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Unity game: North America market research independent developers return to the publisher model, unity North America

Unity game: North America market research independent developers return to the publisher model, unity North America The data from an industry survey at this game developer conference gave me some new thoughts on the trend of Self-release of games. This survey sampled 2014 participants from the 2000 North American game developers conference. The results show that the proportion of self-released games by deve

Unity client Framework notes (State mode and Policy mode in game applications), unity Client

Unity client Framework notes (State mode and Policy mode in game applications), unity Client It took a few days to sort out the client framework of the new game. Although there was a relatively clear direction, it was still a bit confusing at the beginning, but after the final sorting, I personally feel that the code is much refreshed. This article is not about the teaching of design patterns, but about som

What file paths are included after the Unity project is created ?, Unity Project

What file paths are included after the Unity project is created ?, Unity Project After creating a projectYou will find that four different directories-Assets, Library, ProjectSettings, and Temp and several script-Related Files Assets Directory:It mainly involves all C # files and any other game objects, such as 3D models, 2D textures, and sounds somewhere in this directory. If the file is not in this direct

How does unity remove useless things from unity projects??

Select the scene you want to use, right-click Select Dependencies, which will select all the files used in this scenario and export the files as. Unitypackage.In the same way, export the package separately for all the files used in several scenarios. Delete all other files except the scene file in the project and import the previously exported package.In this way, the files in the project are the files used in the scene.Before these operations, the data should be backed up to prevent mis-operati

Unity Practical Skills Unity draws a line with arrows

Provides functions for ease of use private void DrawArrow(Vector2 from, Vector2 to, Color color) { Handles.BeginGUI(); Handles.color = color; Handles.DrawAAPolyLine(3, from, to); Vector2 v0 = from - to; v0 *= 10 / v0.magnitude; Vector2 v1 = new Vector2(v0.x * 0.866f - v0.y * 0.5f, v0.x * 0.5f + v0.y * 0.866f); Vector2 v2 = new Vector2(v0.x * 0.866f + v0.y * 0.5f, v0.x * -0.5f + v0.y * 0.866f); ; Handles.DrawAAPolyLine(3, to + v1, to,

Quickly construct the MMO Server framework (7) High concurrency TCP network framework

It took more than a week to test the TCP-based high-concurrency connection network architecture. Objective: To use multiple threads to distribute network connections, data packet compression/decompression, encryption/decryption, and other

Quickly build the MMO Server framework (2) Network: Select boost Library

It seems that there are no online game servers on the Earth that do not support the internet. The following articlesArticleWe will try to use the boost library to implement network-related functions of the server.Alternative libraries include ace

Game server architecture for large MMO-SNS

SNS games and RPG online games have some different characteristics, which may lead to some differences between the background architecture of such games and the background architecture of RPG online games. SNS games generally have the following

[Unity-2] unity playing music

Most of the functions in unity can be implemented through drag and drop, but in order to facilitate the introduction, code is used here. There are three main elements for playing music in Unity: 1. audiosource: controls the subject of music playback. 2. audioclip: The music to be played. 3. audiolistener: add this control to hear the effect of playing music. The Code is as follows: Audiosource m_aud

Generate an object based on angle and distance in Unity, and generate an object based on Unity distance.

Generate an object based on angle and distance in Unity, and generate an object based on Unity distance. Using UnityEngine; using System. collections; public class CreateGameObject: MonoBehaviour {private Vector3 centerPos; // The position of the center private float radius = 5; // The radius private float angle = 0; // The angle public GameObject cube; // Use this for initialization void Start () {Create

Mathematics and Physics in Unity game development 4 (adding gravity to object motion), unity Game Development

Mathematics and Physics in Unity game development 4 (adding gravity to object motion), unity Game Development Adding gravity to object motion Note: Use the series superposition algorithm y + = vy Acceleration on location vy + = GR The acceleration GR on the speed is the gravity acceleration. The unit of acceleration used in the computer is the special dot/F ^ 2 (pixel/square frame), instead of the 9.

