Cut for a transparent pictureYou can use the shoeboxExtract Spritesfunction, drag the picture onto the Extract Sprites feature icon and the image will be automatically cut as shown in:ClickSettingsYou can set the Clusters merge sub items to False, do not merge subkeys, change the File Name to Slice##.png, and clickApplyCan. and then pressSaveYou can export the cut picture. As shown in the following:The build includes a text document that records the coordinates of the sub-graphs for each cut. In
Over half a day of Unity's API, also did not find the way to handle the socket. Unity itself has sealed a network processing class network, mainly for state synchronization. It seems to be implementing an MMO-level network application that can only be written in C #. (Unity does not resemble as, there is a direct processing packet, byte level of the underlying function.) At least not now. )
Let's take a l
Unity assertions Unity 5.1 Assertion LibraryWhen you build a Unity mobile game, you are most likely eager to set Script Call Optimization to Fast But No limits, as long as you believe you can.
Fast But No restrictions tions are hidden in the Edit-> Project Settings-> Player menu (Other Settings/Optimization section ). By selecting this option, your code removes t
[Unity Shaders] Summary of Unity Shaders and Effects Cookbook, shadersmodcore
My nagging
Unconsciously, it has been nearly ten months since I published my first article about Unity Shaders and Effects Cookbook. At the beginning, I started to take notes. After all, when I look back, I will inevitably feel impatient when I look at English again. From the very begi
Unity texture summary, unity texture
Reprinted please indicate the source
We know that the performance of mobile games is inseparable from Art. Abuse of art resources often leads to a large amount of art rework. Therefore, it is very important to develop reasonable art specifications based on game needs. This article aims to solve two problems. First, what kind of specifications are there for art plotting?
The locking mechanism is suitable for high concurrency scenarios: High concurrent orders, seconds kill ...Apache Stress testMySQL Lock explanationGrammarLocking: LOCK Table table name 1 read| WRITE, table name 2 read| WRITE ......... .....Unlock: UNLOCK TABLESREAD: Reading Lock | Shared Lock: All clients can only read
SQL Server lock type (SQL) Favorites 1. HOLDLOCK: Holds a shared lock on the table until the entire transaction ends, rather than releasing the added lock immediately after the statement is executed. 2. NOLOCK: No shared and exclusive locks are added, and when this option is in effect, it is possible to read UNCOMMITTED read data or "dirty data", which is on
[Unity] [Heap sort] the process of dynamically demonstrating heap sequencing with unityHow Heap Sort WorksRecently, a program that uses Unity3d to dynamically demonstrate the heap sequencing process has been done.I ' ve made this heap sort demo to show how heap sort works recently.(Demo)A picture of the thousand words.A picture paints a thousand words.You can view the full animated GIF here. There is no such large gif in the blog park.Link: http://pan
automatically destroyed when the system loads a new scene, including resources.load loaded assets, statically bound assets, Assetbundle.load loaded resources and instantiate instantiated objects. However, Assetbundle.load's own file memory image (used to create various asset) is not automatically destroyed, which must be actively destroyed using Assetbundle.unload (false). The recommended practice is to call Assetbunble.unload (false) to destroy the file memory image immediately after the resou
Cross-Scenario methods of Unity static variables and unity static variables
Create a StaticVarious script for both scenarios and press the keys. H and J are constantly switching the scenario. The output numbers of the unity console are constantly increased and the static values are removed. The result is 10.
Using UnityEngine; using System. collections; using
Persistent data storage and unity storage in unity
Unity provides the PlayerPrefs class for storing game data to a computer's hard drive. This class has 10 functions availableClass Functions
SetIntSets the value of the preference identified by key.Set the parameter value determined by the key.
GetIntReturns the value corresponding to key in the preference
[Unity-6] Sometimes GameObject cannot be rendered, unity-6gameobject
Problem description:A monster encountered such a problem during the game. It would be okay if he was shown in the center of the screen, but let him appear at the edge of the screen to find that he did not appear.
Cause:After checking, I found that I added an Animator control to this GameObject, and set the Animation Mode to Based on re
Parse ini configuration file ---- INIParser, Unity ---- iniparser in unity
Hello everyone, I am Sun Guangdong. Reprinted please indicate the source: http://blog.csdn.net/u010019717
More comprehensive content please see my game pretty cool address: http://www.unitymanual.com/space-uid-18602.htmlIni files
This library can process INI files. Please refer to the extension name of the file (for example, .txt) as
Unity script optimization and unity script Optimization
Selecting the correct script Optimization in Unity is more efficient than adjusting the code without any purpose. It is worth noting that the best optimization is not simply to reduce the complexity of the Code.
1. when using the FixedUpdate function, do not write too much code in the method body that does
Unity provides developers with many convenient development tools. They are all functions and methods encapsulated by the system. For example, the time class that implements time and the random number random. Range () method.
Time
Time class, mainly used to obtain the current system time.
Using unityengine; using system. collections; public class script_04_13: monobehaviour {void ongui () {guilayout. label ("current game time:" + time. time); guilayo
We found in the development process that to adjust the size of the unity UI element, Recttransform provides the Sizedelta property that can be used to dynamically modify the size of the recttransform. But at the same time we also Google to another way to modify the size of Recttransform, the method is as follows:1 Public Static voidsetrecttransformsize (Recttransform trans, Vector2 newSize)2 {3Vector2 oldsize =trans.rect.size;4Vector2 deltasize =
In software development, MAC addresses can be used as a unique indication of the device, and we can also get it through unity, which can be tested by Pc,ios but not available to Android.The code is as follows:usingUnityengine;usingSystem.Collections;usingSystem.Net.NetworkInformation; Public classnetworkinfo:monobehaviour{voidStart () {Debug.Log (getmacaddress ()); } Public Static stringgetmacaddress () {stringPhysicaladdress =""; Networkinterface
parametersParameters for Fog calculation: (Density/sqrt (ln (2)), DENSITY/LN (2), –1/(End-start), end/(End-start)). X is useful-Exp2 fog mode, Y for EXP mode, Z and W for Linear mode method Unityobjecttoclippos
Inline Float4 unityobjecttoclippos (in Float3 Pos)
{
//More efficient than computing M*VP matrix product since unity says it It's quicker, so use this.
return Mul (UNITY_MATRIX_VP, Mul (Unity_objecttoworld, FLOAT4 (POS, 1.0)));
}
Inlin
Import Settings
Import settings
Each type of asset this Unity supports have a set of Import Settings, which affect how the asset appears
or behaves.To view a asset ' s import settings, select the asset in the Project view. The Import settings
For this asset would appear in the Inspector. The options that is displayed'll vary depending on the type
of asset that is selected.
Each unity-supported resource ty
Classic example: Wife (Juliet) husband (Romeo), using bank cards and passbook, or internet banking, and other security issues for the same account operation.
Here with multi-threaded implementation, while the simulation of the withdrawal of the implementation, using the lock interface Reentrantlock lock to ensure thread synchronization, check the withdrawal security problems, the code is as follows:
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