A class on a component in unity cannot be new, it must be fetched through the component, and the new thing is null. if (Amainfo.namehash = = Animator.stringtohash (Base layer.idle)){M_animator. Setbool (Run, true);}when the code cannot be executed, click Bake in the navigation panel, as You must add a collision component for the collider, otherwise the Physics.raycast function cannot detectDelete destory time, otherwise the resulting multithreading
As with other application blocks of the Enterprise Library, Unity behavior can be specified by configuration.
The Unity Application Block can read configuration information from an XML configuration file. A configuration file can be a web.config of a app.config or asp.net application of a Windows Forms application. Of course, you can also load configuration information from any other XML-formatted file or
Reprint Please specify source: http://www.cnblogs.com/skywang12345/p/3505809.htmlReadwritelock and Reentrantreadwritelock introductionReadwritelock, as the name implies, is a read-write lock. It maintains a pair of related locks--"read lock" and "write lock", one for the read operation and the other for the write operation.Read locks are used for read-only operat
Most of the functions in unity can be implemented through drag and drop, but in order to facilitate the introduction, code is used here. There are three main elements for playing music in Unity: 1. audiosource: controls the subject of music playback. 2. audioclip: The music to be played. 3. audiolistener: add this control to hear the effect of playing music. The Code is as follows: Audiosource m_aud
Generate an object based on angle and distance in Unity, and generate an object based on Unity distance.
Using UnityEngine; using System. collections; public class CreateGameObject: MonoBehaviour {private Vector3 centerPos; // The position of the center private float radius = 5; // The radius private float angle = 0; // The angle public GameObject cube; // Use this for initialization void Start () {Create
Mathematics and Physics in Unity game development 4 (adding gravity to object motion), unity Game Development
Adding gravity to object motion
Note:
Use the series superposition algorithm y + = vy
Acceleration on location vy + = GR
The acceleration GR on the speed is the gravity acceleration. The unit of acceleration used in the computer is the special dot/F ^ 2 (pixel/square frame), instead of the 9.
Executive Officer of the generation of unity Namwon Palace: how traditional developers do mobile games well, unity executives
According to paper.com/recently, Jeferson Valadares has just become general manager and vice president of product R D at Bandai Namco. He has been engaged in mobile games and social games for ten years, works in EA, BioWare, Playfish, Digital Chocolate, and other companies.
Anyone who has developed Android should know that every activity in Android has a set of complete lifecycles, and unity scripts have similar lifecycles. Let's take a look at them. 1,Awake ():Script wake-up. This method is the first method executed when the script is generated. It is used to initialize the script. The script is executed only once throughout the lifecycle. 2,Start ():The script starts. This method is executed only once after awake. 3
New Android project in 1.eclipse, add Mainactivity.java code: Packagecom.example.test;ImportCom.unity3d.player.UnityPlayer;Importcom.unity3d.player.UnityPlayerActivity;ImportAndroid.os.Bundle; Public classMainactivityextendsunityplayeractivity {protected voidonCreate (Bundle savedinstancestate) {Super. OnCreate (savedinstancestate); } Public voidSend () {Unityplayer.unitysendmessage ("AAA", "Androidcallback", "Okokoko"); }}mainactivityExport the jar package from eclipse2.
Similar to Webplayer, use SendMessage in JSFor example, there is a gameobject in the unity scene, called A,There's a C # script on A, there's a waypublic void F(string str){ //do something...}Call this method with JS in the published WebGL project index.htmlNote that gameinstance, first to initialize a gameinstance, such as the code, in the Gameinstance call SendMessage methodOnline Many examples are directly write SendMessage, this will be an
that memory redundancy is not caused. 10 read file in bundle mode there is a problem with the PC mode file correctly. Equipment model in the PC inside the normal load on the phone does not come in because the resources of the picture and model or material name, the bundle inside does not distinguish the suffix name, so loaded the wrong file and failed.
The solution is to add the suffix of all types of files, or you can load them by pressing typeof () to load the resources. 10.2 about renaming
Multi-thread programming learning 4 (use of Lock), multi-thread programming lockI. Preface
This article will introduce the use of Lock objects in Java 5, which can also achieve the synchronization effect, and is more convenient and flexible in use, mainly including the use of the ReentrantLock class and the use of the ReentrantReadWriteLock class.Ii. Use the ReentrantLock class
1,In java multithreading, you
Tag: no 51ctoUnity adds memory when the mesh is updated, and the general method is to use an array to fill in. Vector3[] vertices = new Vector3[segmentCount * 4]; Vector3[] normals = new Vector3[segmentCount * 4]; Vector4[] tangents = new Vector4[segmentCount * 4]; Color[] colors = new Color[segmentCount * 4]; Vector2[] uvs = new Vector2[segmentCount * 4]; int[] triangles = new int[segmentCount * 6]; mesh.vertices = vertices; mesh.normals =
resource will compress the file, but it will not compress the package in its entirety. And it is a read-only folder, that is, the program can only read and write when it is running. It has different paths under each platform, but you can use Application.streamingassetspath to select the corresponding path based on the current platform.Some games in order to let all the resources use Assetbundle, will put some initial assetbundle in the Streamingassets directory, Run the program when you copy th
Let's talk about this. How to find the performance problem of mono memoryMono is primarily a code problem, and various solutions will be addressed elsewhere, starting with the resolution of each spike, which can lead to Gc,mono heap memory requests.1. First Use cube to measureRun a game on the phone, look at the data.You can see that you have applied for memory here. This time there was a downward spike, and this was a GC. Then Mono discovers that the memory you have applied for in your code has
Originally thought of this function how to realize, just in the project see here record.First of all, there will be a basic material in the model of the project, which is the material of the model that the art gives you.There may be a need to trigger an event in the game, add a streamer or stroke to your body.We know that these effects should be shown in the body, with special effects is not good-looking, to use shader to express.That's when you need to change a shader.In fact, we will not direc
In this section, we describe the lock-related APIs provided in the go language. This includes mutexes and read-write locks. We described the mutex in the 6th chapter, but did not mention the read-write lock. Both of these locks are very common and important for traditional concurrent programs.
One, mutual exclusion lock
Mutual exclusion
This series mainly references the book "Unity shaders and effects cookbook" (thanks to the author of the original book) and adds a bit of personal understanding or expansion.
Here are all the illustrations in this book. Here is the code and resources required for this book (you can also download them from the official website ).
========================================================== ===================================================== =====
Pre
Unity-those things about optimization (1), unity-things
Recently, a small project requires that the package size cannot exceed 30 mb.
I did a small experiment in the evening, and the method was indeed very good. However, a lot of things I didn't understand are clear now. I'm a newbie! I hope this article will help you. Thank you!
Experiment results:
Experiment results:
1. There is only one naked cube
Time came to midsummer, Beijing Uug activity also came to the eighth issue. The theme of this event is "Unity virtual reality Combat skills", for which we have invited 4 senior industry gods. This time we are still at the Microsoft Building, 5th Danleng Street, Haidian District, Beijing, where we are grateful for Unity's official support and Microsoft's venue support. At the same time also very grateful for the serious work of volunteers.Start the eve
The content source of this page is from Internet, which doesn't represent Alibaba Cloud's opinion;
products and services mentioned on that page don't have any relationship with Alibaba Cloud. If the
content of the page makes you feel confusing, please write us an email, we will handle the problem
within 5 days after receiving your email.
If you find any instances of plagiarism from the community, please send an email to:
info-contact@alibabacloud.com
and provide relevant evidence. A staff member will contact you within 5 working days.