May 11 Evening, Unite Beijing 2018 Keynote keynote speech at the National Convention Center successfully ended. This year's keynote keynote address brings together 12 heavyweight guests, presenting a technology feast for the participants in Unity 2018.The world's top content creation engine, unity for creationKeynote opening guest Unity CMO Clive Downie says that
[I give Unity official video tutorial to do Chinese subtitles]beginner graphics–lessons series of textures texturesThis article shares a 6th completed video, the beginner Graphics–lessons series of textures textures. Listen to the translation, the time axis, suppress the person is oneself. Do not use the video for illegal purposes.In need of high-definition video of the classmate trouble to praise and leave your email~There's a video with the truthHig
[I give Unity official video tutorial to do Chinese subtitles]beginner graphics–lessons series of materials to understand materialsAfter sharing the Chinese subtitles in the light introduction lights, this chapter share a 3rd completed video, that is, "beginner graphics–lessons series of materials to understand materials." Listen to the translation, the time axis, suppress the person is oneself. Do not use the video for illegal purposes.In need of hig
[Unity3D] research on interaction between Unity and Android in Unity3D game development, unity3dandroid
Dear friends, I'm Qin Yuanpei. Welcome to follow my blog. My blog address is blog.csdn.net/qinyuanpei. In the previous article, we studied Unity3D gesture operations on the Android platform and implemented functions such as gesture rotation and scaling. Today, we will continue to study the extended content of Un
The ONVIF2.0 agreement is as follows:
Principle Description:
1.
Establish a two-way connection between the client and the server. The reverse channel connection is processed using the RTSP protocol [RFC 2326]. Here there will be a mechanism to
Preface:Leap Motion's official website document has been a lot of enthusiastic netizens involved in the translation, but did not cover all the official website documents.To cater to the Unity VR craze and the learning needs of our people, this blog will launch the official document translation series for unity.This article provides an overview of the unity resources and plug-ins provided by Leap Motion firs
Share a document, about the animation system, the version should be very old, but it is useful for reference;Unity 4.0 was officially released on November 15, 2012, and Unity's ascension for every release was a surprise to game developers, and this time, one of the biggest changes in the version was the introduction of the new animation system--mecanim, through Mecanim new animation system, the developer in U Character animations can be very easily im
[I give Unity official video tutorial to do Chinese subtitles]beginner graphics–lessons series of Light introduction lightsAfter sharing a Chinese subtitle video camera Introduction cameras, this chapter share a 2nd completed videos, namely "Beginner Graphics–lessons series of Light introduction Lights". Listen to the translation, the time axis, suppress the person is oneself. Do not use the video for illegal purposes.In need of high-definition video
Ideas
The previous article only talked about unity and the integration of the iOS project, and did not talk about the handover of iOS and Unity interface, here to talk about ideas, unity export of the IOS project inside the structure is roughly the same, there is a window,window on a unityview, But there is no controller, there is no root controller, although in
First, let's assume that all the environments and parameters are configured.
General Packaging: Open Unity-> File-> Building Setting-> Click the Build button.
Script Packaging: Do not need to open unity, through the script to complete the manual click the Build button operation.
Jenkins Packaging: You do not need to operate on a computer with a project deployed, or you can perform a packaged script by acces
Before that, I wrote an in-depth introduction to Ms Enterlib PIAB (see "Ms Enterprise Library Policy Injection Application Block in-depth resolution [summary]"), Also wrote WCF integration with PIAB (see: WCF Follow-up Tour (8): implementation of integration with MS Enterprise Library Policy injection block via WCF Extension), Integration of WCF with unity (see WCF Follow-up (7): Integration through WCF extension implementation and Enterprise Library
Recent unity how to reduce memory when you need to create objects frequently. Here, write about Unity3d for memory management and optimization.There are two kinds of dynamic loading mechanism in Unity3d: One is Resources.load, the other is assetbundle, but the difference is not very big. Resources.load is from a default into the package Assetbundle loading resources, and general Assetbundle files need you to create, run-time dynamic loading, you can s
Write in frontThanks to all the friends who came in to see. Yes, I'm currently going to write a book about unity shader.The purpose of the book is to have the following several:
Summarize my experience with unity Shader and give others a reference. I am very aware of the difficulties of learning shader, and I have seen many questions raised by people in the group. I think learning shader is still a
You can usually start a program by double-clicking the Unity icon on the desktop, but you can also run the program from the command line (for example, MacOS Terminal or Windows Command Window). If you start Unity this way, it will be able to accept startup commands and information, which will be very helpful for test suites, automated builds, and other authoring tasks. In MacOS, you can start
Unity now has a wide range of uses, but there has been no art to the tutorial.The contents of the program are discussed in various forums, but the art seems to be very weak.Obviously the art also needs to master the engine aspect content well!The wild lilies of the valley and the spring. We also have a tutorial for art!Did you choose the sub-area where the chicken is less than the dish? Unity3d 3D Art ModuleArt little friends must be too lazy to read
The content of this article is mainly translated from the following articlehttps://unity3d.com/cn/learn/tutorials/topics/best-practices/guide-assetbundles-and-resources?playlist= 30089 A Guide to Assetbundles and ResourcesIn order to eliminate some ambiguity, the proper noun in the article is directly in English words, such as assets, Resource, ObjectThis article is about in-depth discussion of assets and resource management in the Unity engine, which
Looked upScript serializationHttp://docs.unity3d.com/Manual/script-Serialization.htmlCustom serialization and Examples:Http://docs.unity3d.com/ScriptReference/ISerializationCallbackReceiver.OnBeforeSerialize.htmland unity Holy ScripturesOn the basis of this Bo friends and then summarize the unity of the serializationThe purpose of serialization is to display variables (classes, structs, and so on) on Inspec
[I give Unity official video tutorial to do Chinese subtitles]beginner graphics–lessons series grid meshesThis article shares a 5th completed video, the Beginner Graphics–lessons series grid meshes. Listen to the translation, the time axis, suppress the person is oneself. Do not use the video for illegal purposes.In need of high-definition video of the classmate trouble to praise and leave your email~There's a video with the truthHighlights in the vid
Memory Management in Unity 3DUnity3d in memory occupied has been criticized, especially for mobile device game development, prone to memory consumption of one hundred or two hundred trillion megabytes, resulting in the exhaustion of memory resources, resulting in the system strong retreat resulting in a very poor experience. Such a situation is not uncommon, but most of them can be avoided. While in theory Unity's memory management system should be a
Android and Unity Interaction ResearchReprint Please specify source: http://blog.csdn.net/crazy1235/article/details/46733221
Android and Unity Interaction Research
The origin of unity and Android interaction
Unity Simple Introduction
Unity and
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