Unity Learning -- 003: Role controller (medium), unity -- 003
In the previous article "unity learning-003: Role controller (I)", I checked the basic implementation methods of role control. The mouse and keyboard control were rough.
This article mainly introduces several role control methods encapsulated by unity,
Next,
First, the summary
in Unity, the serialization of "things" is a very central thing of unity, and many features are built on a serialized system: Like a view panel, a prefab (prefabs), an instantiation (instantiation), a save scene, Load (loading), the thermal reload of the editor code (hotReloading of editor, Code), Unity's own garbage collector ( Resource.GarbageCollectSharedAssets() ). The serialization
C # Unity 3D notes compiled by programmers (13th): Unity 3D is based on the component concept,
If you have been familiar with design patterns and software architecture programming ideas, you will understand the outstanding design principles:"Combination is better than inherited".
This sentence is very short, but when I started to learn OOP, I really did not understand it very well (I personally studied it a
iOS packaging is more troublesome, with a process need to take a note after a variety of plug-ins to reconfigure each time the package, as a programmer certainly can not accept such a stupid thing, write a script to let the code to achieve these.First, introduce a tag[PostProcessBuild]Write this tag before the function, and unity will call this function after the package is finished.So we'll also use this tag to make
Directory[TOC]Written in the front:
May be wrong, please criticize me
One, thread switching
In Java, if you want to implement thread switching between threads, you need to use Thread.yield () in the thread to yield CPU time.
Second, the line lock (also known as synchronous lock, mutual exclusion lock)
The thread
1. Add the file dotnetconfig.xsd under the solution root directory;2. Edit the Dotnetconfig.xsd file with the following contents:XML version= "1.0" encoding= "Utf-8"?>Xs:schemaXmlns:xs= "Http://www.w3.org/2001/XMLSchema"Xmlns:vs= "Http://schemas.microsoft.com/Visual-Studio-Intellisense"elementFormDefault= "qualified"attributeFormDefault= "unqualified"Vs:helpnamespace= "http://schemas.microsoft.com/.NetConfiguration/v2.0"> Unity IntelliSense - Xs
When Unity does strong networking games, it usually chooses to use TCP to communicate (it is said to have a UDP transmission with higher efficiency), and the method of receiving information generally chooses to create a new thread to iterate.Today we see another way of doing this on our project. Here's a note.First establish a TCP connection#using System.Net.Sockets; TcpClient tcpClient = new TcpClient(); tcpClient .BeginConnect(address,port,new Asy
Tribute to the original http://blog.csdn.net/janeky/article/details/17233199#comments
Project Introduction
This is a simple unity project that implements the most basic chat room Group chat feature. After you log in to a chat room, users can enter information to speak and others can receive messages. The player can also change the nickname. The project details the process of the front-end socket communication, encoding, and parsing of th
SQL Server database, how to add s lock or X lock to data items
I. Why should I introduce locks?
When multiple users perform concurrent operations on the database, the following data inconsistency occurs:
Update lossA and B read and modify the same data. The Modification result of one user destroys the Modification result of another user, such as the ticket booking system.
Dirty readUser a modified the data
Unity now has a wide range of uses, but there has been no art to the tutorial.The contents of the program are discussed in various forums, but the art seems to be very weak.Obviously the art also needs to master the engine aspect content well!The wild lilies of the valley and the spring. We also have a tutorial for art!Did you choose the sub-area where the chicken is less than the dish? Unity3d 3D Art ModuleArt little friends must be too lazy to read
Unity officially provides 4 ways to load scenes (scene), respectively:1. Application.loadlevel (): Synchronous loading2. Application.loadlevelasync (): Asynchronous load3. Application.loadleveladdictive (): Synchronous add-on loading4. Application.loadleveladdictiveasync (): Asynchronous add-on loadingThe following four methods are presented and analyzed briefly:1. Synchronous loading: Assuming that the current scene is a, we are going to switch to th
Basic operations of unity-nashan, that water, that day, basic operations of unity --
Here we will introduce how to add terrain and space boxes and textures to unity.
Unity version unity4.6.1f1 pro
Create scene (scenario)
No scene is created. There is only one camera.
Create a new terrain
Select the te
New Ideas of playing transparent videos by Unity and new ideas of unity videos
Unity 2017.2
We do not know from that version that unity has supported Google's webm format. This format supports videos with alpha channels, that is, transparent videos.
First, you need to make a transparent video. in AE, you can export
Unity plugin TextFx and unity plugin TextFx
Sun Guangdong 2015.6.14
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~TextFx Unity Plugin v3.0~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~
Use Unity GUI TextFx
TextFx 3.0 comes with support for Unity's excellent new built-in GUI system ("UGUI" is supported ").The plu
The Unity project white issues on the device scene, and the unity scenario0x00: Preface
I haven't updated my blog for a few months. In fact, evernote has a lot of notes. I just want to organize these content into a series and send them together, during the past one and a half years, we have been working on the Unity project and accumulated a lot of experience. Af
Tag: sys dex RING View res not open more eraseWhen you need a co-process in the Unity editorWhen we customize the Unity Editor, we often need to start an additional process or thread. For example, when performing some interface updates, requires a large number of calculations, if the user is constantly correcting a parameter, such as from 1 to 2, this change process to go through countless intermediate step
Recently discussed in unity to play with the alpha channel video, at the beginning of a little effect, and then search for various solutions, summed up three kinds of less good solutions, there is a better plan for everyone to put forward.The programme focuses on two areas:1. Can I play a video with an alpha channel?2. Hierarchical relationship of video and three-dimensional scenes played1. CullingUse a stripped-out shader without rendering the black
Unity ShoeBox Extract Sprites to Unity format, shoeboxsprites
Cutting a transparent image
ShoeBox
Extract SpritesFunction. Drag the image to the Extract Sprites icon to automatically cut the image, as shown in:
Click
SettingsYou can set it in detail. Here, set Clusters Merge Sub Items to false without merging subitems, change File Name to slice‑0000.png, and click
ApplyYou can. Then press
SaveYou can export
OOPThe previous use of combinatorial thinking is the construction of tree, leaf model, such as the network element model in telecommunications. This idea belongs to the core idea of unity 3D – components. In player, A, B, C can freely use the start, update function (please do not consider the order of execution, the sequence of script components can be adjusted externally, but not significant), most importantly, the relationship straightened out-the
resource stripping, recording, and then packaging, wait for the time to load back.This is the main development work for each project's own packaging process.Now the Unity version (our project is unity5.3.5f) provides a stripping method, and the previous unity version needs to be stripped. I'll talk about it in the next two. (Although you only need one, in order to tell the details of both)Next, we'll talk
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