unity lock

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Shared lock "s lock" exclusive lock "x lock"

The exclusive lock is also called the Write lock ((eXclusive lock, précis-writers is the x lock), if the transaction T to the data object a plus x lock, then only allow T to read and modify a, no other transaction can be a plus any type of

Shared lock (S lock) and exclusive lock (x Lock)

Shared lock "s lock"Also called a read lock, if the transaction T with the data object a plus s lock, then the transaction T can read a but cannot modify a, the other transaction can only a plus s lock, and cannot add x lock, unti

Shared lock (S lock) and exclusive lock (x Lock)

shared lock (S lock) and exclusive lock (x Lock) Category: Database 2008-11-07 10:53 4409 people read reviews (2) favorite report Shared lock "s lock"Also called a read lock, if the t

Java synchronized keyword usage and level of Lock: Method Lock, Object lock, Class lock

Java synchronized keyword usage and level of Lock: Method Lock, Object lock, Class lock Reproduced from: http://blog.csdn.net/le_le_name/article/details/52348314 Java built-in locks: Each Java object can be used as a lock that implements synchronization, and these locks be

Shared lock (S lock) and exclusive lock (x Lock)

Shared lock "s lock"Also called a read lock, if the transaction T with the data object a plus s lock, then the transaction T can read a but cannot modify a, the other transaction can only a plus s lock, and cannot add x lock, unti

Java Lock's re-entry lock (Reentrantlock) principle, fair lock and non-fair lock

1. Features:The thread that has acquired the lock requests the lock again, which can be obtained directly.2. Realize:Custom internal class Sync, inheriting Abstarctqueuedsynchronizer:2.1. Get lock : Lock ()A, Fair lock:Acquire (1)B, non-fair lock:if (compareandsetstate (0, 1))CAS, the current state is 0, the current th

[Unity] Chapter 2.0 Unity editor and basic operations, Chapter 2nd unity

[Unity] Chapter 2.0 Unity editor and basic operations, Chapter 2nd unity Classification: Unity, C #, VS2015 Created on: Key points of this chapter: 1. Master the Unity 5.3.4 editor view and menu items and their meanings. This is the most basic part of getting started a

Unity Shader Getting Started Essentials learning notes-3rd Unity Shader Foundation

SOURCE Candycat http://blog.csdn.net/candycat1992/article/OverviewIn general, we need to work with the materials and unity shader in unity to achieve the desired results. One of the most common processes is.1) Create a material2) Create a Unity Shader and assign it to the material created in the previous step3) Assign the material to the object to be rendered4) A

Multi-thread: bias lock, lightweight lock, heavyweight lock

One: Java multi-threaded mutex, and Java multithreading introduce the reason for the bias lock and lightweight lock? --->synchronized of the weight of the lock, that is, when the thread runs to the code block, the program's running level from the user state to the kernel state, to suspend all the threads, so that the CPU through the operating system instructions

[Entlib] how to learn from Microsoft enterprise database 5.0-Step 10: Use unity to decouple your system-Part1-why should we use unity?

Today, we will continue to learn about Microsoft enterprise database 5.0. Today we will introduce the important module of Microsoft enterprise database-Unity. This articleArticleWe will mainly introduce: 1. Basic knowledge about the unity module. 2. Why should we use unity? 3. Under what circumstances should u

Java synchronized keyword usage and level of Lock: Method Lock, Object lock, Class lock

First of all explain: Method lock and Object lock is said to be a thing, that is, only method lock or object lock and class lock two kinds of locks The author uses the easy language to explain the complex technology so thoroughly, learn, spread. Original address: http://zhh

The principle of lock--reentrantlock (re-entry lock) in Java thread concurrency details __ Re-entry lock

Reentrantlock is a reentrant lock that can support a thread to repeatedly lock resources, and he also supports fair locking and unequal locking. The Synchronized keyword also implicitly supports re-enter, such as a recursive method of synchronized modification, when the method executes, The execution thread can still obtain the lock multiple times after acquiring

Java bias Lock, lightweight lock, and heavyweight lock synchronized principle

Java Object Header and monitorJava object headers are the basis for implementing synchronized lock objects, and the lock objects used by synchronized are stored in the Java object header.The object header contains two parts: Mark Word and Class Metadata AddressWhere Mark Word stores the object's hashcode, generational age, lock tag bit, and so on by default the f

MySQL row-level lock, table-level lock, page-level lock detailed

page level: Engine BDB. Table level: Engine MyISAM, understood to lock the entire table, you can read at the same time, write No Line level: Engine INNODB, a separate row of record lock table level, directly lock the entire table, during your lock, other processes cannot write to the table. If you are a write

MySQL row-level lock, table-level lock, page-level lock Detailed introduction

Original link: http://www.jb51.net/article/50047.htmPage level: Engine BDB.Table level: Engine MyISAM, understood to lock the entire table, can read at the same time, write NoRow level: Engine INNODB, single row of records plus lockTable level, which locks the entire table directly, and other processes cannot write to the table during your lock. If you are writing a loc

Java concurrency-lock mechanism (iii) Locking Principle (lock. Lock)

From: http://www.blogjava.net/xylz/archive/2010/07/07/325410.html Next, this article starts with lock. Lock/unlock. In special cases, all programs, APIs, and documents are based on JDK 6.0. Public void java. util. Concurrent. locks. reentrantlock. Lock () Obtain the lock. If the

Unity Shader Getting Started Essentials learning notes-17th Unity's surface Shader quest

From Fengle, "Unity Shader Essentials of Getting Started"In Unity 3 in 2010, Surface Shader appeared.An example of a surface shader.Let's do the following preparatory work first.1) Create a new scene to remove the Sky box2) Create a new material, create a new shader, and assign it to the material.3) Create a capsule body in the scene and assign it to the upper step materialThen we modify the shader code:

"Unity tips" in Unity's optimization technology

Write in frontThis article is based on Digital tutors a series of tutorials to summarize the expansion of the ~digital tutors is a very good tutorial site, contains a wide range of multimedia information, very cool! In addition, a tutorial in unity cookies is also referenced. There are many other references in the links below.This article is intended to briefly describe the various optimization strategies that are common. However, each foundation has

4. Lock-Performance Comparison and Analysis of lock-free programming and lock programming-Performance Comparison

4. Lock-Performance Comparison and Analysis of lock-free programming and lock programming-Performance ComparisonA recently maintained network server encountered performance problems, so it made major changes to the original program framework. Most of the changes are the thread working mode and data transmission mode. The final result is to change the

Java thread lock mechanism-synchronized lock Mutex read-write lock

Synchronized is a mutual exclusion lock;Lock is more extensive and includes read/write locksRead/write Lock features:1) Multiple readers can read at the same time2) The writer must be mutually exclusive (only one writer is allowed to write, nor does the reader write at the same time)3) The writer takes precedence over the reader (once the writer is written, the s

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