unityscript-firstpass or Assembly-boo-firs

The basic idea of the ET Framework Learning-ecs component programming to Unity

One months in the internship. The company's new project is ready to be developed using the ET framework we must understand a concept before going through ET's process: ECS Component-type programmingThis concept differs from our common approach to unity development (although unity itself is developed using components), the common idea in unity development is Entit

Unity Interface serialization-expose Interface field in Inspector

Unity has some quirks about their inspector, so as a preface they is listed here: if you add A[serializable" attribute to a class, Unity ' s Inspector'll attempt to show all Public fields inside that class. any class Extendingmonobehaviour automatically has the[serializable" attribute unity ' s inspector would attempt to display any private field wit

(Unity) Add Profiler support for the C # implementation that is blocked by Lua

Problem description The Unity project often chooses to use Lua as a more logical script in practice. This is because Unity itself is less friendly to heat, more flexible with Lua heat, and simpler to share code and data with the server. At present, many different Unity + Lua integration programs, the practice of using a lot of Pang classmate's Slua program. Tea

C # in the Unity game development of multithreaded programming method _c# Tutorial

Before that, a lot of people questioned Unity support does not support multithreading, in fact, unity is supporting multiple threads. When it comes to multithreading, we should mention unity, which is very commonly used, but it is not a real multithreaded process. The coprocessor actually waits for an operation to complete before executing the following code, or

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