unity lock

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C # Programmer's Consolidation of Unity 3D notes (ix): Analysis of Unity 3D test

  A class on a component in unity cannot be new, it must be fetched through the component, and the new thing is null. if (Amainfo.namehash = = Animator.stringtohash (Base layer.idle)){M_animator. Setbool (Run, true);}when the code cannot be executed, click Bake in the navigation panel, as  You must add a collision component for the collider, otherwise the Physics.raycast function cannot detectDelete destory time, otherwise the resulting multithreading

Use Unity (ii): Configure unity, read configuration information and get objects

As with other application blocks of the Enterprise Library, Unity behavior can be specified by configuration. The Unity Application Block can read configuration information from an XML configuration file. A configuration file can be a web.config of a app.config or asp.net application of a Windows Forms application. Of course, you can also load configuration information from any other XML-formatted file or

Java lock--shared lock and Reentrantreadwritelock

Reprint Please specify source: http://www.cnblogs.com/skywang12345/p/3505809.htmlReadwritelock and Reentrantreadwritelock introductionReadwritelock, as the name implies, is a read-write lock. It maintains a pair of related locks--"read lock" and "write lock", one for the read operation and the other for the write operation.Read locks are used for read-only operat

[Unity-2] unity playing music

Most of the functions in unity can be implemented through drag and drop, but in order to facilitate the introduction, code is used here. There are three main elements for playing music in Unity: 1. audiosource: controls the subject of music playback. 2. audioclip: The music to be played. 3. audiolistener: add this control to hear the effect of playing music. The Code is as follows: Audiosource m_aud

Generate an object based on angle and distance in Unity, and generate an object based on Unity distance.

Generate an object based on angle and distance in Unity, and generate an object based on Unity distance. Using UnityEngine; using System. collections; public class CreateGameObject: MonoBehaviour {private Vector3 centerPos; // The position of the center private float radius = 5; // The radius private float angle = 0; // The angle public GameObject cube; // Use this for initialization void Start () {Create

Mathematics and Physics in Unity game development 4 (adding gravity to object motion), unity Game Development

Mathematics and Physics in Unity game development 4 (adding gravity to object motion), unity Game Development Adding gravity to object motion Note: Use the series superposition algorithm y + = vy Acceleration on location vy + = GR The acceleration GR on the speed is the gravity acceleration. The unit of acceleration used in the computer is the special dot/F ^ 2 (pixel/square frame), instead of the 9.

Executive Officer of the generation of unity Namwon Palace: how traditional developers do mobile games well, unity executives

Executive Officer of the generation of unity Namwon Palace: how traditional developers do mobile games well, unity executives According to paper.com/recently, Jeferson Valadares has just become general manager and vice president of product R D at Bandai Namco. He has been engaged in mobile games and social games for ten years, works in EA, BioWare, Playfish, Digital Chocolate, and other companies.

[Unity-10] Life Cycle of Unity scripts

Anyone who has developed Android should know that every activity in Android has a set of complete lifecycles, and unity scripts have similar lifecycles. Let's take a look at them. 1,Awake ():Script wake-up. This method is the first method executed when the script is generated. It is used to initialize the script. The script is executed only once throughout the lifecycle. 2,Start ():The script starts. This method is executed only once after awake. 3

Unity's SDK access (Unity and Android communication)

New Android project in 1.eclipse, add Mainactivity.java code: Packagecom.example.test;ImportCom.unity3d.player.UnityPlayer;Importcom.unity3d.player.UnityPlayerActivity;ImportAndroid.os.Bundle; Public classMainactivityextendsunityplayeractivity {protected voidonCreate (Bundle savedinstancestate) {Super. OnCreate (savedinstancestate); } Public voidSend () {Unityplayer.unitysendmessage ("AAA", "Androidcallback", "Okokoko"); }}mainactivityExport the jar package from eclipse2.