Executive Officer of the generation of unity Namwon Palace: how traditional developers do mobile games well, unity executives

Executive Officer of the generation of unity Namwon Palace: how traditional developers do mobile games well, unity executives According to paper.com/recently, Jeferson Valadares has just become general manager and vice president of product R D at Bandai Namco. He has been engaged in mobile games and social games for ten years, works in EA, BioWare, Playfish, Digital Chocolate, and other companies.

[Unity-10] Life Cycle of Unity scripts

Anyone who has developed Android should know that every activity in Android has a set of complete lifecycles, and unity scripts have similar lifecycles. Let's take a look at them. 1,Awake ():Script wake-up. This method is the first method executed when the script is generated. It is used to initialize the script. The script is executed only once throughout the lifecycle. 2,Start ():The script starts. This method is executed only once after awake. 3

Unity's SDK access (Unity and Android communication)

New Android project in 1.eclipse, add Mainactivity.java code: Packagecom.example.test;ImportCom.unity3d.player.UnityPlayer;Importcom.unity3d.player.UnityPlayerActivity;ImportAndroid.os.Bundle; Public classMainactivityextendsunityplayeractivity {protected voidonCreate (Bundle savedinstancestate) {Super. OnCreate (savedinstancestate); } Public voidSend () {Unityplayer.unitysendmessage ("AAA", "Androidcallback", "Okokoko"); }}mainactivityExport the jar package from eclipse2.

UNITY,WEBGL, Page JS Call unity method

Similar to Webplayer, use SendMessage in JSFor example, there is a gameobject in the unity scene, called A,There's a C # script on A, there's a waypublic void F(string str){ //do something...}Call this method with JS in the published WebGL project index.htmlNote that gameinstance, first to initialize a gameinstance, such as the code, in the Gameinstance call SendMessage methodOnline Many examples are directly write SendMessage, this will be an

Unity summarizes some of the pits that unity encounters

that memory redundancy is not caused. 10 read file in bundle mode there is a problem with the PC mode file correctly. Equipment model in the PC inside the normal load on the phone does not come in because the resources of the picture and model or material name, the bundle inside does not distinguish the suffix name, so loaded the wrong file and failed. The solution is to add the suffix of all types of files, or you can load them by pressing typeof () to load the resources. 10.2 about renaming

The best plug-ins in Unity

Tag: Cal shader requires jpg One repo for eye finalUnity Development is the best place to have a variety of powerful plug-ins, which plug-ins to make everyone more effective, stable and powerful worthy of recommendation to learn and start? After Unity5.0, what plugins do you use to make UI and UI animations, UI effects? Or is there any good plug-in recommendation? About special effects production, what good is the use of plug-in experience? 52VR only according to the point of view of the multipl

Unity Learning Notes Draft (i) Add vs IntelliSense for unity configuration

1. Add the file dotnetconfig.xsd under the solution root directory;2. Edit the Dotnetconfig.xsd file with the following contents:XML version= "1.0" encoding= "Utf-8"?>Xs:schemaXmlns:xs= "Http://www.w3.org/2001/XMLSchema"Xmlns:vs= "Http://schemas.microsoft.com/Visual-Studio-Intellisense"elementFormDefault= "qualified"attributeFormDefault= "unqualified"Vs:helpnamespace= "http://schemas.microsoft.com/.NetConfiguration/v2.0"> Unity IntelliSense - Xs

"Komatsu teaches you to swim and develop" Unity system module Development "Unity Network layer Read and write

When Unity does strong networking games, it usually chooses to use TCP to communicate (it is said to have a UDP transmission with higher efficiency), and the method of receiving information generally chooses to create a new thread to iterate.Today we see another way of doing this on our project. Here's a note.First establish a TCP connection#using System.Net.Sockets; TcpClient tcpClient = new TcpClient(); tcpClient .BeginConnect(address,port,new Asy

Unity Hand Tour < three > chat room source based on Unity+java

Tribute to the original http://blog.csdn.net/janeky/article/details/17233199#comments Project Introduction This is a simple unity project that implements the most basic chat room Group chat feature. After you log in to a chat room, users can enter information to speak and others can receive messages. The player can also change the nickname. The project details the process of the front-end socket communication, encoding, and parsing of th

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