UNITY,WEBGL, Page JS Call unity method

Similar to Webplayer, use SendMessage in JSFor example, there is a gameobject in the unity scene, called A,There's a C # script on A, there's a waypublic void F(string str){ //do something...}Call this method with JS in the published WebGL project index.htmlNote that gameinstance, first to initialize a gameinstance, such as the code, in the Gameinstance call SendMessage methodOnline Many examples are directly write SendMessage, this will be an

Unity summarizes some of the pits that unity encounters

that memory redundancy is not caused. 10 read file in bundle mode there is a problem with the PC mode file correctly. Equipment model in the PC inside the normal load on the phone does not come in because the resources of the picture and model or material name, the bundle inside does not distinguish the suffix name, so loaded the wrong file and failed. The solution is to add the suffix of all types of files, or you can load them by pressing typeof () to load the resources. 10.2 about renaming

Multi-thread programming learning 4 (use of Lock), multi-thread programming lock

Multi-thread programming learning 4 (use of Lock), multi-thread programming lockI. Preface This article will introduce the use of Lock objects in Java 5, which can also achieve the synchronization effect, and is more convenient and flexible in use, mainly including the use of the ReentrantLock class and the use of the ReentrantReadWriteLock class.Ii. Use the ReentrantLock class 1,In java multithreading, you

"Komatsu teaches you to tour the development" "Unity practical skills" when unity mesh update adds memory

Tag: no 51ctoUnity adds memory when the mesh is updated, and the general method is to use an array to fill in. Vector3[] vertices = new Vector3[segmentCount * 4]; Vector3[] normals = new Vector3[segmentCount * 4]; Vector4[] tangents = new Vector4[segmentCount * 4]; Color[] colors = new Color[segmentCount * 4]; Vector2[] uvs = new Vector2[segmentCount * 4]; int[] triangles = new int[segmentCount * 6]; mesh.vertices = vertices; mesh.normals =

"Komatsu teaches you to tour the development" "Unity practical skills" purpose of unity all special folders (go from the Momo of rain pine)

resource will compress the file, but it will not compress the package in its entirety. And it is a read-only folder, that is, the program can only read and write when it is running. It has different paths under each platform, but you can use Application.streamingassetspath to select the corresponding path based on the current platform.Some games in order to let all the resources use Assetbundle, will put some initial assetbundle in the Streamingassets directory, Run the program when you copy th

"Komatsu teaches you to develop" unity practical skills "Unity performance problem Finding method

Let's talk about this. How to find the performance problem of mono memoryMono is primarily a code problem, and various solutions will be addressed elsewhere, starting with the resolution of each spike, which can lead to Gc,mono heap memory requests.1. First Use cube to measureRun a game on the phone, look at the data.You can see that you have applied for memory here. This time there was a downward spike, and this was a GC. Then Mono discovers that the memory you have applied for in your code has

Unity Practical skills Unity replaces the shader of characters in the game, such as adding a streamer

Originally thought of this function how to realize, just in the project see here record.First of all, there will be a basic material in the model of the project, which is the material of the model that the art gives you.There may be a need to trigger an event in the game, add a streamer or stroke to your body.We know that these effects should be shown in the body, with special effects is not good-looking, to use shader to express.That's when you need to change a shader.In fact, we will not direc

Go language concurrent programming mutual exclusion lock, read-write lock detailed _golang

In this section, we describe the lock-related APIs provided in the go language. This includes mutexes and read-write locks. We described the mutex in the 6th chapter, but did not mention the read-write lock. Both of these locks are very common and important for traditional concurrent programs. One, mutual exclusion lock Mutual exclusion

[Unity shaders] uses unity render textures to implement image effects-a basic mix mode similar to Photoshop in image effects

This series mainly references the book "Unity shaders and effects cookbook" (thanks to the author of the original book) and adds a bit of personal understanding or expansion. Here are all the illustrations in this book. Here is the code and resources required for this book (you can also download them from the official website ). ========================================================== ===================================================== ===== Pre

Unity-those things about optimization (1), unity-things

Unity-those things about optimization (1), unity-things Recently, a small project requires that the package size cannot exceed 30 mb. I did a small experiment in the evening, and the method was indeed very good. However, a lot of things I didn't understand are clear now. I'm a newbie! I hope this article will help you. Thank you! Experiment results: Experiment results: 1. There is only one naked cube

Unity User Group Beijing Station Graphic Report: "Unity Virtual reality Combat skills"

Time came to midsummer, Beijing Uug activity also came to the eighth issue. The theme of this event is "Unity virtual reality Combat skills", for which we have invited 4 senior industry gods. This time we are still at the Microsoft Building, 5th Danleng Street, Haidian District, Beijing, where we are grateful for Unity's official support and Microsoft's venue support. At the same time also very grateful for the serious work of volunteers.Start the eve

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